I've recently been thinking of respeccing my druid and going balance. Wanting to know more about how +spell damage works with the various druid spells, I wandered into SM and did some very brief tests.
These tests are in no way conclusive, as the sample size is far too small, but they produced a result that I can't really explain.
I started out doing a quick run without any +damage gear on. Everything was as it should be after twenty spell casts, with average damage on each spell (wrath, starfire, moonfire and the moonfire DoT) corresponding with the tooltip.
I then threw on some +damage gear, which added a total of 110 spell damage. After 23 and 25 casts both wrath and starfire were receiving the bonus they should have been. (99.09% and 57.27% for startfire and wrath respectively. Close enough to the theorycraft, given the sample size.)
Moonfire, however, was not what I expected it to be. I'd assumed that my +damage would be split between the initial hit and the DoT and then adjusted according to the cast time for the initial hit, and the duration for the DoT. Theoretically, this would give me a result of about 21% to the initial damage and 40% to the DoT. However, the actual result I got was 17.27% of my +damage was applied to the initial damage and 52.36% was applied to the DoT.
I'm at a loss to explain this, and would appreciate some help. :)
On a bit of a side note, can someone tell me how talents that increase spell damage interact with +damage gear?
Thanks.
PS. Incase anyone wants to know, I tried moonfire for 32 casts, with 38 ticks for the DoT.
edit. "I'm at a lost to explain this" doesn't sound very nice. :P
2nd edit. For those of you who are very curious, it appears that entangling roots gets about 29% benefit from your spell damage gear. :shuriken:
These tests are in no way conclusive, as the sample size is far too small, but they produced a result that I can't really explain.
I started out doing a quick run without any +damage gear on. Everything was as it should be after twenty spell casts, with average damage on each spell (wrath, starfire, moonfire and the moonfire DoT) corresponding with the tooltip.
I then threw on some +damage gear, which added a total of 110 spell damage. After 23 and 25 casts both wrath and starfire were receiving the bonus they should have been. (99.09% and 57.27% for startfire and wrath respectively. Close enough to the theorycraft, given the sample size.)
Moonfire, however, was not what I expected it to be. I'd assumed that my +damage would be split between the initial hit and the DoT and then adjusted according to the cast time for the initial hit, and the duration for the DoT. Theoretically, this would give me a result of about 21% to the initial damage and 40% to the DoT. However, the actual result I got was 17.27% of my +damage was applied to the initial damage and 52.36% was applied to the DoT.
I'm at a loss to explain this, and would appreciate some help. :)
On a bit of a side note, can someone tell me how talents that increase spell damage interact with +damage gear?
Thanks.
PS. Incase anyone wants to know, I tried moonfire for 32 casts, with 38 ticks for the DoT.
edit. "I'm at a lost to explain this" doesn't sound very nice. :P
2nd edit. For those of you who are very curious, it appears that entangling roots gets about 29% benefit from your spell damage gear. :shuriken:
I hate flags
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!