Patch 1.11 Notes
#1
My bad the previous notes were the PTR notes. Here are the the official ones

Shadow of the Necropolis
Floating above the Plaguelands, the necropolis known as Naxxramas
serves as the seat of one of the Lich King's most powerful officers,
the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet
to be unleashed are gathering inside the necropolis as the Lich
King's servants prepare their assault. The Scourge marches again...
Naxxramas is the new 40-man raid dungeon that will present even the
most experienced and powerful players with an epic challenge.

General
- The cost to unlearn talents will now decay over time. This cost will
be reduced by a rate of 5 gold per month to a minimum of 10 gold.
- Logging back in after a disconnect from the server has been greatly
improved, and players should now rarely receive the message "A
character with that name already exists."
- Fear: The calculations to determine if Fear effects should break due
to receiving damage have been changed. The old calculation used the
base damage of the ability. The new calculation uses the final amount
of damage dealt, after all modifiers. In addition, the chance for a
damage over time spell to break Fear is now significantly lower. Note
that Fear continues to be roughly three times as likely to break on
player targets as on non-player targets. In addition, Intimidating
Shout now follows that player versus non-player distinction, while
previously it did not.
- Periodic Healing: Spells which do periodic healing will now have
their strength determined at the moment they are cast. Changing the
amount of bonus healing you have during the duration of the periodic
spell will have no impact on how much it heals for.
- Reflection: Effects which cause reflection will no longer reflect
triggered effects separately from their base effects (e.g. Impact,
Improved Shadow Bolt, Aftermath, etc.)
- Spell and Item Auras with Charges: These auras will now correctly
remember their number of charges when you enter or leave an instance,
change continents, or log out.
- All controlled units will now be titled based on the creature type.
All beasts will be referred to as Pets, for example (no matter how
they are controlled). Previously, there were several inconsistencies.
- Beneficial spells and abilities that target multiple units will no
longer consume resources (i.e. mana, rage etc...) if they fail to
affect anyone.
- Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
Lightning) will no longer land if target cannot be seen by the caster
due to stealth or invisibility.
- Character model transparency has been modified to fix an issue where
PC's would appear to have a large hole in their model (be on the
lookout!).
- Optimization code known as "M2Faster" is now enabled by default.
M2Faster can improve performance in crowded scenes when "Vertex
Animation Shaders" is turned on. This function can be turned off by
setting M2Faster to "0" in the config.wtf.
Reduces the unique number of vertex shader permutations that we will
choose to use in rendering
Sorts the drawing of items in the scene a little differently to
reduce the number of times we re-program the vertex shader hardware.

PVP
- In an effort to keep their armies better outfitted the Horde and
Alliance have both taken it upon themselves to update their available
rewards.
An updated set of armor rewards have been added to vendors for Honor
ranks 7, 8, and 10.
The armor rewards for Honor ranks 12 and 13 have been increased in
level and stat point allocation.
New rank 14 weapons have been added! In order to give casters the
same diversity of selection that melee currently enjoy we have added
new caster items that are available to be purchased by Grand
Marshals and High Warlords.

Battlegrounds
- Alterac Valley
Most of the NPC guard units have been removed.
Players now drop more quest items.
Creatures that remain in Alterac Valley have had their hit points
reduced.
The buff that is periodically cast by each faction's Captain has
been changed to a flat 20% hit point buff.
Upgrading troops through armor scrap turn-ins will also now result
in your team's General enabling a periodic buff to your melee and
spell damage.
- This buff scales from 10% at the Seasoned unit level, 20% at the
Veteran unit level, and 30% at the Champion unit level.
- Warsong Gulch - Epic leggings have been added to the Warsong Outrider
and Silverwing Sentinel supply officers for all armor types. These
items require Exalted status with their respective reputations.

Druids
- Innervate: This spell is now a base ability for all Druids, trainable
at level 40. Any Druid who formerly had the Innervate talent now has
the Swiftmend talent instead.
- Nature's Grace: You will no longer consume this effect when casting a
spell which was made instant by Nature's Swiftness.
- Swiftmend: This new talent has been added to the Druid Restoration
tree, replacing Innervate as the 31 point ultimate talent. It
consumes a Rejuvenation or Regrowth aura to produce an instant heal.
- Enrage: Tooltip edited to clarify functionality.

Hunters
- Counterattack (Survival Talent) - All ranks of this talent will now
share the same cooldown.
- Scorpid Poison: Duration slightly lengthened.
- Changed the way hunter pet family armor bonuses and penalties are
applied to allow the exact value from the Natural Armor talent to be
applied correctly. This may result in a very slight loss of armor to
some pets (less than a third of a percent).
- Improved Scorpid Sting: The aura from this Sting will now be removed
(as intended) when a different Sting aura is placed on the victim.

Mages
- Due to significant talent changes, mages will have all talent points
refunded and can be respent. Training costs for all talent spell
replacements have been significantly reduced.
- New ability added - Winter's Chill.
- Arcane Explosion is now instant cast and will no longer remove the
Presence of Mind effect when used.
- Evocation - Is now available to all mages (via trainer), starting at
level 20.
- Conjure Food now has a new rank (Rank 7) available in Stratholme.
- Frost Ward now has a new rank (Rank 5) available as item loot in
dungeons.
- Mana Shield - Damage taken will now be absorbed by other absorb
spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by
Mana Shield.
- Dampen Magic - Damage and healing reduction increased on ranks 3
through 5.
- Amplify Magic - Damage and healing bonus increased on ranks 2
through 4.
- Counterspell - Fixed a bug that made Counterspell unresistable.
- Improved Scorch - Duration of Fire Vulnerability increased to 30
seconds.
- Blast Wave: The bonus this spell receives from effects that increase
spell damage has been increased.
- Cold Snap: This talent will now always clear the cooldown for Frost
Ward, even if the cooldown was triggered by casting Fire Ward.
- Cone of Cold: The bonus this spell receives from effects that
increase spell damage has been increased.
- Fire Ward: The amount of damage absorbed by this ward was increased
substantially on all ranks.
- Frost Ward: The amount of damage absorbed by this ward was increased
substantially on all ranks.
- Arcane Power: This ability will no longer stack with Power Infusion.
If you gain both at the same time, Arcane Power will take precedence.
- Added a new level 60 quest available from Archmage Xylem in Azshara
for mages.
- Fire Ruby now has a sell value and can be disenchanted.

Paladins
- Benediction: This talent will no longer incorrectly provide a double
discount to Seal of Justice.
- Blessing of Light: It is no longer possible for a target to appear to
have multiple ranks of Blessing of Light. These multiple auras had no
beneficial effect, merely causing confusion. Problems with targeting
the spell when the caster has Blessing of Light effect on them have
also been fixed.
- Divine Favor: It is no longer possible to cast this immediately after
a healing spell and "retroactively" make it a critical hit.
- Illumination: When several critical effect healing spells are cast
very quickly, you will now receive the correct mana refund for each
one.
- Judgement of Command: Now consumes a charge of the Zandalarian Hero
Charm. In addition, when this spell is resisted it will no longer
erroneously still do damage.
- Judgement of Righteousness: Now consumes a charge of the Zandalarian
Hero Charm.
- Seal of Command: Clarified tooltip.
- Vengeance: Seal of Command critical hits can now trigger this ability.
- Vindication: This effect will no longer be absorbed by Grounding Totem.

