Real 1.12 Patch Notes - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: World of Warcraft (https://www.lurkerlounge.com/forums/forum-16.html) +--- Thread: Real 1.12 Patch Notes (/thread-4107.html) Pages:
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Real 1.12 Patch Notes - lemekim - 07-14-2006 Likely incomplete, but they were taken off the PTR downloader (which is up currently up! Hurry and get it before it gets swarmed) http://www.worldofwarcraft.com/ptr/ Quote:World of Warcraft Public Test Patch 1.12.0 Notes of interest: Quote:Windfury Totem: The weapon enchantment from this totem will now only trigger off normal melee swings. This means abilities such as Sinister Strike, Mortal Strike, and Hamstring will no longer trigger the Windfury Totem. I didn't think it was possible, but Blizzard managed to make Horde raiding even weaker - this is a huge reduction to Horde's melee DPS - depending on how many people actually get Windfury, it can be a reduction of as much as 10% of melee DPS. And absolutely no other buffs to raiding Shamans to offset this. Fantastic! I honestly don't think Blizzard knows what they are doing any more. Real 1.12 Patch Notes - MongoJerry - 07-14-2006 Quote:I didn't think it was possible, but Blizzard managed to make Horde raiding even weaker - this is a huge reduction to Horde's melee DPS - depending on how many people actually get Windfury, it can be a reduction of as much as 10% of melee DPS. And absolutely no other buffs to raiding Shamans to offset this. Fantastic! I honestly don't think Blizzard knows what they are doing any more. I'm at a loss for words. A buff that doesn't stack with temporary weapon enchants is overpowered, but Blessing of Kings + Wisdom + Salvation on every spellcaster and hunter in a raid isn't? Horde raids already deal less dps, have less life, and have less mana to work with, and Blizzard is *nerfing* Horde dps even further? Shaman need their ability to buff raids increased not nerfed! This is unbelievable. Real 1.12 Patch Notes - oldmandennis - 07-14-2006 +30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells. This would go great on a Hammer of the Gathereing storm for PvP. Too bad PvP isn't going to be fixed until the expansion. Real 1.12 Patch Notes - Kevin - 07-14-2006 Quote:Notes of interest: Um wow, that is a little nuts. And what about heroic strike? If it doesn't proc off of HS anymore either, an attack that is on next swing, um ouch. I don't get this one at all. If they made some totems that could hit for a 40 yard radius and anyone in the raid could benefit, then maybe since horde could stack some stuff (make any of the totems that don't have an aura equivalent do this, so only windfury, grace of air, strength of earth, tranquil air, and stoneskin. But not the resists, heals, or cleanses, though with judgement of light and wisdom you could make an arguement for the mana spring (not tide) and healing streams too. :)) Real 1.12 Patch Notes - Quark - 07-14-2006 Windfury: Once again Blizzard manages to obliterate an entire system because of a minor flaw. Real 1.12 Patch Notes - Jester - 07-14-2006 Everybody look on the bright side! At least the debate between Grace of Air and Windfury totems just got a whole lot easier! -Jester Real 1.12 Patch Notes - Treesh - 07-14-2006 Quote:Notes of interest:Thanks Blizzard. Thanks a ton. Really helpful there. I already bring less to the raid than most other classes and now you're taking this away too? *sigh*Quote:Windfury Totem: The weapon enchantment from this totem will now only trigger off normal melee swings. This means abilities such as Sinister Strike, Mortal Strike, and Hamstring will no longer trigger the Windfury Totem.I didn't think it was possible, but Blizzard managed to make Horde raiding even weaker - this is a huge reduction to Horde's melee DPS - depending on how many people actually get Windfury, it can be a reduction of as much as 10% of melee DPS. And absolutely no other buffs to raiding Shamans to offset this. Fantastic! I honestly don't think Blizzard knows what they are doing any more. I just want to know the reasoning behind this change. If they are going to keep this change, WHY? I just want one solid reason and I know I'm not going to get it. Edit: I'm not exactly thrilled about the V key change either. It was handy for the damned Jandice fight to not have to use a macro or anything to get her retargeted easier. I also like to have the V key up to show pet health a bit easier, but since they had already changed that a few patches ago to NOT show the friendly pet bars out of your group when in a raid, it's not as helpful as it used to be anyway. Bleh. Real 1.12 Patch Notes - teske - 07-15-2006 Quote:I just want one solid reason and I know I'm not going to get it. Procs of procs are removed from everything. Form what I recall (and I don't play a melee class) the last few patches changed quite a few items to not proc of their procs. It seems like Blizzard thinks of theses double procs as bugs. And the other changes looks like they fixed some other inconsistencies. To me it looks like they consolidated some odd code. Real 1.12 Patch Notes - Mirajj - 07-15-2006 This seems like a small, rushed patch to get cross server BG's out, and to reduce Rogue whining to a tolerable level. At least they aren't touching hunters much. *wipes brow* Real 1.12 Patch Notes - Monkey - 07-15-2006 Quote: To me it looks like they consolidated some odd code. Although I've heard rumors of a 1.13 patch before the Burning Crusade, it's possible that the pre-expansion content pipeline is just running dry. So rather than pull content back out of the expansion, they're cleaning up odds and ends and buffing the UI by incorporating some of their favorite mods. Real 1.12 Patch Notes - Cryptic - 07-15-2006 Did anyone else notice that they originally told us that 1.12 would have something that alleviated the grind to rank 14 ... and now that feature is nowhere to be found? Real 1.12 Patch Notes - MongoJerry - 07-15-2006 Quote:Did anyone else notice that they originally told us that 1.12 would have something that alleviated the grind to rank 14 ... and now that feature is nowhere to be found? I believe the feature is simply supposed to be making the curve easier. The fact that it's not mentioned in the patch notes doesn't mean that it hasn't been implemented or won't be implemented. On the brighter side, Blizzard has discovered a terrific way to solve the problem of unbalanced factions in world PvP. With the windfury totem nerf as the last straw, all Horde players will reroll Alliance. With everyone playing Alliance, nobody will be on the short faction, everybody gets the buff from the PvP zones, and everyone will be happy. I usually don't subscribe to this kind of doomsaying negativity, but being in a Horde guild trying to scrape and claw through a Naxxramas dungeon that already tests the limits of your dps, mana bars, and tanking equipment, knocking off 10% or more of our warrior and rogue dps is just going to be killer. Some people here don't want to talk about the differences between Alliance and Horde, but whenever I see Alliance guild videos showing all those blessings even on mages and hunters and think of all the materials we have to farm to get potions, zanzas, food, and drink buffs to even approach the benefits of those buffs, it drives me crazy. Then Blizzard decides to nerf the one buff we have that brings our melee dps up to par? It's just complete baloney. Real 1.12 Patch Notes - oldmandennis - 07-15-2006 It doesn't look like will have any further Shaman changes implemented for patch 1.12. GG. I'm glad I canceled my subscription. It's a six month sub, so they have 2 months left to put out an AMAZING preview of 1.13. BG server groupings are out. Looks like I woln't be playing with any of you, cause you aren't in my cluster. Well it really looks like I woln't be playing with you because PvP sucks even more then it does now. If there is one thing worse then pugging with gibbering idiots, its pugging with carebear gibbering idiots. Honestly, the fantastic thing about the WC3 PvP was that you found your own level. If you played a couple of nights a week, a couple of hours a night, you found your level. You didn't have to play with complete morons, and you didn't have to play with micromangaing gods. Knowing bliz, when they finally get around to putting matchmaking in, they will do it on something stupid like average gear level, allowing noobs with dreadnaught to get crushed by pros with warlord's. Real 1.12 Patch Notes - lemekim - 07-15-2006 Some further information about the Windfury totem nerf and the reasoning behind it, courtesy of Eyonix: http://forums.worldofwarcraft.com/thread.a...an&T=669879&P=3 Quote:The change to the Windfury Totem for patch 1.12 was implemented because we felt the burst damage of all melee characters under its effect was too high. Even once the change is live, the Windfury Totem will still have great potential in providing substantial improvement to the overall dps of a group. Quote:Please see my above response concerning our reasoning for the Windfury change. The only other patch 1.12 changes that I'm aware of concern Grounding Totem and Lightning Shield, and are minor. The Grounding Totem will no longer absorb the