07-14-2003, 11:57 AM
Hello, my name is Andrew. I am a die hard fan of Diablo on the PC and Playstation. I also play Hellfire and Diablo 2 Lord Of Destruction on a daily basis. I have noticed that in the Jarulf guide to Diablo and Hellfire, the major and minor differences between the PSX and PC versions are not provided in any detail other than the fact that it is supposedly identical to PC version 1.04 with the lack of battlenet. However, there are many, many differences between these two versions and I am here to inform anyone who is interested.
My goal is to contact Jarulf, ask him to verify and add these differences to his guide, and to credit me for supplying them. If this is not possible I will write my own guide and most likely submit it to gamefaqs. I have been unsuccessful at contacting the man himself at this point so I am hoping my post here will either help me find him personally or through another contact. Here are all the differences I have found so far...
*Black Death monsters do not permanently deduct one life point any more.
*There are no Balrog or balrog family monsters present in the game at all.
*The game can be set to a faster playing speed so stuff like walking speed,
hit recovery, and attack speeds of monsters and players are altered severely.
*The game has a high resolution therefore more of the screen can be seen.
*Unique items convert to full gold value upon saving your character and
entering new games.
*Saved characters can be used in single and or multiplayer games.
*Nightmare and Hell difficulties are easily accessable for single and
multiplayer modes with the same level requirements as the battlenet.
*The Teleport and Phasing spells, scrolls, and staves do NOT appear in
multiplayer mode. They also deactivate upon entering multiplayer games,
however your spell levels are memorized and can be reactivated upon reading another book. This is especially dangerous for Rogues and Warriors because if they have teleport or phasing at a high level that requires 255 MAG to read the next book and then they enter a 2P game and the spells are deactivated and they save their character and enter a one player game, they can not reactivate the spell because they can never reach 255 MAG to read the book and reactive the spell. Enchanted shrines will not reactivate the spells either as the spells are not reduced to spell level zero. I believe the scrolls and staves are converted to full gold value.
*A Staff or Book of Bone Spirit is not available in the game anywhere. Only
by use of a game shark can you acquire the spell. It is then given spell
level zero and must be increased by Enchanted Shrines.
*There is an EXP glitch. You can not receive more than a certain amount of
exp from a monster. Excessing the exp limit converts all exp earned to zero.
For example, a level 35 character can not receive any experience from a high
level monster such as a Blood Knight or a Soul Burner. I haven't researched
every monster for every exp level, but this is the way it is in general. I am not sure what the EXP cap is, but if you exceed it at all, it converts to zero.
This is very frustrating for people who wish to hit level 50 and max exp. I have done it before, but it took forever. It is even more frustrating considering the next major difference.
*Quick dungeon access shortcuts when you reach the required level do not
apply anymore. The only way to unlock a dungeon shortcut is to open it from
behind. So when you start a new game with a high level character, you must play thru the entire game.
*Blood knights are still inside the game, but do NOT appear on level 16 at
all. They were replaced by grey skeletons called Hell Horrors. Sir Gorash also
appears to look like a skeleton. I believe the hell horrors exist in diablo
pc's data, but never actually appear in the game.
*No visible kill count. Enemy resistances and immunities show up just like in
the pc version tho.
*the lazarus fmv is played immediately upon entering the unholy altar instead of being played after unlocking his secret chamber.
*Diablo says something in a different language I believe upon entering level
16. the game is also not completely frozen after defeating him. You can save
your characters and options, but not your game.
I believe this is everything. I realize this what a lengthy post, but hopefully it was informative.
My goal is to contact Jarulf, ask him to verify and add these differences to his guide, and to credit me for supplying them. If this is not possible I will write my own guide and most likely submit it to gamefaqs. I have been unsuccessful at contacting the man himself at this point so I am hoping my post here will either help me find him personally or through another contact. Here are all the differences I have found so far...
*Black Death monsters do not permanently deduct one life point any more.
*There are no Balrog or balrog family monsters present in the game at all.
*The game can be set to a faster playing speed so stuff like walking speed,
hit recovery, and attack speeds of monsters and players are altered severely.
*The game has a high resolution therefore more of the screen can be seen.
*Unique items convert to full gold value upon saving your character and
entering new games.
*Saved characters can be used in single and or multiplayer games.
*Nightmare and Hell difficulties are easily accessable for single and
multiplayer modes with the same level requirements as the battlenet.
*The Teleport and Phasing spells, scrolls, and staves do NOT appear in
multiplayer mode. They also deactivate upon entering multiplayer games,
however your spell levels are memorized and can be reactivated upon reading another book. This is especially dangerous for Rogues and Warriors because if they have teleport or phasing at a high level that requires 255 MAG to read the next book and then they enter a 2P game and the spells are deactivated and they save their character and enter a one player game, they can not reactivate the spell because they can never reach 255 MAG to read the book and reactive the spell. Enchanted shrines will not reactivate the spells either as the spells are not reduced to spell level zero. I believe the scrolls and staves are converted to full gold value.
*A Staff or Book of Bone Spirit is not available in the game anywhere. Only
by use of a game shark can you acquire the spell. It is then given spell
level zero and must be increased by Enchanted Shrines.
*There is an EXP glitch. You can not receive more than a certain amount of
exp from a monster. Excessing the exp limit converts all exp earned to zero.
For example, a level 35 character can not receive any experience from a high
level monster such as a Blood Knight or a Soul Burner. I haven't researched
every monster for every exp level, but this is the way it is in general. I am not sure what the EXP cap is, but if you exceed it at all, it converts to zero.
This is very frustrating for people who wish to hit level 50 and max exp. I have done it before, but it took forever. It is even more frustrating considering the next major difference.
*Quick dungeon access shortcuts when you reach the required level do not
apply anymore. The only way to unlock a dungeon shortcut is to open it from
behind. So when you start a new game with a high level character, you must play thru the entire game.
*Blood knights are still inside the game, but do NOT appear on level 16 at
all. They were replaced by grey skeletons called Hell Horrors. Sir Gorash also
appears to look like a skeleton. I believe the hell horrors exist in diablo
pc's data, but never actually appear in the game.
*No visible kill count. Enemy resistances and immunities show up just like in
the pc version tho.
*the lazarus fmv is played immediately upon entering the unholy altar instead of being played after unlocking his secret chamber.
*Diablo says something in a different language I believe upon entering level
16. the game is also not completely frozen after defeating him. You can save
your characters and options, but not your game.
I believe this is everything. I realize this what a lengthy post, but hopefully it was informative.