Priests
- Lightwell - Casting time reduced. Lightwell object increased in size
to make it easier to click; relative click radius decreased slightly.
- Mind Control: If you cast Power Word: Shield while Mind Controlling a
target, the Recently Shielded aura will now appear on the correct
target instead of yourself.
- Spirit of Redemption: This spell has a number of fixes: Spirit of
Redemption form now has casting animations. Priests prematurely
leaving battlegrounds with this aura on will now receive the Deserter
debuff (as intended); Priests in Spirit of Redemption form at the
completion of a battleground will have the aura removed without
dying; It will now work correctly with the Darkmoon Card Twisting
Nether item, resurrecting you after Spirit of Redemption has run its
course; If you should die underwater the Spirit of Redemption will no
longer have a breath bar appear; the Warlock Drain Soul spell will
terminate producing 1 shard when the Priest switches to Spirit of
Redemption form; You will no longer have to wait 30 seconds for
graveyard resurrection upon your first death while using Spirit of
Redemption.
- Vampiric Embrace: This ability will no longer heal for damage caused
when the target had no life remaining.
- Shadowguard: This Troll Priest racial spell now works with Vampiric
Embrace, Blackout, and Shadow Weaving. In addition, the damage from
Shadowguard will now consume charges of the Zandalarian Hero Charm's
Unstable Power aura. The range on Shadowguard has been extended to
hit anyone within vision range.

Rogues
- Detect Traps is now a passive skill.
- Pick Pocket: This ability will no longer trigger effects on your
target.
- Slice and Dice: This ability will no longer play its sound effect
twice.
- Vanish: Canceling your Stealth aura while Vanish is running will now
cause Vanish to be canceled as well.
- Hemorrhage: Your damage over time effects will no longer consume
charges of Hemorrhage.

Warlocks
- Shadow Ward now has a new rank (Rank 4) available as item loot in
dungeons. The amount of damage absorbed by this ward was increased
substantially on all ranks.
- Soul Link: If your pet is banished, Soul Link will stop functioning
until Banish wears off. In addition, Soul Link's tooltip has been
clarified to indicate it only works with your imp, voidwalker,
succubus, or felhunter.
- Curse of Agony: The damage from this spell will now continue even if
the caster dies or leaves the area.
- Emberstorm: This talent will now correctly increase the damage the
Warlock takes from Hellfire.
- Hellfire: Aftermath can now be triggered by this spell.
- Improved Shadow Bolt: Periodic damage spells and non-damaging spells
will no longer consume charges of Shadow Vulnerability.
- Shadowburn: If you cast Drain Soul while this aura is on the victim,
you will no longer receive two soul shards upon the victim's death.

Shaman
- Due to significant talent changes, Shaman will have all talent points
refunded and can be respent. Training costs for all talent spell
replacements have been significantly reduced.
- Anticipation : Now increases chance to dodge by 1-5%.
- Following durations have been increased - Disease Cleansing Totem,
Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem,
Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance
Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth
Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem,
Windwall Totem.
- The following mana costs have been reduced - Searing Totem, Mana
Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand,
Flametongue and Windfury.
- Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained
with these two weapons will now be retained if you decide to unspend
this talent point and return to it later.
- Flame Shock - Damage over time portion of all ranks slightly
increased. Mana cost of ranks 3 through 5 decreased.
- Improved Reincarnation (Restoration Talent) - Fixed a bug where rank
1 of this talent was not decreasing the cooldown properly.
- Elemental Fury: Tooltip now indicates it increases the critical
damage for Searing Totem, Magma Totem, and Fire Nova Totem.
- Fire Nova Totem: This totem now receives increased healing from
effects that increase the Shaman's spell damage.
- Grounding Totem: This totem will no longer reflect the Mage talent
Combustion back onto the Mage.
- Healing Stream Totem: This totem now receives increased healing from
effects that increase the Shaman's healing.
- Lightning Bolt: Mana cost reduced approximately 17%.
- Lightning Shield: Some battleground power-up effects were consuming
charges of Lightning Shield. They no longer cause charges to be
consumed. The range on Lightning Shield has been extended to hit
anyone within vision range.
- Magma Totem: This totem now receives increased damage from effects
that increase the Shaman's spell damage.
- Searing Totem: This totem now receives increased damage from effects
that increase the Shaman's spell damage.

Warriors
- Improved Bloodrage talent changed to generate additional rage when
the ability is used.
- Improved Revenge ranks evened out, resulting in an additional 5% for
the final rank. Chance to stun at each rank changed to 15/30/45%.
- Bloodrage - Fixed a bug that caused Bloodrage to cost twice the
intended health.
- Flurry: The tooltip for this talent has been adjusted to indicate it
only works on normal melee swings.
- Shield Slam: This ability has received a redesign. It now costs 20
rage to use and the damage it does is modified by your shield block
value. However, the base damage has been reduced.
It generates more threat per rage and more damage per rage than it
did previously.
- Sweeping Strikes: This spell has a number of fixes: When used in
conjunction with Execute and the second victim is below 20% health,
they will be hit with the full Execute amount. If the second victim
is not below 20% health, they will be hit with normal melee swing
damage; If the ability you are using does not deal damage, it will
not use a charge of Sweeping Strikes; The extra attack it generates
when used with Whirlwind now has the correct damage range; The
additional attacks generated by this ability will now properly take
into account the armor of the second target.

Items
- Key rings have been added to the game.
Level 1-39 = 4 slots
Level 40-49 = 8 slots
Level 50-60 = 12 slots
- Permanent Dungeon Keys
Key to Searing Gorge
Workshop Key
The Scarlet Key
Shadowforge Key
Key to the City
Skeleton Key
Prison Cell Key
Crescent Key
- Stack sizes have been updated:
Stacks of 20
Leather (Light, Medium, etc.)
Cured Hides (Light, Medium, etc.)
Shards (Small Brilliant, etc.)
Enchanting Dusts (Strange, Illusion, etc.)
Flash Powder
Rogue Poisons (Instant, Crippling, etc.)
Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)

