04-30-2004, 03:21 AM
Ok, my friend and I were discussing what could possibly do more damage than a Hammerdin and we came up with a possibility...the ultimate Poison Necro. But I'm not certain our number crunching is accurate. Assuming the following godly equipment :
1. Perfect Death's Web - +2 skills, +2 PnB, -50 to Enemy Poison Resistance
2. Perfect Bramble - 50% to Poison Skill Damage
3. Trang Oul's Claws - 25% to Poison Skill Damage
4. Arachnid Mesh
5. +3 PnB Ammy
6. Homonculus
7. Shako
That would give us +12 to Poison Nova and Lower Resist, so we get (when fully synergized) a 4k Poison Nova and a -66 to all enemy resists.
So now we calculate Poison Damage : 4k X 175% = 7k.
Now for enemy resist. I assume a typical enemy in Hell has some form of Poison Resist, so we get 50 + 66 = 116 but - 26 (arbitrary number) to get -90 to enemy poison resist.
According to my calculations that's about 13.3k damage per 2 seconds...so we get about 6.6k (rounding down) damage per second. Which unfortunately is about the same as a Hammerdin WITHOUT HotO...:(
Are my calculations correct? I would actually like to be proven wrong so I could find someone which could dethrone the overpowered Hammerdin from his damage-dealing throne. Yes, I know my calculations are also all approximate values...I'm none too good at math, hence my posting of this thread. ^_^
1. Perfect Death's Web - +2 skills, +2 PnB, -50 to Enemy Poison Resistance
2. Perfect Bramble - 50% to Poison Skill Damage
3. Trang Oul's Claws - 25% to Poison Skill Damage
4. Arachnid Mesh
5. +3 PnB Ammy
6. Homonculus
7. Shako
That would give us +12 to Poison Nova and Lower Resist, so we get (when fully synergized) a 4k Poison Nova and a -66 to all enemy resists.
So now we calculate Poison Damage : 4k X 175% = 7k.
Now for enemy resist. I assume a typical enemy in Hell has some form of Poison Resist, so we get 50 + 66 = 116 but - 26 (arbitrary number) to get -90 to enemy poison resist.
According to my calculations that's about 13.3k damage per 2 seconds...so we get about 6.6k (rounding down) damage per second. Which unfortunately is about the same as a Hammerdin WITHOUT HotO...:(
Are my calculations correct? I would actually like to be proven wrong so I could find someone which could dethrone the overpowered Hammerdin from his damage-dealing throne. Yes, I know my calculations are also all approximate values...I'm none too good at math, hence my posting of this thread. ^_^