05-11-2006, 04:57 PM
Lissa,May 11 2006, 09:32 AM Wrote:Warlocks got screwed compared to everyone else. The only time we use CoD in raids is on Shaz. This means CoD is pretty useless as the first tier.
The Vampirism might be nice, but it requires Corruption to be up which ends up getting knocked off very easily by other debuffs.
Less threat from Crits is nice and all, but most of my damage is from normal damage, not crits.
Reduce health cost by 12% to Life Tap...uh...this is worse than the 8 piece bonus from Felheart which is 15% cost from shadow spells and Life Tap is a shadow spell.
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(2) I agree that this bonus is disappointing. While a 50 second curse of doom has better DPS than two 24 second curse of agony's, it's rare for doom to stay up that long. the only time I use it is when we're fighting shadow vulnerable death talon overseens, and even then it's just to see how much damage I can do.
(4) I find the Vampirism ability interesting because it doesn't specify who's Corruption has to be on the target. The way the ability is worded, anyone's Corruption will do the trick. If that's the case, then Vampirism may turn out to be a good thing.
(6) Reduced threat on criticals is nice for MD/Ruin warlocks like myself, but it doesn't help warlocks that like to stack DOTs on raid mobs.
(8) Here's a look at how this affects Life Tap, with and without talents.
Normal life tap with no talents: 420 health for 420 mana (0 net gain)
Normal life tap with talents: 420 health for 504 mana (84 net gain)
Plagueheart life tap with no talents: 370 health for 420 mana (50 net gain)
Plagueheart life tap with talents: 370 health for 504 mana (134 net gain)
The eight piece Plagueheart bonus nets 50 extra mana per life tap. Over the course of a long fight (15+ minutes) this can save a few thousand health, but any warlock surrounded by raid level healers doesn't need this bonus.
All told, I think these bonuses are so-so at best. The 2 piece bonus flat out stinks, as CoD just isn't that useful of a spell. The 4 piece bonus could be amazing, depnding on how it procs. The 6 piece bonus is weak, as it doesn't help all flavors of warlocks. The 8 piece bonus really needs to be a 2 piece bonus instead, given how little of an impact it will have.
Tempestria - 34 Human Warlock - Stormrage
Threnody - 60 Undead Warlock - Dalvengyr (retired)
Zenobia - 60 Tauren Shaman - Dalvengyr (retired)
Threnody - 60 Undead Warlock - Dalvengyr (retired)
Zenobia - 60 Tauren Shaman - Dalvengyr (retired)