07-03-2006, 04:47 PM
Quote:Hmm, I read the poisons wrong. In that case, the %s will dictate everything. It would be nice to cripple a flag carrier and actually have a chance of it sticking.
Yes, but I'd rather be slightly-less effective for 5 minutes then completely useless for 2.
Alright, I have a gripe: all of this is empowering the rogue, by a possibly substancial amount, as an individual. With proper group support, hunters mark and root effects were never a significant threat to a rogue's ability to do their job- kill things.
This is counter to the standing design logic that was applied to mage and paladin concerns during their reviews; the classes are defenseless under specific circumstances. The response was that with group support those circumstances could be mitigated. Alot of the new talent features mitigate the standing weakness of the rogue class: the ease with which they may be kited. But the class was already pretty damn well off in this area, with vanish as a root breaker and sprint to close distances.
I do see the functionality of giving combat spec a second root breaker vs. prep spec's second vanish, but I'm not sure I agree that a heavy combat build needs the additional utility.
"AND THEN THE PALADIN TOOK MY EYES!"
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek