05-13-2005, 12:12 PM
Median_2, the mod you've all been waiting for, finally reached its official release after 9 beta patches, which is more than Blizzard releases in the first three years of their games' existence, by the way.
Download link can be found in the forum topic on this Phrozen Keep forum with the [download link here!] title. [More patches are planned, and I don't want to change the links on all of the forums I posted this message on]
If you come from Mars and don't know what Median_2 does yet, here is a short list:
· General skill tree with 54 all-new skills plus 3 class-specific skills per class. Features old classics such as Apocalypse and Flash and new sparklies such as Shield Wall, Mind Flay and Retaliate. Now you can make that caster-archer-barb or melee-summon-sorc you've always wanted.
· Monster AI and attacks majorly changed. The monsters weren't just moved around or given one-hit kills like all those other 'ubermods', but are much more aggressive with new and diverse attacks and spells. Defense is now useful, imagine that.
· New item pool, new affix pool. Forget about uber uniques or cruel colossus sword. No exceptional or elite items, but the normal items improve when dropped from higher level monsters. Baal might still drop a cap, but it will be a cap with 250 defense and +50% fire resist, and a strength req of 80.
· Generally increased difficulty. Everything after Act 1 ranges from tricky to very hard.
Screenshots can be found here!
Feedback can go here or in the Phrozen Forums.
Download link can be found in the forum topic on this Phrozen Keep forum with the [download link here!] title. [More patches are planned, and I don't want to change the links on all of the forums I posted this message on]
If you come from Mars and don't know what Median_2 does yet, here is a short list:
· General skill tree with 54 all-new skills plus 3 class-specific skills per class. Features old classics such as Apocalypse and Flash and new sparklies such as Shield Wall, Mind Flay and Retaliate. Now you can make that caster-archer-barb or melee-summon-sorc you've always wanted.
· Monster AI and attacks majorly changed. The monsters weren't just moved around or given one-hit kills like all those other 'ubermods', but are much more aggressive with new and diverse attacks and spells. Defense is now useful, imagine that.
· New item pool, new affix pool. Forget about uber uniques or cruel colossus sword. No exceptional or elite items, but the normal items improve when dropped from higher level monsters. Baal might still drop a cap, but it will be a cap with 250 defense and +50% fire resist, and a strength req of 80.
· Generally increased difficulty. Everything after Act 1 ranges from tricky to very hard.
Screenshots can be found here!
Feedback can go here or in the Phrozen Forums.
Nothing is impossible if you believe in it enough.
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44