11-07-2003, 12:50 PM
I had seen some posts refering to a cap on how low CB can bring the targets life. SUch as that it could only get it down to half max life and so on. SO I decided to look at CB. I could find no such cap. Was there ever some in the beta?
What I found was basically the following.
Ammount of life removed is:
Players and Hirelings: 1/10
Bosses and Champions (and possible ranged monsters, do such exist?) 1/8
Other: 1/4
If the attack is a missile one, the above values are divided by 2 (so 1/20 versus players for example).
IN addition, the game compensate for number of players in the game. It looked to me that the the formula used would be the same that is used to increae the players base HP (for above 8 players the formula is 50*nbr-100 % extra life (for 2-8 there is a table I could not look at now). So with 9 players (or using the command to set player numbers in a game to equal 9 players), the value to divide the life with (assuming a normal monster) would be:
4 + 4*350/100 = 18 ) or 36 if missile attack).
As before, the life removed is adjusted by the targets physical resistance although negative such is treated as 100. Technically a monster with 100% or more resistance will still have life removed, although the ammount would be 0.
Does the above seem to agree with player experience?
What I found was basically the following.
Ammount of life removed is:
Players and Hirelings: 1/10
Bosses and Champions (and possible ranged monsters, do such exist?) 1/8
Other: 1/4
If the attack is a missile one, the above values are divided by 2 (so 1/20 versus players for example).
IN addition, the game compensate for number of players in the game. It looked to me that the the formula used would be the same that is used to increae the players base HP (for above 8 players the formula is 50*nbr-100 % extra life (for 2-8 there is a table I could not look at now). So with 9 players (or using the command to set player numbers in a game to equal 9 players), the value to divide the life with (assuming a normal monster) would be:
4 + 4*350/100 = 18 ) or 36 if missile attack).
As before, the life removed is adjusted by the targets physical resistance although negative such is treated as 100. Technically a monster with 100% or more resistance will still have life removed, although the ammount would be 0.
Does the above seem to agree with player experience?
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