Posts: 6
Threads: 3
Joined: Nov 2003
In hell difficulty your resistances are taken down by 100 points, is this also true of merc and minion resist? Also, it seems that skills like revive and skeleton mastery give less benefits in harder difficulties, does anyone have the numbers for this? I've noticed that if I revive a monster in normal of nightmare my revive is much stronger than the other monsters (I have something like 30 in revive and skeleton mastery) but in hell they seem evenly paired. Does hell nerf the +damage and life?
While on the topic, if anyone has the information for everything that nightmare and hell take away that would be awesome.
Posts: 79
Threads: 1
Joined: Feb 2003
You hireling's resistances are decreased, but your minions remain unaffected. Because elemental damage keep increasing, your minions will die faster, even though Summon Resist's bonus is unaffected.
I doubt hell difficulty nerfs +damage and +life on Revives, my Urdars and Moon Lords are tearing through everything. But they are backed up by Amplify Damage, Might and Blessed Aim :D But even without backup, they're still way stronger than the average monster, as they do more damage to enemies than, say, a confuzed monster attack his comrades.
As for general Nightmare and Hell changes:
- AI Curse duration cut by 50% in NM, and again by 50% in Hell. (Affects Dim Vision, Confuse, Attract and Terror)
- Chill and Freeze durations cut by 50% in NM, and again in Hell.
- Leech is reduced. I don't know the exact numbers.
And probably some other things which I can't think of right now.