Mavfin, don't read this post.
Pardon the tangent.
Not Paladins.
"BOO!" "HISS!" "SHUT UP ABOUT THE PALADINS, WE PLAY HORDE!"
Seriously, hear me out.
I assume this is partly to bring the other classes' heals more in line with paladin heals augmented by blessing of light. Unfortunately, the change ignores the point that efficiency is the sole thing the odd couple of paladin heals have to their advantage. There's a gaping hole between Flash of Light's weakness and Holy Light's cast time (and inefficiency) that could use something beside's rank 4 Holy Light to fill it.
It also blows by the fact that while BoLight may be common in even the crudest raid due to the new ease of deployment, in small groups there are significant tradeoffs. The other classes are receiving straight improvements to their efficiency, so to equal them, now, I have to sacrifice a portion of my utility? Hey, how about balancing the heals and related talents so that I'm not reliant upon a buff that eats the support my class is supposed to provide?
I will trade you efficiency- now, could I get a flash heal that doesn't fizzle?
I <3 u blizz y don't u <3 me?
Back towards the topic at hand:
The upgrade quests better be fantastic pieces of writing for me to rationalize the linear progression through the armor set. Why, exactly, do we need to spend time and money upgrading half the set to get to the quest to upgrade the one piece we might use thanks to their holey itemization?
The suspension of disbelief is already taking a thrashing, why make it a pain in the ass?
Pardon the tangent.
Concillian,Mar 16 2006, 10:00 PM Wrote:Also, one thing you shouldn't lose sight of is that 1.10 makes healers more effective. GHeal is significantly more viable to use, and long cast healing spells were made quite a bit more efficient for all classes.
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Not Paladins.
"BOO!" "HISS!" "SHUT UP ABOUT THE PALADINS, WE PLAY HORDE!"
Seriously, hear me out.
I assume this is partly to bring the other classes' heals more in line with paladin heals augmented by blessing of light. Unfortunately, the change ignores the point that efficiency is the sole thing the odd couple of paladin heals have to their advantage. There's a gaping hole between Flash of Light's weakness and Holy Light's cast time (and inefficiency) that could use something beside's rank 4 Holy Light to fill it.
It also blows by the fact that while BoLight may be common in even the crudest raid due to the new ease of deployment, in small groups there are significant tradeoffs. The other classes are receiving straight improvements to their efficiency, so to equal them, now, I have to sacrifice a portion of my utility? Hey, how about balancing the heals and related talents so that I'm not reliant upon a buff that eats the support my class is supposed to provide?
I will trade you efficiency- now, could I get a flash heal that doesn't fizzle?
I <3 u blizz y don't u <3 me?
Back towards the topic at hand:
The upgrade quests better be fantastic pieces of writing for me to rationalize the linear progression through the armor set. Why, exactly, do we need to spend time and money upgrading half the set to get to the quest to upgrade the one piece we might use thanks to their holey itemization?
The suspension of disbelief is already taking a thrashing, why make it a pain in the ass?
"AND THEN THE PALADIN TOOK MY EYES!"
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek