I think these are all "variants"
#1
i think i am missed some

amazon types
1 tankzon - all passives include daggerzones
2 firearrowhybrid
3 coldarrow - include mavinazon and vamps
4 bowvenom - especializaed
5 spearzon - these =)
6 javazon - jab and poison or charged strike
7 all fury - synergized lightining fury
8 dexazon - all dex
9 sniper - high velocity and magic arrow ... use witchwild instead =) and put the eight in one account

barbs

1 bard - warcries especialist, include hulk type
2 throwbarb - the thrower espcialist
3 iron barb - iron skin, concentrate, etc
4 berserker - berserker especialist
5 frenzy - dual wielder include goldfinder
6 mf barb - classic flux style
7 whirlwinder - the only one i never played ...
8 titan - all strength

druid

1 beartank - shockwave
2 wolf - include all vitality and crusher builds
3 fireelem - use fire elemntals
4 winddruid - include artic modes
5 hunter - all summoning
6 rabidpack - wolf with rabies and pack of wolves

sorc

1 pureblizzard orb - actual good mephrunner
2 meteor orb - pure power
3 hydra - for safety you and pk
4 enchantress - include melee variants and morphing a la grizabella
5 fireball - alla syrian sorc
6 pure iceball - other powerfull
7 boltress - include chain nova and tweakers
8 tanksorc - extinct with the buggy shield
9 blaze - include inferno and blaze

necro

1 bonemancer - include artillery and explodecro
2 venommancer - include dagger variants
3 summoner - all the other include these variants, may include LOM and overlord
4 revive exploder - use revives and corpsexp
5 slowmancer - decrepify, claygolem, holyfreeze merc
6 commander - variant of melee, can be puremelee and crusher necro
7 mojomancer - extinted with 1.09 , thankx blizzard !!!

paladin

1 defiantsmiter - all defiance, etc.. best Dc killer
2 iron zealot - synergized zeal and defiance
3 charger
4 cleric - medic and undeadkiller
5 avenger - synergized and max resistences
6 hammerdin
7 pure foh - i think now cant flash conviction is extinted, or subvariant
8 misioner - thorns and convert, complemente good the pure foh in one char
9 ranger - include chipadin holyfire and holyfreezer variants
10 tesladin - max holy shcock.. angel set Rocks !!!!
11 auradin - not kill, limited to give support.

assas i no t play =( but think:

1) trapper
2) blender
3) pure martialist
4) venom with bow
5) phoenix - sinergyzed

check and say me if i missed some. Popular hybrids are included, templar and vindicator not.

if anyone is in europe ladder, i need a free vidala armor =)
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#2
None of those are variants. And it's not even close to an exhaustive list of skill choices.

Quote:if anyone is in europe ladder, i need a free vidala armor =)

Don't ask for items.
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#3
Hi,

I'd go for the #1 listed under Druid, but you mispelled it... it should be "Beer Tank"... mmmh... beer....

As for "variants": These are playing styles, not variants... not even a "Hamster Barb" there...

Take care,

Lord_Olf
"I don't like to brag, I don't like to boast, but I like hot butter on my breakfast toast!" - Flea
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#4
You seem to have confused "build" with "variant".

Go to RealmsBeyondDiablo to learn what "variants" are all about.



BTW, it is a nice list, but I think you should be a bit more specific in the "subclasses". You do for example distinguish between different kinds of bowazons while all summoner necros are jumbled together in one category.


There is a hell of a difference between a serious melee daggermancer and a novamancer for another example.


If I were to make such a list I would have done it as a collaboration between several people. Thus each can cover the build closest to their hearts.



My necromancer list for example would be following (with subcategories):

Skelliemancers:

Overlord (Warriors, Mages and Revives, not as visually spectacular as in 1.09)
Fishymancer (Warriors and Corpse Explosion, often also includes mages)
Commando or General (Warriors and melee, who tanks for whom is unclear)
Lord of Mages (Mages without Warrior, but maybe a bit of poison)
Plagued Horde (Poison and Warriors)
Vampire Count (Warriors and full Trang Oul's Avatar + poison)
Dark Hunter (Warriors and bows/crossbows)
Dark Centurion (Warriors and thrown weapons)
Skeleboner: (Warriors and bone attacks)

Other summoners:

Zookeeper (Primarily Revivebased, but commonly includes skeletons too)
Golemancer (extinct in 1.10 due to too low golem damage)

Poisonmancers:

Trang's Fire (Poison and Sorceress oskills from Trang Oul's Avatar)
Novamancer (Nova-based poisonmancer)
Daggermancer (Poison Dagger based poisonmancer)
Poison/Revive (Novamancer with Revive backup)

Bonecasters:

Standard Bonecaster (Maxed or near maxed bone synergies)
Dentist (Primarily uses Teeth)
Hybrid artimancer (Uses both Bone and Poison)
Bone/Revive (Bonecaster with Revive backup)

Other necromancers:

Mojomancer (Curses exclusively, a team-only thing)
Explodocro (Primarily uses Corpse Explosion, uses Bone Spear to get the first kill)
Explodobow (Corpse Explosion with ranged attack to get the first kill)
Meleemancer (Melee fighter with only golem backup)
Slowmancer (Meleemancer with massive stacked slow effects)
Hobomancer (synergyless Daggermancer)
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#5
lol, i know for bad name of the topics.. other day i put my password in a topic here.

Yes, i want say subclasses and no variant.

Anyway, now 98% of necros use 40 points in sm and rm =(
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#6
No, not the urine sample you had to submit to prove that you are not on drugs when you post, the sample size of the group of Necromancers you analyzed to arrive at the conclusion that

98% of them used 4o points in sm and rm:

May I assume you meant Skeleton Mastery and Skeleton Mage? Raise Skeleton? Just what is that RM skill? Summon resists?

Thanks in advance for your more coherent posts in the future.
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Igitur qui desiderat pacem, praeparet bellum
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In Memory of Pete
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