Mold Rhymes With ...
#1
This quest from Apothecary Dithers in the Western Plaguelands leads you to Gadgetzan, where you will need to speak with a Goblin called Krinkle Goodsteel. The guy wants 15 Gold for the mold to create the Scholomance Key which grants you access to one of the best - if not the best - dungeon of the game.

Assuming that you always do Scholomance with 5 people, and that someone probably has the key, or a Rogue has level 300 Lockpicking, is it worth to pay 15 Gold for that key? You'll also have to kill the Lich King in Andorhal later - a level 61 Elite with an army surrounding him - to complete the creation of the key. Sounds like a lot of money and trouble to me.
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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#2
15 gold isn't much for at all for Level 60s. It's not bad to get your key, but for Rogues it's only there if you have money to waste and feel like completing a quest :)
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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#3
I had my key when i was 58 I think, was lucky to get into a raid group that was killing Araj right after picking up the quest. In the end was it worth it? The only time i've used the key is one time that i was the first one there and was prepping to summon everyone inside the door.

Every other time there's been a rogue that has opened the door, rendering my key useless. Also if you are a warlock, you can summon everyone outside the door and have a rogue open the door.

Synopsis: Not necessary. Occassional usefulness in case your rogue doesnt' have high enough lockpicking though. Mostly (atleast for me) it's a novelty item that says "Look, I actually did the quest and I have another little token for my memories" If you have the money to spare, by all means go for it for the times you do need it.
Currently enjoying liberating the land of Sanctuary

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#4
I just sold an "Essence of Fire" for 10 Gold in Orgrimmar, so I might get the key. But that won't happen before level 60 anyway, when I'm actually fit for Scholomance :)
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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#5

You don't need a 300 lockpicking to open it. I opened it when my lockpicking was a 295, and you might even be able to go lower than that.

Everytime I've been there, I've seen a big group of people waiting around, and its never a problem to have someone open it for you.
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#6
Generally it is not going to be necessary, however there is one situation that might be the gotcha depending on how/when you play. This is in the case of a long 5-man run where repairs may become necessary. Generally by the time repairs are necessary in a place like Scholomance the early parts of the instance have respawned. Depending on the situation it may be preferable/necessary for a warlock to summon you across the instance to get back to the group. In this case three party members have to stay behind. If a majority of the party members do not have keys this will greatly increase the difficulty or length of time necessary for people to do their repairs. If you are playing at a peak time there is a decent chance that other groups will be there to let you in but that's not always a guarantee.

My feeling is that for a standard 5-man run if 2 of your 5 party members have keys (and the warlock is not one of them) you will probably be ok. A rogue can be considered to have a key if he has the necessary lockpicking.

- mjdoom
Stormrage:
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)
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#7
mjdoom,May 11 2005, 12:04 PM Wrote:Generally it is not going to be necessary, however there is one situation that might be the gotcha depending on how/when you play.  This is in the case of a long 5-man run where repairs may become necessary.
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Repair Bot 4tw!
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#8
nobbie,May 10 2005, 05:33 PM Wrote:This quest from Apothecary Dithers in the Western Plaguelands leads you to Gadgetzan, where you will need to speak with a Goblin called Krinkle Goodsteel. The guy wants 15 Gold for the mold to create the Scholomance Key which grants you access to one of the best - if not the best - dungeon of the game.

Assuming that you always do Scholomance with 5 people, and that someone probably has the key, or a Rogue has level 300 Lockpicking, is it worth to pay 15 Gold for that key? You'll also have to kill the Lich King in Andorhal later - a level 61 Elite with an army surrounding him - to complete the creation of the key. Sounds like a lot of money and trouble to me.
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There is no reason for anyone to not have their scholo key. 15 gold is not alot at 60.
"AND THEN THE PALADIN TOOK MY EYES!"
Forever oppressed by the GOLs.
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#9
You know , people keep saying how much cash you can aqcuire at lvl 60 , I have read complaints where people say there is far too much cash . Please have mercy and tell me where exactly do you pick up all this cash , I have 12g at lvl 60 , I try not to waste it on items that will only last 5 minutes , I grind for around 3-4 hours a day and make about 10-12 g plus a bit more if they are mobs that can be skinned . Oh and I have been lvl 60 for weeks . I do raids and usually come away with nothing . Did Lbrs twice and Ubrs once in the last 2 days and managed a Beaststlaker pair of shoulders , lost every single roll for Vendor items . That was a one off too , I do not have the time for raids , before that I once got halfway through sunken temple . I just cannot find the time for instances , I have never been in some of the lower instances , I just come on and grind when I can , so a few pointers would be nice :)
Take care
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#10
My UD Warrior (main char and item/money collector) just reached Level 56 and had to spend over 15 gold for just 3 Warrior skill updates at the trainer. The same sum is due at level 58 and level 60, which is a total amout of about 50 gold within 4 levels. So, an additional 15 gold just for that Scholomance key IS a lot in my opinion.
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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#11
nobbie,May 12 2005, 05:12 AM Wrote:My UD Warrior (main char and item/money collector) just reached Level 56 and had to spend over 15 gold for just 3 Warrior skill updates at the trainer. The same sum is due at level 58 and level 60, which is a total amout of about 50 gold within 4 levels. So, an additional 15 gold just for that Scholomance key IS a lot in my opinion.