effect from the Entrapment Hunter talent. Concerning Lightning Shield, Air Bubble pockets in underwater regions will no longer consume a charge from this spell. Quote:I just explained why, Ratul. We felt that in its current state Windfury Totem allowed for too much burst damage (dps). We don't feel the need to compensate because our goal was to reduce the totem's potential for damage in a group/raid. Quote:No one is lying. We try and provide information and insight into our plans and goals for various aspects of this game's development. Things change, unfortunately. It's this type of reaction that prevents me from providing players with greater detail of future content. Reading this made me realise that Devs have as much understanding of the current faction balance as the poo-slinging monkeys in my neighborhood zoo. And these are the people we expect to solve all problems in the Burning Crusade expansion? Hahaha. Real 1.12 Patch Notes - nobbie - 07-15-2006 Quote:On the brighter side, Blizzard has discovered a terrific way to solve the problem of unbalanced factions in world PvP. With the windfury totem nerf as the last straw, all Horde players will reroll Alliance.Didn't Blizzard plan the opposite for the upcoming WoW expansion: Lure more Alliance players over to the Horde side with an "attractive" Blood Elf race? And now a major "burst damage" nerf for the Horde "paladins" who already have to struggle with the immobility and weakness of their totems anyway (compared to the Paladin buffs)? I can't help, but this looks more like Blizzard had again an open ear for some whining Alliance PvP players (the majority of their paying player base). Real 1.12 Patch Notes - Arnulf - 07-15-2006 Quote:[...] And now a major "burst damage" nerf for the Horde "paladins" who already have to struggle with the immobility and weakness of their totems anyway (compared to the Paladin buffs)?I'm sorry, but I take offense at this. I feel personally insulted.:( Real 1.12 Patch Notes - Trien - 07-15-2006 Quote:Furor: This talent now works correctly with Cat Form again. Oh joy... broken with a minor patch, and I'm going to have to wait until 1.12 before it's fixed?!? Real 1.12 Patch Notes - Monkey - 07-15-2006 Quote:Didn't Blizzard plan the opposite for the upcoming WoW expansion: Lure more Alliance players over to the Horde side with an "attractive" Blood Elf race? And now a major "burst damage" nerf for the Horde "paladins" who already have to struggle with the immobility and weakness of their totems anyway (compared to the Paladin buffs)? Hey, don't try to pin this on the Leggolazs of the world--As all of the non-whining Alliance will tell you, those guys aren't smart enough to put a concerted effort behind "Nerf Windfury". If they even know what the spell does, they're probably unaware that there's windfury weapon and windfury totem. This seems heavy-handed enough to come from the depths of the beast itself. The style and broadness of it reminds me of the weaponswap and defense nerfs (although those were factionless). One would think Blizzard retested all raid content with this nerf in place. Then again, I'm one of those who has (wrongly) thought Blizzard would do a lot of obvious things. Although my cancelled subscription is ticking away as we speak, I do feel for the Horde in this. If they want to nerf DPS, how about replacing some of the more absurd weapons with ones that have reasonable damage and a threat-reducing on-equip buff? I also feel for the Community Managers--the test realms went down rather quickly yesterday, sending folks to the forums with criticism of the world PvP events, the content pipeline as relating to the expansion, and the windfury nerf. My favorite quote: [CM]: It's not sand, it's silithyst. [Troll]: Oh, so it's magic sand! Edit: Hey, looks like the entire WoW website is down now, too. Real 1.12 Patch Notes - ima_nerd - 07-15-2006 Ya gotta love a game that tries to balance its PvP and thus messes up PvE (Priest Dispel?). *goes back to playing EQ1 progression server* Real 1.12 Patch Notes - Zippyy - 07-15-2006 Quote:I'm not exactly thrilled about the V key change either. It was handy for the damned Jandice fight to not have to use a macro or anything to get her retargeted easier. I also like to have the V key up to show pet health a bit easier, but since they had already changed that a few patches ago to NOT show the friendly pet bars out of your group when in a raid, it's not as helpful as it used to be anyway. Bleh.It says in the notes that shift-V will show friendly and hostile targets, but it's unclear whether this will include extra-group pet bars. There's always hope! |