Quote:Didn't Blizzard plan the opposite for the upcoming WoW expansion: Lure more Alliance players over to the Horde side with an "attractive" Blood Elf race? And now a major "burst damage" nerf for the Horde "paladins" who already have to struggle with the immobility and weakness of their totems anyway (compared to the Paladin buffs)?
I can't help, but this looks more like Blizzard had again an open ear for some whining Alliance PvP players (the majority of their paying player base).
Hey, don't try to pin this on the Leggolazs of the world--As all of the non-whining Alliance will tell you, those guys aren't smart enough to put a concerted effort behind "Nerf Windfury". If they even know what the spell does, they're probably unaware that there's windfury weapon and windfury totem.
This seems heavy-handed enough to come from the depths of the beast itself. The style and broadness of it reminds me of the weaponswap and defense nerfs (although those were factionless). One would think Blizzard retested all raid content with this nerf in place. Then again, I'm one of those who has (wrongly) thought Blizzard would do a lot of obvious things.
Although my cancelled subscription is ticking away as we speak, I do feel for the Horde in this. If they want to nerf DPS, how about replacing some of the more absurd weapons with ones that have reasonable damage and a threat-reducing on-equip buff?
I also feel for the Community Managers--the test realms went down rather quickly yesterday, sending folks to the forums with criticism of the world PvP events, the content pipeline as relating to the expansion, and the windfury nerf.
My favorite quote:
[CM]: It's not sand, it's silithyst.
[Troll]: Oh, so it's magic sand!
Edit: Hey, looks like the entire WoW website is down now, too.