But after 60, you won't have any more skills to buy. The only think left is to save up for your epic mount, which admittedly took me a long time to save up for -- but largely because I wasted a lot of money. 15g just isn't that much money at level 60. If you want to raise money, I highly recommend getting to know the auction house. You can make a lot of money selling what you think is junk at the auction house for 2-4 times what the vendors will give you for the item. If you win a roll on a vendor blue item roll, ask an enchanter in the party to pick the item up and disenchant it for you. Enchanting materials typically go for much more at the AH than what vendors would give you for the item -- and it doesn't cost anything to put them up for sale!

As far as farming goes, I'm honestly a terrible farmer, since it bores me to tears. However, a couple of rogues claim they can farm level 55ish mobs and get 50g/hour worth of stuff for their time. Of course, I think rogues can do this a lot easier than players of other classes. I certainly have never gotten to that stage, but I could definitely see 20gish gold in an hour if I focused on farming. Of course, that's 20g worth of items -- some of which I would expect to sell at the AH. That's not 20g in hard cash.

How do I actually get my cash? 5-man runs. I find them much more profitable than doing raids that only go a little faster and where normal loot is split in so many directions. In particular, I like 5-man runs of the Scarlet side of Stratholme, where in addition to normal loot, I have a decent chance of finding a Righteous Orb which go for around 50g on the Tichondrius auction house.

Then there are the lottery ticket items that every once in a while appear. I finally was able to buy my epic mount, because a 5-man DM North group I was on found an epic leathworking recipe. No one in the party was a leatherworker, so we rolled, I won, and I sold it for 300g on the AH. A more farmable lottery item would be the enchanting Crusader recipe which drops off Scarlet Crusade mobs in the Western Plaguelands. I see that recipe often going for a couple hundred gold at the AH. Then there are the books that can show up in Dire Maul. The blues go for 10-30g and the epic ones for 1200g+ each.
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#12
MongoJerry,May 12 2005, 10:38 PM Wrote:Then there are the lottery ticket items that every once in a while appear.  I finally was able to buy my epic mount, because a 5-man DM North group I was on found an epic leathworking recipe.  No one in the party was a leatherworker, so we rolled, I won, and I sold it for 300g on the AH.  A more farmable lottery item would be the enchanting Crusader recipe which drops off Scarlet Crusade mobs in the Western Plaguelands.  I see that recipe often going for a couple hundred gold at the AH.  Then there are the books that can show up in Dire Maul.  The blues go for 10-30g and the epic ones for 1200g+ each.
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A friend of mine won a roll for a Krol Blade (random epic world drop) and got many many offers of huge amounts of money. He sold it to a friend of a guildie for 500g, but got an offer of 800g a few minutes after that. One guy offered 330 gold and 3 epic BoE items.

Otherwise, a popular rogue farming place is apparently Hearthglen, killing the elites there. Apparently they drop a lot of silver, and I guess cloth.

The friend I mentioned above solos Scarlet Monastery for fun and profit every now and then. I doubt he makes that much money, but he thinks it's mroe fun than killing one type on enemy over and over again.
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#13
MongoJerry,May 12 2005, 03:38 PM Wrote:As far as farming goes, I'm honestly a terrible farmer, since it bores me to tears.  However, a couple of rogues claim they can farm level 55ish mobs and get 50g/hour worth of stuff for their time.  Of course, I think rogues can do this a lot easier than players of other classes.  I certainly have never gotten to that stage, but I could definitely see 20gish gold in an hour if I focused on farming.  Of course, that's 20g worth of items -- some of which I would expect to sell at the AH.  That's not 20g in hard cash.
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Also, one of the important things about farming is to be aware of prices. This could be from memory or with an addon that displays known prices in the item tooltip. People often see a gray name and think worthless. However, some body part type things stack and vendor for a few gold a stack. There are "trash" weapons that vendor for close to 2 gold each. If you're waiting for something to happen, popping off to a nearby "farm" might gain you a couple gold just by knowing what is worth hanging onto. Filling the pocketbook is another game skill and can be learned.
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#14
MongoJerry,May 12 2005, 04:38 PM Wrote:As far as farming goes, I'm honestly a terrible farmer, since it bores me to tears.  However, a couple of rogues claim they can farm level 55ish mobs and get 50g/hour worth of stuff for their time.  Of course, I think rogues can do this a lot easier than players of other classes.  I certainly have never gotten to that stage, but I could definitely see 20gish gold in an hour if I focused on farming.  Of course, that's 20g worth of items -- some of which I would expect to sell at the AH.  That's not 20g in hard cash.
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I actually enjoy farming.

The best areas for farming are ones that have chests, give factional reputation, and offer repeatable quests. Perhaps my favorite is the pirate area of Tanaris. I can make 40g a night from doing pirates, and that is not counting green and purple drops. The tar lurkers and fire elementals of the crater are also good, but there are no chests to my knowledge in that area. Another area I like is that with the wind elementals in Sillithus. Though I have yet to discover what benefit comes from having faction with the Hydraxian Waterlords.