Stacks of 10
Hides (Light, Medium, etc.)
- We have re-evaluated the mechanics of consumable items in the game
and concluded that these should work in a more intuitive manner. As
such, most items that can not be equipped with right click abilities
have been streamlined into one of three categories. Using an item of
a particular category will trigger a shared cooldown among all other
items in the same category. The categories break down as follows with
category cooldowns as listed.
Potions 2 minutes: This includes items such as Health Potion, Mana
Potion, Invisibility Potion and Mighty Rage Potion.
Aggressive 1 minute: This includes items such as explosives, Really
Sticky Glue and Discombobulator Ray.
Non-Aggresive 2 minutes: This includes items such as Healthstone,
Night Dragon's Breath, Whipper Root Tuber and Target Dummy.
- Many items that can be equipped have had their cooldown category
removed and will be controlled exclusively by the item's self
cooldown. For example, the Gnomish Mind Control Cap should no longer
trigger the cooldown of the Talisman of Arathor.
- We have re-evaluated the class specific quest rewards for both
Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the
effort required to attain them we have upgraded the superior items to
epic quality.
- Updated the set bonus tool tip for The Elements and The Five Thunders
set to better explain it's function
- Antenna of Invigoration's damage type has been changed to Nature, it
was never intended to do physical damage. It will also now properly
display it's firing animation.
- Slave Master Blackheart will now drop loot appropriate of a rare NPC.
- The binding on Amulet of the Redeemed and Shroud of Arcane Mastery
have both now been changed to the intended Bind of Acquire.
- The Gnomish Mind Control Cap may now only be used on targets that are
not in combat.
- Deathdealer's Spaulders were unintentionally given higher stats than
they should have had for an item of their level, this has been
corrected.
- Uther's Strength is now properly flagged as Bind of Equip.
- The Tome of Divine Right has it's mana regen function changed to the
intended On Equip instead of On Use.
- Perdiot Circles have been properly renamed to Peridot Circles
- Low level boars/wolves drop boar meat and wolf meat much more
frequently now to facilitate cooking
- A number of items have had their stacking limits increased including
leather, enchanting dust/shards and rogue poisons/reagents among
others.
- Ashwood seeds can now be placed in herb bags.
- All food/drink can be eaten while silenced. Previously some food/
drink could not be consumed when under the effect of a silence.
- The Mantle of the Timbermaw will now make the correct inventory
sounds.
- The Spirit of Zandalar will no longer persist through death.
- Ancient Hakkari Manslayer: This item will no longer trigger
erroneously on the strike which kills the target.
- Badge of the Swarmguard: The Insight of the Quiraji aura no longer
displays any duration. It is removed when The Badge of the Swarmguard
aura is removed.
- Black Grasp of the Destroyer: Losing targeting on your enemy will no
longer prevent you from gaining the mana when this item triggers its
effect.
- Blade of Eternal Darkness: This item can now correctly trigger its
effect from any harmful spell.
- Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this
set will no longer trigger on (and break) Gouge.
- Bonfires: This stationary fires will no longer create two messages in
the combat log each time they deal damage.
- Clutch of Foresight: This item now functions when the user is
silenced.
- Darkmoon Fair Card Twisting Nether: If you are Soulstoned, Soulstone
will now always take priority over Twisting Nether's effect.
- Earthfury Set: When Healing Wave chains to additional targets from
this set bonus, it will no longer pick uninjured targets.
- Darkmoon Fair Card Blue Dragon: This item will no longer trigger from
using any ability which does not cost mana.
- Enigma Set: The Enigma's Answer effect will no longer trigger from
items.
- Health Regen Every 5 Seconds: Items with this bonus have been fixed
so that the health regeneration occurs during combat again.
- Holy Mightstone: The spell damage bonus from this item will no longer
increase the melee damage done against undead. The attack power bonus
will still function as intended.
- Hurricane: This weapon was not dealing the listed frost damage. That
listed frost damage has been replaced with a chance to trigger a
damaging frost effect.
- Implements of Unspoken Names: This set bonus had an error that made
it not properly affect base damage from pets. That error has been
corrected.
- Primal Hakkari Tokens: These items from Zul'Gurub now identify which
classes can use them in their item descriptions.
- Rejuvenation Potions: Any type of potion or consumable that grants
mana and healing will no longer be consumable unless either your
health or your mana are below maximum.
- Robes of Insight: This item's effect will no longer lose charges when
casting spells that have no mana cost.
- Rune of the Dawn: This trinket will no longer have any effect on
melee damage done to undead.
- Scarab Brooch: Holy Nova and healing from Holy Shock will now
properly trigger this item's ability.
- Shadowstrike: The cooldown on transforming this item is now always 60
seconds.
- Stormshroud Set: The Lightning effect from this set will no longer
break your Gouge.
- Temporary Spell Damage Auras: (eg. Unstable Power, Power Infusion,
etc.) All of the items which grant temporary spell damage bonuses are
now correctly set not to trigger off items, and to trigger off any
appropriate spell the player knows.
- The Elements Set: This set bonus will no longer trigger from
tradeskills.
- The Five Thunders Set: This set bonus will no longer trigger from
tradeskills.
- The Ten Storms Set: The Lighting Shield bonus placed on other players
will function correctly again. In addition, it will no longer be
possible to gain more than one Lightning Shield effect from this set
bonus anymore.
- Totem of Life: Effect increased.
- Thunderstrike: The cooldown on transforming this item is now always
60 seconds.
- Trappings of The Unseen Path: This set bonus had an error that made
it not properly affect base damage from pets. That error has been
corrected.
- Troll's Blood Potions: These potions have been fixed that so that the
health regeneration occurs during combat again.
- Ultra-Flash Shadow Reflector: This item can now reflect the damage
caused by the Troll Priest racial spell Shadowguard.
- Zandalarian Hero Charm: The damage and healing on this item have been
reduced by 30%. Instead of granting 35 damage and 70 healing per
charge, it now grants 25 damage and 50 healing per charge. Several
Paladin spells, Starshards, and Lightning Shield were not consuming
charges of this trinket. All those spells have been fixed. In
addition, totems which now benefit from increased damage and healing
will also consume charges (Healing Stream Totem, Searing Totem, Magma
Totem, and Fire Nova Totem)
- Eating and Drinking: You will no longer fall through a chair you are
sitting in if you eat or drink.

Professions
- Fishing
Schools of Fish have been spotted off the coast of Azshara
Swarms of Eels have been spotted off the shores of Feralas, Tanaris,
Azshara and southern Stranglethorn.
Bloated Fish will no longer be found in wreckage
- Tailoring
Dreamweave Circlet is now a Superior quality item
Four new nature resist cloth armor recipes have been added to the
merchants at Cenarion Hold for those with high Cenarion Circle
reputation.
- Leatherworking
Three new nature resist leather armor recipes have been added to
the ghost leatherworker of Silithus for those with high Cenarion
Circle reputation.
- Blacksmithing
A number of weapons made with Fiery and Lava cores have had their
material requirements reduced. Black Amnesty, Blackfury, Ebon Hand,
Blackguard, Nightfall are the affected weapons.
The Dark Iron Bracers and Fiery Chain Girdle have had the materials
required to make them reduced significantly.
The Ebon Hand has had its attack speed decreased somewhat.
The axesmith weapon Nightfall effect has been changed from -60
resistance to +15% spell damage taken. Also its speed has been
decreased somewhat.
Three new nature resist plate recipes have been added to the
merchants at Cenarion Hold for those with high Cenarion Circle
reputation.
- Mining
Smelting Bronze, Silver and Iron will give increases to mining skill
for somewhat longer than they used to.
- Enchanting
The two-handed agility Enchanting recipe now provides a green glow
on those weapons.
- Alchemy
The Gift of Arthas now uses the elixir cooldown rather than the
potion cooldown.
- Engineering
Grenades and Mortars now are set to use the "Controlled Stun"
mechanic so using grenades in conjunction with other stuns (such as
Hammer of Justice) may give you diminishing returns.
The materials used in sapper charges have become less stable and now
on occasion sapper charges will only affect the user lighting them
on fire for a period of time.
A player is now much more likely to break out of the The Reckless
Charge effect of the Rocket Helmet early. This is to maintain
consistency with all other effects that take control away from a
player (Sheep, Stun, Hibernate, etc...). This change only affects
players, there is no change in using it against monsters.
When a Paladin is replaced by their Evil Twin due to transporter
malfunction, they can no longer revert to their normal self using
divine shield.
Tranquil Mechanical Yetis are no longer unique.

Quests
- Light's Hope Chapel has been revamped and is now a fully functional
quest hub.
A new mailbox has been added.
The chapel is now flagged as an inn.
A guard system is in place.
New vendors have been added.
- Dozens of new quests have been added to Light's Hope.
- A new LEGENDARY item quest has been added! Casters rejoice (and
druids too)!
- Aurel Goldleaf at Cenarion Hold in Silithus has a new quest.
- New quests available in Zul'Gurub and Light's Hope Chapel for head
and leg resistance enchantments.
- Several new tradeskill quests have been added to assist players in
obtaining frost resistance armor and items.
- Dire Maul Librams may now drop in any wing.
- Blood of the Black Dragon Champion is now a multi-drop quest item.
Everyone on their respective faction's quest will be able to loot
the blood.

