04-05-2006, 07:55 PM
1. Nit: All CtH attacks.
2. And OKs, and Listerines as noted later. I don't think it blinds Suicide Minions or objects (Lightning Spires, Fire Towers) either, though you might want to check that.
3a. I don't think it corresponds to melee range, except coincidentally. What the exact radius is, and if or how it varies with monster type is beyond me, but I'd hope an MPQ reader would have an idea. I do know that there are monsters that can with care be attacked with range 2 claws without waking them up, and it seems to be fairly easy to be able to do so with range 5 weapons.
Blinded monsters aren't really blinded until notified of the fact, i.e., forced to do an AI check. This happens when they collide with another monster or object, when put into hit recovery or knocked back, and can probably be prompted by other things as well. One thing I should know but don't is whether monsters that are woken up are blinded again once another AI check is forced. As far as the special monster abilities go, they won't use any that I can think of while blinded--it's probably best to keep it simple like that rather than try to make a list.
Inner Sight and CoS do stack, but IS's defence reduction happens first.
I would think that it would overwrite BC like any other "curse" but I can't say it's something I've observed or even looked for. I doubt it overwrites Attract, but again, I'm not certain of that.
There is its defence enhancement, though that's completely minor for most Assassins. You do note some of the important cases of monster marking, but it could generally be said that CoS makes monster location clear in areas that are already dark.
You've actually given me some things I'd like to test out, though I'm unlikely to get the chance for a few days. If you or someone else get to them first, I look forward to hearing the answers.
2. And OKs, and Listerines as noted later. I don't think it blinds Suicide Minions or objects (Lightning Spires, Fire Towers) either, though you might want to check that.
3a. I don't think it corresponds to melee range, except coincidentally. What the exact radius is, and if or how it varies with monster type is beyond me, but I'd hope an MPQ reader would have an idea. I do know that there are monsters that can with care be attacked with range 2 claws without waking them up, and it seems to be fairly easy to be able to do so with range 5 weapons.
Quote:If a monster has already "seen" you, and is moving toward you, casting CoS won't end his pursuit until you get out of his original detection range. Once you do that, he will stop, then, you can move in closer and his new, shorter detection range will rendering him immobile until the cloak expires.
Blinded monsters aren't really blinded until notified of the fact, i.e., forced to do an AI check. This happens when they collide with another monster or object, when put into hit recovery or knocked back, and can probably be prompted by other things as well. One thing I should know but don't is whether monsters that are woken up are blinded again once another AI check is forced. As far as the special monster abilities go, they won't use any that I can think of while blinded--it's probably best to keep it simple like that rather than try to make a list.
Inner Sight and CoS do stack, but IS's defence reduction happens first.
I would think that it would overwrite BC like any other "curse" but I can't say it's something I've observed or even looked for. I doubt it overwrites Attract, but again, I'm not certain of that.
Quote:Are there any other features I have missed? Have I gotten my surmises correct on the items with ??'s next to them?
There is its defence enhancement, though that's completely minor for most Assassins. You do note some of the important cases of monster marking, but it could generally be said that CoS makes monster location clear in areas that are already dark.
You've actually given me some things I'd like to test out, though I'm unlikely to get the chance for a few days. If you or someone else get to them first, I look forward to hearing the answers.