Hi everybody,
Since I recently got sucked back in by DII, and a friend of mine wants to play next week, a few questions have occured to me, that mainly evolve around my lvl 90 'uber-' paladin, but not exclusively.
I figured you would know.
So here we go:
-1- how and when is the rounding done in the damage formulas for hirelings listed at the arreat summit?
-2- how is a paladin aura figured in? It seems that the party bonus is halved again, how is this bonus then rounded?
-3- are these formulas accurate (Because I do get slightly different results when applying these formulas than the real values)?
-4- the death explosion of undead stygian dolls, is it physical / partly physical? I know that this damage is based on the number of players.
-5- the death explosion of fire enchanted bosses, is it partly physical? I know that the damage depends on the monster hp.
-6- the 'blood star' of the coursing witches in act 5, is it physical / partly physical? Does it stun?
-7- if none of the above is physical or partly physical, does 'amplify damage' really only increase physical damage by 100%, or maybe magic damage, too?
-8- the keys of terror, of ... and of ..., why are they dropped in singleplayer?
-9- leeching as well as chill times are 1/4th in hell, right? Difficulty has however no influence one poison time or open wounds effectiveness, right?
-10- is leech disabled as soon as there is physical resistance or is the resistance just so high sometimes (80% for stoneskin) that I don't notice leech anymore?
-11- what's the maximum of multishot shots that are fired by bosses? AS only says "2 or more missiles of the same type are shot.".
-12- as a rule of thumb can be said: I can't leech from skeleton-like monsters, but from other undead monsters, I can leech. So why can't I leech from gloams? (Rethorical question. Not only do gloams a ton of damage, but they can't be leeched of, are double immune, and leech mana. Grmpf.)
-13- how does lightning damage work - like in DI, so that you only receive full damage when you are crossed by the whole lightning beginning to end?
-14- how much damage does a gloam lightning in hell approximately? (My guess is about 220-280)
That would be it for now. Notice that the number of questions was already halved thanks to the AS, yet it is not correct at all times.
I'm looking forward to your replies.
Greetings, Fragbait
Since I recently got sucked back in by DII, and a friend of mine wants to play next week, a few questions have occured to me, that mainly evolve around my lvl 90 'uber-' paladin, but not exclusively.
I figured you would know.
So here we go:
-1- how and when is the rounding done in the damage formulas for hirelings listed at the arreat summit?
-2- how is a paladin aura figured in? It seems that the party bonus is halved again, how is this bonus then rounded?
-3- are these formulas accurate (Because I do get slightly different results when applying these formulas than the real values)?
-4- the death explosion of undead stygian dolls, is it physical / partly physical? I know that this damage is based on the number of players.
-5- the death explosion of fire enchanted bosses, is it partly physical? I know that the damage depends on the monster hp.
-6- the 'blood star' of the coursing witches in act 5, is it physical / partly physical? Does it stun?
-7- if none of the above is physical or partly physical, does 'amplify damage' really only increase physical damage by 100%, or maybe magic damage, too?
-8- the keys of terror, of ... and of ..., why are they dropped in singleplayer?
-9- leeching as well as chill times are 1/4th in hell, right? Difficulty has however no influence one poison time or open wounds effectiveness, right?
-10- is leech disabled as soon as there is physical resistance or is the resistance just so high sometimes (80% for stoneskin) that I don't notice leech anymore?
-11- what's the maximum of multishot shots that are fired by bosses? AS only says "2 or more missiles of the same type are shot.".
-12- as a rule of thumb can be said: I can't leech from skeleton-like monsters, but from other undead monsters, I can leech. So why can't I leech from gloams? (Rethorical question. Not only do gloams a ton of damage, but they can't be leeched of, are double immune, and leech mana. Grmpf.)
-13- how does lightning damage work - like in DI, so that you only receive full damage when you are crossed by the whole lightning beginning to end?
-14- how much damage does a gloam lightning in hell approximately? (My guess is about 220-280)
That would be it for now. Notice that the number of questions was already halved thanks to the AS, yet it is not correct at all times.
I'm looking forward to your replies.
Greetings, Fragbait
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