Reputations
- Cenarion Circle
A new quest is available at Cenarion Hold for players who wish to
turn in Combat, Logistics and Tactical Badges for reputation.
Encrypted Twilight Texts now stack to 250
Combat Missions from the Field Duty questline in Silithus are now
received in batches of four (all hitting the same hive)
Envelopes for all Field Duty Assignments are now non-unique
Unsigned Field Duty Papers now need to be "prepared" by players by
right-clicking on them. This action has a 3-minute cooldown.
Completing the Field Duty quest has a reputation reward once again.
- Bloodsail Buccaneers
New repeatable "turn-in" quests have been added to each of the
goblin cities as a vehicle to raise the player's faction with them
(while decreasing the player's Bloodsail Buccaneer faction)
- Hydraxian Waterlords
New revered option for Hydraxian Waterlords faction allows players
to receive a non-consumable version of Aqual Quintessence

Raids and Dungeons
- Release timers have been be removed from instances. This includes
dungeons, battlegrounds, and raid instances.
- Instituted an anti-exploit measure on certain encounters (almost
entirely raid bosses). These encounters will prevent people from
zoning into the instance while that encounter is engaged. If you
attempt to zone into the instance while that encounter is engaged,
you will be resurrected at the outside entrance. We will be making
adjustments to the entrances to Molten Core and Blackwing Lair to
accommodate this change. Combat resurrections, soulstones,
reincarnate, etc. will still work fine. This is primarily to combat
graveyard rushing in instances.
- Zul'Gurub
Class specific armor quests given by the Zandalarian trolls of
Yojamba Isle no longer require Bijous or coins for completion. Armor
quests now only require a Primal Hakkari piece and appropriate
faction with Zandalar.
Class specific enchantments given by Zanza the Restless no longer
require Arcanum (Librams) from Dire Maul. The requirements have been
changed to items found within Zul'Gurub. Speak with Zanza the
Restless for more information.
The various clan speakers (Bloodscalp Speaker, Sandfury Speaker,
etc) have had their hit points reduced considerably.
Zandalarian Armor Replacement - Due to the changes made to the armor
rewards from the Paragons of Power quests, the trolls of Yojamba
Isle will now offer to replace pieces of armor that have been lost
or deleted.
After careful consideration we have decided to add an additional
loot table to the High Priests of Zul'Gurub. Players should now see
two items in addition to the tokens when slaying these bosses.
When Hakkar gains the Berserk effect, Hakkar will now emote that he
is berserk instead of emoting that he is enraged.
- Ruins of Ahn'Qiraj
Ossirian the Unscarred - There is a new crystal that will be visible
before the encounter begins. Players can use this crystal just like
any other crystal in the encounter, but it cannot come back up
during the encounter.
Ruins of Ahn'Qiraj Class Set Reward Replacement - Due to the changes
made to the rewards from the Ruins of Ahn'Qiraj class set quests,
players can obtain replacements for lost or deleted quest rewards
from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in
Cenarion Hold.
The hitpoints of every creature in the General Rajaxx encounter has
been lowered.
Damage of General Rajaxx has been lowered.
The wait time between waves in this encounter has been shortened.
- Princess Huhuran's Acid Spit can no longer be redirected by Grounding
Totems.
- Arygos in the Temple of Ahn'Qiraj will now offer to teleport players
to the following places given the following conditions have been met:
If the Twin Emperors have been defeated, Arygos will teleport
players to their lair.
If Ouro has been defeated, Arygos will teleport players to the
chamber where the dragons are being held prisoner.
Arygos will not teleport players that are in combat.
- Emeriss, Lethon, Taerar, Ysondre - Some of their abilities will be
less predictable than before
- Tinkerer Gizlock can now throw Flash Bombs
- The Gordok Inner Door Key will now properly be destroyed if you are
ever outside the instance and alive.

User Interface
- If the master looter assigns a unique item to a player that already
has that item, or any item to a player whose inventory is full, he
will get an error message and be able to reassign the loot
- Text that a raid leader sends to chat will now be displayed in a
different color and will have the [Raid Leader] label.
- There is now a new raid warning chat channel available to raid
leaders and assistants. Text that is sent to this channel will appear
in the center of the screen for all players in the raid. The channel
is called Raid Warning and text can be sent to it with "/rw"
- Raid leaders now have a Ready Check button on their raid interface.
This can also be sent with /readycheck from the chat line. A Ready
Check sends an "Are you ready?" window with Yes/No buttons to all
players in the raid. The raid leader will get feedback in 30 seconds
on all the players who were not ready or who did not respond.
- Players now have a Raid Info button on their raid interface that
functions the same way /raidinfo worked before. This function will
display a pane showing all of the raid instances that a player is
saved to, rather than displaying it to the chat window.
- Players in a party may now select an option that allows them to all
currently open instances.
You only get the reset all instances option if you are a party
leader.
The UI option appears if you are a party leader, you have one or
more instances open, and you are not currently in an instance.
The UI option is a right-click option off of your own portrait (like
party loot options).
You get a warning dialogue when you select this option asking if you
really want to reset all instances.
If you select reset all instances, all non-raid instances will be
reset to their starting condition.
- Auction Search Results.
It should say "Searching for Items" when it is still seeking results.
It should only say "No Items Found" when it has completed a search
and not gotten any hits from your criteria.
- The Repair all button on NPC's that repair will now repair all of the
items that you are carrying whether you have them equipped or not.
- Parties and Raids now can mark targets for their party/raid in the
gamefield. A party leader or raid leader/assistant can right-click the
portrait of their target to select a symbol to associate with that
target. All players in the party/raid will see the selected symbol
over the head of the target as well as on the portrait of that target.
- Players can now turn on the "Target of Target" in the Raid and Party
section of the interface options. When this is turned on, anytime a
player is in a party or raid, it will show the portrait and health of
whatever your current target has targeted. You can click on that
portrait to target that thing directly or if you have the spell glove
up you can cast spells on the target of target without targeting it
directly.
- Bags that you are carrying now have a brown background when opened
and bags that are in your bank have a gray background when opened.
This will allow a player to more easily tell the difference between a
bag they are carrying and one that is in their bank.
- When reputation increases from one level to the next (Friendly to
Honored for instance) that text will be displayed to the chat log
instead of to the combat log.
- The Group Loot/Need before Greed dialogue will now show a golden
dragon border around Bind on Pickup items.
- The party leader can now reset a dungeon instance from the interface.
If the party has recently been inside an instance but is now outside
of the instance, the party leader will have a right-click option from
their own portrait (where you select the loot UI preference) that is
"Reset all Instances". If this is selected all non raid instances will
be reset for the party.
- Players now automatically have Keyrings. When a player first acquires
a key, they will automatically acquire a keyring that can only hold
permanent dungeon keys. The size of the keyring will increase as the
player goes up in level up to 12 key slots at level 60.
- Additional action bars now have range indicators on them. If a button
in one of a players additional action bars has a range component, it
will display a red dot when a target is out of range.
- You can now target a player by clicking their name from the chat log
and selecting the "Target" option.
- Spells that have a lasting effect on a player and have charges such
as the Shaman's Lightning Shield spell will now display how many
charges are left on spell icon.
- The icons of negative effects on that appear on the player now have
a color to indicate their type. Curses are purple, disease is yellow,
poison is green and magic is blue. In addition when a party member is
struck by one of these four types of negative effects, their portrait
will pulse the appropriate color for 30 seconds or until the effect
is removed.
- Using B at the bank will now toggle open/closed all of your bags and
all of your bank bags.
- When you are at the bank and your open bags would start to overlap
with your bank pane, your bags will scale down to a smaller size so
you can access all of your bags and the bank at the same time.
- Many new Tips of the Day have been added.
- The interface event processing has been optimized while zoning.
- Your interface windows are no longer closed when you zone.
- You can now bind the mousewheel to button actions.
- You can now rebind the screenshot action, though the print screen
button cannot be reassigned
- When you kill a creature, the combat log will report "You have
slain !"
- Reloading the UI requires user input.