The Hearthglen area that Phoenix mentioned sounds good, but I don't know of any factional benefit in killing the crusaders.

Trade skills are another standard way to earn a living. A Phantom Blade goes for 50g, a Sniper Scope for 5-8.


Edit: I learned last night what benefit comes from having faction with the Hydraxians.
"I may be old, but I'm not dead."
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#15
MongoJerry,May 12 2005, 10:38 PM Wrote:How do I actually get my cash?  5-man runs.  I find them much more profitable than doing raids that only go a little faster and where normal loot is split in so many directions.  In particular, I like 5-man runs of the Scarlet side of Stratholme, where in addition to normal loot, I have a decent chance of finding a Righteous Orb which go for around 50g on the Tichondrius auction house.

You actually get groups that are willing to to do a 5 man run on Strat or Scholo? Lucky you.

My typical WoW day since reaching lvl 58, and even much more so since I *dinged* lvl 60 looks actually like this.

[Player 1]: Hey wanna do Strat?
[Me]: 10 or 5 man?
[Player 1]: Well looks like it will be 10.
[Me:] No sry, not again.
[Player 2]: Hey whats up. Wanna join a raid on Scholo?
[Me]: Raid? What about doing this with 5 people? Never done this.
[Player 2]: Scholo with 5? That's insane.
[Me]: Yeah problably it is, but at least would be fun :)
[Player 2]: Nah, don't want to spend the whole night on this.

Really are there people out here, who are willing to do 5 man at lvl 60? Hell, I have even been to raids to LBRS. Talk about boring.

I actually never been to Dire Maul, since nobody is interested doing it, as there are no "set items" drops.

But, apart from being boring as hell, doing Strat and Scholo with 10 people can be financially rewarding, even if imho this is really more work for money then a rewarding game experience. So though I detest raiding instances which have been designed for a 5 man group, I find myself nonetheless signing up on these from time to time just to harvest some money, and with some luck one decent item.



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#16
Hedon,May 13 2005, 12:34 AM Wrote:Really are there people out here, who are willing to do 5 man at lvl 60? Hell, I have even been to raids to LBRS. Talk about boring.

I actually never been to Dire Maul, since nobody is interested doing it, as there are no "set items" drops.
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Done Scholo 5-man twice now, tried Scarlet Strath twice. It's very fun, but very time consuming. The key is having people you can consistently try 5-manning with, pickup 5-manning isn't the greatest idea for the 60 areas.

Dire Maul often has better items than Schol/Strat/BRS, especially doing Tribute Runs. But since it's not a set, people become less interested. Ask specifically for Tribute Runs and you can get people to do it :)
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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#17
Quark,May 13 2005, 06:47 AM Wrote:Done Scholo 5-man twice now, tried Scarlet Strath twice.  It's very fun, but very time consuming.  The key is having people you can consistently try 5-manning with, pickup 5-manning isn't the greatest idea for the 60 areas.

Actually our guild did Strat with 5 man once, though we have not completed it (we wiped in the scarlet side, because of one unlucky pull, and decided to call it a night then), but we surely had a ton of fun doing it.

The problem is that it really takes some time and often someone from oure core instancing group (Warrior, Shaman, Warlock, 2 Priests) will not be able to bring the time required and so we are dependent on Pick-Ups here and then, which normaly ends in doing it in raid fashion. It is not easy to convince people to put up with doing it the 5 man way, when there is almost no risk doing it with 10.
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#18
Phoenix,May 12 2005, 04:18 PM Wrote:Otherwise, a popular rogue farming place is apparently Hearthglen, killing the elites there. Apparently they drop a lot of silver, and I guess cloth.
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Where is Hearthglen?

edit: nm, I found it
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#19
Phoenix,May 12 2005, 05:18 PM Wrote:Otherwise, a popular rogue farming place is apparently Hearthglen, killing the elites there. Apparently they drop a lot of silver, and I guess cloth.
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Just so you know, any popular rogue farming place must drop cloth. It's the only way to be efficient solo - make bandages as you go.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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#20
Hedon,May 12 2005, 09:34 PM Wrote:You actually get groups that are willing to to do a 5 man run on Strat or Scholo? Lucky you.

Yeah, it's pretty common on Tichondrius now, since the patch that forced people to 5-man instances in order to complete quests. People do still raid those instances, of course, but I have both seen advertised and participated in a number of 5-man runs. Both Scholo and Strat have had their difficulty lowered in the last couple of patches, so they are quite 5-mannable now.

Quote:I actually never been to Dire Maul, since nobody is interested doing it, as there are no "set items" drops.

This is an astounding comment to me. It's like your server's caught in a timewarp to the past before Dire Maul was introduced. I'm surprised that anyone still collects the blue set items, because there are so many better non-set items in Dire Maul and now a little bit in Scholo and Strat. Even if you collected the full sets, the stats and bonuses would never compare to what you could assemble with regular non-set items. Plus, those good items are so unbelievably abundant in Dire Maul. How could you not go there?
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