12-14-2003, 08:14 PM
[Note: the writer is very good at being wrong]
I remember seeing a discussion (although there have been many) about this, with no-one coming to a conclusion.
I haven't either, but I found two things of interest:
Missiles.txt's columns InitSteps and Activate
[This pertains to testing with Blessed Hammer]
The first (InitSteps), controls the number in frames* before the missile graphic/sound starts. It does not however effect when it can hit anything.
For example I've noticed that Blessed Hammer can hit before the graphic starts, and it has a 6 here. Putting 0 here instead for it, the graphic starts in the middle of the paladin, and explains being able to directly hit a target underneath you if you're close enough.
Then Activate - this affects when the missile starts effecting anything (in frames*), putting 20 here (BH had 0) makes it do/hit nothing in the beginning, the hammer graphic isn't animated either untill the Activate time has elapsed.
* The number in frames I'm not sure of, it could be related to missile movement speed, and whatever the tiles per sec/frame formula is it just confuses me.
Now I won't mention every missile which has InitSteps, since it's over 600.
Activate though:
30 death mauler
03 lightunique [Lightning Enchanted charged bolt]
03 chargedstrikebolt [Ama skill]
03 buglightning [Beetle charged bolt]
02 fistoftheheavensbolt [The holy bolts]
02 rabiescontagion
01 bladefragment1
01 bladefragment2
01 bladefragment3
The holy bolts from FoH has as seen 2 here, without this (ie a 0 instead) the bolts can hit the FoH target directly, which would of made it pretty good. <_<
Death Mauler's attack evidently takes 1.2 secs to hit a target, and has been mentioned before, multiple amount of these missiles can only affect a target every 0.4 secs (NextDelay=10).
bladefragment is used by Blade Fury, this is a really complicated/weird skill though (uses 6 missiles), and you don't really use it in melee range, so it doesn't matter.
[Edit] Grrr. I meant to post this in the Workshop.
I remember seeing a discussion (although there have been many) about this, with no-one coming to a conclusion.
I haven't either, but I found two things of interest:
Missiles.txt's columns InitSteps and Activate
[This pertains to testing with Blessed Hammer]
The first (InitSteps), controls the number in frames* before the missile graphic/sound starts. It does not however effect when it can hit anything.
For example I've noticed that Blessed Hammer can hit before the graphic starts, and it has a 6 here. Putting 0 here instead for it, the graphic starts in the middle of the paladin, and explains being able to directly hit a target underneath you if you're close enough.
Then Activate - this affects when the missile starts effecting anything (in frames*), putting 20 here (BH had 0) makes it do/hit nothing in the beginning, the hammer graphic isn't animated either untill the Activate time has elapsed.
* The number in frames I'm not sure of, it could be related to missile movement speed, and whatever the tiles per sec/frame formula is it just confuses me.
Now I won't mention every missile which has InitSteps, since it's over 600.
Activate though:
30 death mauler
03 lightunique [Lightning Enchanted charged bolt]
03 chargedstrikebolt [Ama skill]
03 buglightning [Beetle charged bolt]
02 fistoftheheavensbolt [The holy bolts]
02 rabiescontagion
01 bladefragment1
01 bladefragment2
01 bladefragment3
The holy bolts from FoH has as seen 2 here, without this (ie a 0 instead) the bolts can hit the FoH target directly, which would of made it pretty good. <_<
Death Mauler's attack evidently takes 1.2 secs to hit a target, and has been mentioned before, multiple amount of these missiles can only affect a target every 0.4 secs (NextDelay=10).
bladefragment is used by Blade Fury, this is a really complicated/weird skill though (uses 6 missiles), and you don't really use it in melee range, so it doesn't matter.
[Edit] Grrr. I meant to post this in the Workshop.