World Environment
- New flight points can be found at Ratchet and Marshall's Refuge,
Un'Goro Crater.
- Flight paths added between:
Morgan's Vigil - Lakeshire
Revantusk Village - Light's Hope Chapel
Aerie Peak - Chillwind Point
Stonetalon Peak - Nijel's Point
Cenarion Hold - Feathermoon Stronghold
Cenarion Hold - Camp Mojache
Cenarion Hold - Un'Goro Crater
Gadgetzan - Un'Goro Crater
Crossroads - Ratchet
Theramore - Ratchet
Ratchet - Talendris Point
Moonglade - Talonbranch
Splintertree - Valormok
Hammerfall - Revantusk Village
Camp Mojache - Freewind Post
- Several flight paths adjusted for smoother transitions on linked
flights.
- Hive'Ashi Workers, Hive'Zora Tunnelers and Hive'Regal Burrowers have
been set to much quicker respawn times.
- Lord Skwol, Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis
in Silithus have had their balance reviewed. They should be much
closer in difficulty to one another and are tuned for a 20 person
raid group.
- Buru the Gorger's Creeping Plague has been slightly reduced
- Creatures that enrage at low health will no longer be enraged after
combat.
- The group pulls before General Drakkisath once again have linked agro.
- Fixed several typographical errors in various guard directions.
- A few more civilians, who previously assisted guards, no longer do so.
- Incendosaur should now be giving the correct amount of experience
when killed.
- Blackwater Deckhands no longer respawn instantly.
- Plague Swine now can be skinned.
- The plague trap crate in Stratholme will now correctly show up as
trapped when using detect trap.
- Skeletal Shadowcasters in Razorfen Downs no longer drop loot.
- Emperor Dagran Thaurissan will once again use his Avatar of Flame
ability.
- The Goblin Craftsman's Melt Ore ability will be properly modified by
Amplify and Dampen Magic.
- Slaughterhouse Protectors can no longer be feared.

Mac
- "Maximized Windowed Mode" on a multiple display setup now leaves
extra displays available for desktop use.
- In windowed mode, the window position and size is now saved on exit.
- Command-clicking the zoom button in windowed mode will now toggle
amongst a few standard sizes.
- The desktop is no longer displayed when switching between full-screen
resolutions.
- Cinematic support on 10.4.x systems has been revised to use CoreVideo
for playback.
- Fixed a bug that could disrupt window sizes of other apps and desktop
icons when switching in and out of fullscreen mode.
- Keyboard event processing has been improved and is less likely to
drop keystrokes.
- The config.wtf variable "screenshotFormat" allows the user to choose
"png", "jpeg", or "tga" (Targa) format for screen shots.
- Fixed an issue in WoW where pasting in multi-line text from the
clipboard would result in one long line of text in the text view.
- Fixed an issue where international characters were not being copied
and pasted correctly in some situations.
- Conditional support for future OpenGL performance enhancements in
OS X.
- Fixed a bug which could cause improper on-screen positioning of game
scene when using a mod such as CTWorldFrame, in conjunction with
fullscreen effects such as the glow & death effects.

Bug Fixes
- You no longer take durability damage if you die from a player-cast
debuff after zoning.
- You get a failure message if you fail to dispel debuffs on yourself.
- If Heroic Strike or Raptor Strike fails, your combat swing will do
normal damage.
- Fixed cursor tooltip positioning in widescreen video modes.
- You will be removed from combat when Bloodrage ends, unless you are
engaged with the enemy.
- The range for resurrection is the same whether the target player has
released or not.
- The Warlock Succubus will no longer auto-cast Seduction on a creature
with damage over time effects on them.
- Warlock minions are now properly labeled as minions when logging in.
- Pets can no longer agro creatures in rooms above or below them.
- Mind Vision now cancels when the target is not visible.
- Shapeshifted Druids now maintain proper voice over.
- Spell charges are properly retained after zoning.
- Heals from the priest's Vampiric Embrace will no longer keep the
priest in combat.
- Right-clicking on a lower rank Lightwell while a higher rank
Lightwell Renew is on will no longer expend a charge.
- Ghost icons now appear appropriately in Raid UI pullouts.
- Friendly creatures' pets no longer occasionally attack a player's pet.
- Area-of-effect spells will no longer occasionally damage creatures
with which you are not at war.
- The Warriors's ability Execute now dims properly when the target is
dead.
- If a Hunter dies just as a pet is tamed, the pet won't lose its
innate abilities.
- The Rogue's ability Distract now works properly against other players.
- Fixed a bug that caused abilities to lock up after being feared,
charmed, or polymorphed.
- Other players will properly see the changes when you toggle the Show
Helm or Show Cloak option.
- Fixed a bug where characters were able to exceed 100% of their normal
mana regeneration while casting.

UI Scripting
- Frame XML Change - There is a new "clampToScreen" attribute, which
will prevent the frame from being dragged off the screen.
- Button XML Changes
The button implementation has been changed from three fontstrings
to a single fontstring with three font objects. This is more
efficient, uses less memory, and reduces the complexity of defining
a button. To support this, the existing NormalText, HighlightText,
and DisabledText elements have been deprecated (though they will
still work in 1.11 for backwards compatibility), and new elements
ButtonText, NormalFont, HighlightFont, and DisabledFont are defined
to replace them.
- New API Functions
SetCursor() can now be passed a 32x32 texture filename, as well as a
cursor mode, or nil to reset the cursor.
GetAddOnMetadata("addon", "field") - returns the value of the
following fields in the addon TOC file: Title, Notes, Author,
Version, and any field starting with X-
- Region Script Object - Region is the base object type for all frames,
textures and fontstrings. Region is also the type of object returned
by the new Frame:GetTitleRegion() method. Region:GetObjectType() returns
"Region", and Region:IsObjectType("type") returns true if "type" is
"Region".
All regions have the following member functions:
type = Region:GetObjectType()
isType = Region:IsObjectType("type")
name = Region:GetName()
frame = Region:GetParent()
Region:SetParent(frame)
x,y = Region:GetCenter()
x = Region:GetLeft()
x = Region:GetRight()
y = Region:GetTop()
y = Region:GetBottom()
width = Region:GetWidth()
Region:SetWidth(width)
height = Region:GetHeight()
Region:SetHeight(height)
numPoints = Region:GetNumPoints()
"point",relativeObject,"relativePoint",xOfs,yOfs =
Region:GetPoint(index)
Region:SetPoint("point" [, LayoutFrame] [, "relativePoint"]
[, offsetX, offsetY])
Region:SetAllPoints(LayoutFrame)
Region:ClearAllPoints()
- New Texture Methods
ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = Texture:GetTexCoord()
isDesaturated = Texture:IsDesaturated()
- New FontString Methods - nonSpaceWrap = FontString:CanNonSpaceWrap()
- New Frame Methods
Frame:RegisterAllEvents() - For debugging purposes only!
enabled = Frame:IsKeyboardEnabled()
enabled = Frame:IsMouseEnabled()
enabled = Frame:IsMouseWheelEnabled()
region = Frame:CreateTitleRegion()
region = Frame:GetTitleRegion()
Frame:SetHitRectInsets(left, right, top, bottom)
left, right, top, bottom = Frame:GetHitRectInsets()
minWidth, minHeight = Frame:GetMinResize()
maxWidth, maxHeight = Frame:GetMaxResize()
backdropTable = Frame:GetBackdrop(backdropTable) - backdropTable
will be filled in and returned.
r, g, b, a = Frame:GetBackdropColor()
r, g, b, a = Frame:GetBackdropBorderColor()
Frame:SetClampedToScreen(clamped)
clamped = Frame:IsClampedToScreen()
- New Button Methods
Button:SetFontString(fontstring)
texture = Button:GetNormalTexture()
texture = Button:GetPushedTexture()
texture = Button:GetDisabledTexture()
texture = Button:GetHighlightTexture()
r, g, b, a = Button:GetTextColor()
r, g, b, a = Button:GetDisabledTextColor()
r, g, b, a = Button:GetHighlightTextColor()
Button:SetPushedTextOffset(x, y)
x, y = Button:GetPushedTextOffset()
- New CheckButton Methods
texture = CheckButton:GetCheckedTexture()
texture = CheckButton:GetDisabledCheckedTexture()
- New EditBox Methods
EditBox:SetAutoFocus(isAutofocus)
isAutofocus = EditBox:IsAutoFocus()
EditBox:SetMultiLine(isMultiline)
isMultiline = EditBox:IsMultiLine()
EditBox:SetNumeric(isNumeric)
isNumeric = EditBox:IsNumeric()
EditBox:SetPassword(isPassword)
isPassword = EditBox:IsPassword()
EditBox:SetBlinkSpeed(speed)
speed = EditBox:GetBlinkSpeed()
bytes = EditBox:GetMaxBytes()
letters = EditBox:GetMaxLetters()
l, r, t, b = EditBox:GetTextInsets()
- New MessageFrame Methods
MessageFrame:SetInsertMode("TOP" or "BOTTOM")
mode = MessageFrame:GetInsertMode()
MessageFrame:SetFading(fading)
fading = MessageFrame:GetFading()
MessageFrame:SetTimeVisible(seconds)
seconds = MessageFrame:GetTimeVisible()
MessageFrame:SetFadeDuration(seconds)
seconds = MessageFrame:GetFadeDuration()
MessageFrame:Clear()
- New ScrollingMessageFrame Methods - isAtTop = ScrollingMessageFrame:
AtTop()
- New SimpleHTML Methods - format = SimpleHTML:GetHyperlinkFormat()
- New Model Methods
filename = Model:GetModel()
r, g, b, a = Model:GetFogColor()
value = Model:GetFogNear()
value = Model:GetFogFar()
enabled, omni, dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB],
dirIntensity[,dirR,dirG,dirB] = Model:GetLight()
- New Slider Methods - texture = Slider:GetThumbTexture()
- New ColorSelect Methods
ColorSelect:SetColorWheelTexture(texture or nil)
ColorSelect:SetColorValueTexture(texture or nil)
ColorSelect:SetColorValueThumbTexture(texture or "texture" or nil)
texture = ColorSelect:GetColorWheelTexture()
texture = ColorSelect:GetColorWheelThumbTexture()
texture = ColorSelect:GetColorValueTexture()
texture = ColorSelect:GetColorValueThumbTexture()
- New Minimap Methods
MiniMap:SetArrowModel("file")
MiniMap:SetPlayerModel("file")
Cenarius Alliance

Liscentia 80 Death Knight (450 Herbalism 425 Inscription)
Mysteryium 80 Shaman (450 Skinning 441 Leatherworking)
Tutelin 80 Priest (413 Enchanting 420 Tailoring)
Frozzen 73 Mage (Tailoring 375 Enchanting 375)
Obstinate 71 Hunter (375 Herbalism 375 Alchemy)
Squabbles 70 Warlock (Tailoring 375 Leatherworking 291)
Niniuin 70 Paladin (Herbailism 375 Alchemy 375)
Thunderous 66 Warrior (Mining 375 Tailoring 360)
Reply
#2
[comment removed due to obsolescence]
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Reply
#3
Blizzard post the wrong patch notes? Never!
[Image: 21740hrsxL.png]
Reply
#4
Quote:At some point during the test realm evaluation, shield slam was changed from scaling based on AP (as mentioned in these notes) to scaling based on block value (as mentioned in a post by Tseric). I think the change was made 3 weeks ago.

The post has managed to already scroll into the ether of the WoW forums, but there was much discussion on this in the warrior forums.

So I wonder if these are out of date or if blizzard just published the wrong notes altogether?


Looks like these are the PTR test notes. I got these from a fairly reliable source. I am in the process of still downloading and will update this if the notes are different. But it does appear these are incorrect.
Cenarius Alliance

Liscentia 80 Death Knight (450 Herbalism 425 Inscription)
Mysteryium 80 Shaman (450 Skinning 441 Leatherworking)
Tutelin 80 Priest (413 Enchanting 420 Tailoring)
Frozzen 73 Mage (Tailoring 375 Enchanting 375)
Obstinate 71 Hunter (375 Herbalism 375 Alchemy)
Squabbles 70 Warlock (Tailoring 375 Leatherworking 291)
Niniuin 70 Paladin (Herbailism 375 Alchemy 375)
Thunderous 66 Warrior (Mining 375 Tailoring 360)
Reply
#5
This is a copy of the notes in the Text document created by the patcher.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.11.0
--------------------------------------------------------------------------------

Shadow of the Necropolis
Floating above the Plaguelands, the necropolis known as Naxxramas
serves as the seat of one of the Lich King's most powerful officers,
the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet
to be unleashed are gathering inside the necropolis as the Lich
King's servants prepare their assault. The Scourge marches again...
Naxxramas is the new 40-man raid dungeon that will present even the
most experienced and powerful players with an epic challenge.

General
- The cost to unlearn talents will now decay over time. This cost will
be reduced by a rate of 5 gold per month to a minimum of 10 gold.
- Logging back in after a disconnect from the server has been greatly
improved, and players should now rarely receive the message "A
character with that name already exists."
- Fear: The calculations to determine if Fear effects should break due
to receiving damage have been changed. The old calculation used the
base damage of the ability. The new calculation uses the final amount
of damage dealt, after all modifiers. In addition, the chance for a
damage over time spell to break Fear is now significantly lower. Note
that Fear continues to be roughly three times as likely to break on
player targets as on non-player targets. In addition, Intimidating
Shout now follows that player versus non-player distinction, while
previously it did not.
- Periodic Healing: Spells which do periodic healing will now have
their strength determined at the moment they are cast. Changing the
amount of bonus healing you have during the duration of the periodic
spell will have no impact on how much it heals for.
- Reflection: Effects which cause reflection will no longer reflect
triggered effects separately from their base effects (e.g. Impact,
Improved Shadow Bolt, Aftermath, etc.)
- Spell and Item Auras with Charges: These auras will now correctly
remember their number of charges when you enter or leave an instance,
change continents, or log out.
- All controlled units will now be titled based on the creature type.
All beasts will be referred to as Pets, for example (no matter how
they are controlled). Previously, there were several inconsistencies.
- Beneficial spells and abilities that target multiple units will no
longer consume resources (i.e. mana, rage etc...) if they fail to
affect anyone.
- Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
Lightning) will no longer land if target cannot be seen by the caster
due to stealth or invisibility.
- Character model transparency has been modified to fix an issue where
PC's would appear to have a large hole in their model (be on the
lookout!).
- Optimization code known as "M2Faster" is now enabled by default.
M2Faster can improve performance in crowded scenes when "Vertex
Animation Shaders" is turned on. This function can be turned off by
setting M2Faster to "0" in the config.wtf.
Reduces the unique number of vertex shader permutations that we will
choose to use in rendering
Sorts the drawing of items in the scene a little differently to
reduce the number of times we re-program the vertex shader hardware.

PVP
- In an effort to keep their armies better outfitted the Horde and
Alliance have both taken it upon themselves to update their available
rewards.
An updated set of armor rewards have been added to vendors for Honor
ranks 7, 8, and 10.
The armor rewards for Honor ranks 12 and 13 have been increased in
level and stat point allocation.
New rank 14 weapons have been added! In order to give casters the
same diversity of selection that melee currently enjoy we have added
new caster items that are available to be purchased by Grand
Marshals and High Warlords.

Battlegrounds
- Alterac Valley
Most of the NPC guard units have been removed.
Players now drop more quest items.
Creatures that remain in Alterac Valley have had their hit points
reduced.
The buff that is periodically cast by each faction's Captain has
been changed to a flat 20% hit point buff.
Upgrading troops through armor scrap turn-ins will also now result
in your team's General enabling a periodic buff to your melee and
spell damage.
- This buff scales from 10% at the Seasoned unit level, 20% at the
Veteran unit level, and 30% at the Champion unit level.
- Warsong Gulch - Epic leggings have been added to the Warsong Outrider
and Silverwing Sentinel supply officers for all armor types. These
items require Exalted status with their respective reputations.

Druids
- Innervate: This spell is now a base ability for all Druids, trainable
at level 40. Any Druid who formerly had the Innervate talent now has
the Swiftmend talent instead.
- Nature's Grace: You will no longer consume this effect when casting a
spell which was made instant by Nature's Swiftness.
- Swiftmend: This new talent has been added to the Druid Restoration
tree, replacing Innervate as the 31 point ultimate talent. It
consumes a Rejuvenation or Regrowth aura to produce an instant heal.
- Enrage: Tooltip edited to clarify functionality.

Hunters
- Counterattack (Survival Talent) - All ranks of this talent will now
share the same cooldown.
- Scorpid Poison: Duration slightly lengthened.
- Changed the way hunter pet family armor bonuses and penalties are
applied to allow the exact value from the Natural Armor talent to be
applied correctly. This may result in a very slight loss of armor to
some pets (less than a third of a percent).
- Improved Scorpid Sting: The aura from this Sting will now be removed
(as intended) when a different Sting aura is placed on the victim.

Mages
- Due to significant talent changes, mages will have all talent points
refunded and can be respent. Training costs for all talent spell
replacements have been significantly reduced.
- New ability added - Winter's Chill.
- Arcane Explosion is now instant cast and will no longer remove the
Presence of Mind effect when used.
- Evocation - Is now available to all mages (via trainer), starting at
level 20.
- Conjure Food now has a new rank (Rank 7) available in Stratholme.
- Frost Ward now has a new rank (Rank 5) available as item loot in
dungeons.
- Mana Shield - Damage taken will now be absorbed by other absorb
spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by
Mana Shield.
- Dampen Magic - Damage and healing reduction increased on ranks 3
through 5.
- Amplify Magic - Damage and healing bonus increased on ranks 2
through 4.
- Counterspell - Fixed a bug that made Counterspell unresistable.
- Improved Scorch - Duration of Fire Vulnerability increased to 30
seconds.
- Blast Wave: The bonus this spell receives from effects that increase
spell damage has been increased.
- Cold Snap: This talent will now always clear the cooldown for Frost
Ward, even if the cooldown was triggered by casting Fire Ward.
- Cone of Cold: The bonus this spell receives from effects that
increase spell damage has been increased.
- Fire Ward: The amount of damage absorbed by this ward was increased
substantially on all ranks.
- Frost Ward: The amount of damage absorbed by this ward was increased
substantially on all ranks.
- Arcane Power: This ability will no longer stack with Power Infusion.
If you gain both at the same time, Arcane Power will take precedence.
- Added a new level 60 quest available from Archmage Xylem in Azshara
for mages.
- Fire Ruby now has a sell value and can be disenchanted.

Paladins
- Benediction: This talent will no longer incorrectly provide a double
discount to Seal of Justice.
- Blessing of Light: It is no longer possible for a target to appear to
have multiple ranks of Blessing of Light. These multiple auras had no
beneficial effect, merely causing confusion. Problems with targeting
the spell when the caster has Blessing of Light effect on them have
also been fixed.
- Divine Favor: It is no longer possible to cast this immediately after
a healing spell and "retroactively" make it a critical hit.
- Illumination: When several critical effect healing spells are cast
very quickly, you will now receive the correct mana refund for each
one.
- Judgement of Command: Now consumes a charge of the Zandalarian Hero
Charm. In addition, when this spell is resisted it will no longer
erroneously still do damage.
- Judgement of Righteousness: Now consumes a charge of the Zandalarian
Hero Charm.
- Seal of Command: Clarified tooltip.
- Vengeance: Seal of Command critical hits can now trigger this ability.
- Vindication: This effect will no longer be absorbed by Grounding Totem.

Priests
- Lightwell - Casting time reduced. Lightwell object increased in size
to make it easier to click; relative click radius decreased slightly.
- Mind Control: If you cast Power Word: Shield while Mind Controlling a
target, the Recently Shielded aura will now appear on the correct
target instead of yourself.
- Spirit of Redemption: This spell has a number of fixes: Spirit of
Redemption form now has casting animations. Priests prematurely
leaving battlegrounds with this aura on will now receive the Deserter
debuff (as intended); Priests in Spirit of Redemption form at the
completion of a battleground will have the aura removed without
dying; It will now work correctly with the Darkmoon Card Twisting
Nether item, resurrecting you after Spirit of Redemption has run its
course; If you should die underwater the Spirit of Redemption will no
longer have a breath bar appear; the Warlock Drain Soul spell will
terminate producing 1 shard when the Priest switches to Spirit of
Redemption form; You will no longer have to wait 30 seconds for
graveyard resurrection upon your first death while using Spirit of
Redemption.
- Vampiric Embrace: This ability will no longer heal for damage caused
when the target had no life remaining.
- Shadowguard: This Troll Priest racial spell now works with Vampiric
Embrace, Blackout, and Shadow Weaving. In addition, the damage from
Shadowguard will now consume charges of the Zandalarian Hero Charm's
Unstable Power aura. The range on Shadowguard has been extended to
hit anyone within vision range.

Rogues
- Detect Traps is now a passive skill.
- Pick Pocket: This ability will no longer trigger effects on your
target.
- Slice and Dice: This ability will no longer play its sound effect
twice.
- Vanish: Canceling your Stealth aura while Vanish is running will now
cause Vanish to be canceled as well.
- Hemorrhage: Your damage over time effects will no longer consume
charges of Hemorrhage.

Warlocks
- Shadow Ward now has a new rank (Rank 4) available as item loot in
dungeons. The amount of damage absorbed by this ward was increased
substantially on all ranks.
- Soul Link: If your pet is banished, Soul Link will stop functioning
until Banish wears off. In addition, Soul Link's tooltip has been
clarified to indicate it only works with your imp, voidwalker,
succubus, or felhunter.
- Curse of Agony: The damage from this spell will now continue even if
the caster dies or leaves the area.
- Emberstorm: This talent will now correctly increase the damage the
Warlock takes from Hellfire.
- Hellfire: Aftermath can now be triggered by this spell.
- Improved Shadow Bolt: Periodic damage spells and non-damaging spells
will no longer consume charges of Shadow Vulnerability.
- Shadowburn: If you cast Drain Soul while this aura is on the victim,
you will no longer receive two soul shards upon the victim's death.

Shaman
- Due to significant talent changes, Shaman will have all talent points
refunded and can be respent. Training costs for all talent spell
replacements have been significantly reduced.
- Anticipation : Now increases chance to dodge by 1-5%.
- Following durations have been increased - Disease Cleansing Totem,
Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem,
Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance
Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth
Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem,
Windwall Totem.
- The following mana costs have been reduced - Searing Totem, Mana
Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand,
Flametongue and Windfury.
- Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained
with these two weapons will now be retained if you decide to unspend
this talent point and return to it later.
- Flame Shock - Damage over time portion of all ranks slightly
increased. Mana cost of ranks 3 through 5 decreased.
- Improved Reincarnation (Restoration Talent) - Fixed a bug where rank
1 of this talent was not decreasing the cooldown properly.
- Elemental Fury: Tooltip now indicates it increases the critical
damage for Searing Totem, Magma Totem, and Fire Nova Totem.
- Fire Nova Totem: This totem now receives increased healing from
effects that increase the Shaman's spell damage.
- Grounding Totem: This totem will no longer reflect the Mage talent
Combustion back onto the Mage.
- Healing Stream Totem: This totem now receives increased healing from
effects that increase the Shaman's healing.
- Lightning Bolt: Mana cost reduced approximately 17%.
- Lightning Shield: Some battleground power-up effects were consuming
charges of Lightning Shield. They no longer cause charges to be
consumed. The range on Lightning Shield has been extended to hit
anyone within vision range.
- Magma Totem: This totem now receives increased damage from effects
that increase the Shaman's spell damage.
- Searing Totem: This totem now receives increased damage from effects
that increase the Shaman's spell damage.

Warriors
- Improved Bloodrage talent changed to generate additional rage when
the ability is used.
- Improved Revenge ranks evened out, resulting in an additional 5% for
the final rank. Chance to stun at each rank changed to 15/30/45%.
- Bloodrage - Fixed a bug that caused Bloodrage to cost twice the
intended health.
- Flurry: The tooltip for this talent has been adjusted to indicate it
only works on normal melee swings.
- Shield Slam: This ability has received a redesign. It now costs 20
rage to use and the damage it does is modified by your shield block
value. However, the base damage has been reduced.
It generates more threat per rage and more damage per rage than it
did previously.
- Sweeping Strikes: This spell has a number of fixes: When used in
conjunction with Execute and the second victim is below 20% health,
they will be hit with the full Execute amount. If the second victim
is not below 20% health, they will be hit with normal melee swing
damage; If the ability you are using does not deal damage, it will
not use a charge of Sweeping Strikes; The extra attack it generates
when used with Whirlwind now has the correct damage range; The
additional attacks generated by this ability will now properly take
into account the armor of the second target.

Items
- Key rings have been added to the game.
Level 1-39 = 4 slots
Level 40-49 = 8 slots
Level 50-60 = 12 slots
- Permanent Dungeon Keys
Key to Searing Gorge
Workshop Key
The Scarlet Key
Shadowforge Key
Key to the City
Skeleton Key
Prison Cell Key
Crescent Key
- Stack sizes have been updated:
Stacks of 20
Leather (Light, Medium, etc.)
Cured Hides (Light, Medium, etc.)
Shards (Small Brilliant, etc.)
Enchanting Dusts (Strange, Illusion, etc.)
Flash Powder
Rogue Poisons (Instant, Crippling, etc.)
Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)

Stacks of 10
Hides (Light, Medium, etc.)
- We have re-evaluated the mechanics of consumable items in the game
and concluded that these should work in a more intuitive manner. As
such, most items that can not be equipped with right click abilities
have been streamlined into one of three categories. Using an item of
a particular category will trigger a shared cooldown among all other
items in the same category. The categories break down as follows with
category cooldowns as listed.
Potions 2 minutes: This includes items such as Health Potion, Mana
Potion, Invisibility Potion and Mighty Rage Potion.
Aggressive 1 minute: This includes items such as explosives, Really
Sticky Glue and Discombobulator Ray.
Non-Aggresive 2 minutes: This includes items such as Healthstone,
Night Dragon's Breath, Whipper Root Tuber and Target Dummy.
- Many items that can be equipped have had their cooldown category
removed and will be controlled exclusively by the item's self
cooldown. For example, the Gnomish Mind Control Cap should no longer
trigger the cooldown of the Talisman of Arathor.
- We have re-evaluated the class specific quest rewards for both
Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the
effort required to attain them we have upgraded the superior items to
epic quality.
- Updated the set bonus tool tip for The Elements and The Five Thunders
set to better explain it's function
- Antenna of Invigoration's damage type has been changed to Nature, it
was never intended to do physical damage. It will also now properly
display it's firing animation.
- Slave Master Blackheart will now drop loot appropriate of a rare NPC.
- The binding on Amulet of the Redeemed and Shroud of Arcane Mastery
have both now been changed to the intended Bind of Acquire.
- The Gnomish Mind Control Cap may now only be used on targets that are
not in combat.
- Deathdealer's Spaulders were unintentionally given higher stats than
they should have had for an item of their level, this has been
corrected.
- Uther's Strength is now properly flagged as Bind of Equip.
- The Tome of Divine Right has it's mana regen function changed to the
intended On Equip instead of On Use.
- Perdiot Circles have been properly renamed to Peridot Circles
- Low level boars/wolves drop boar meat and wolf meat much more
frequently now to facilitate cooking
- A number of items have had their stacking limits increased including
leather, enchanting dust/shards and rogue poisons/reagents among
others.
- Ashwood seeds can now be placed in herb bags.
- All food/drink can be eaten while silenced. Previously some food/
drink could not be consumed when under the effect of a silence.
- The Mantle of the Timbermaw will now make the correct inventory
sounds.
- The Spirit of Zandalar will no longer persist through death.
- Ancient Hakkari Manslayer: This item will no longer trigger
erroneously on the strike which kills the target.
- Badge of the Swarmguard: The Insight of the Quiraji aura no longer
displays any duration. It is removed when The Badge of the Swarmguard
aura is removed.
- Black Grasp of the Destroyer: Losing targeting on your enemy will no
longer prevent you from gaining the mana when this item triggers its
effect.
- Blade of Eternal Darkness: This item can now correctly trigger its
effect from any harmful spell.
- Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this
set will no longer trigger on (and break) Gouge.
- Bonfires: This stationary fires will no longer create two messages in
the combat log each time they deal damage.
- Clutch of Foresight: This item now functions when the user is
silenced.
- Darkmoon Fair Card Twisting Nether: If you are Soulstoned, Soulstone
will now always take priority over Twisting Nether's effect.
- Earthfury Set: When Healing Wave chains to additional targets from
this set bonus, it will no longer pick uninjured targets.
- Darkmoon Fair Card Blue Dragon: This item will no longer trigger from
using any ability which does not cost mana.
- Enigma Set: The Enigma's Answer effect will no longer trigger from
items.
- Health Regen Every 5 Seconds: Items with this bonus have been fixed
so that the health regeneration occurs during combat again.
- Holy Mightstone: The spell damage bonus from this item will no longer
increase the melee damage done against undead. The attack power bonus
will still function as intended.
- Hurricane: This weapon was not dealing the listed frost damage. That
listed frost damage has been replaced with a chance to trigger a
damaging frost effect.
- Implements of Unspoken Names: This set bonus had an error that made
it not properly affect base damage from pets. That error has been
corrected.
- Primal Hakkari Tokens: These items from Zul'Gurub now identify which
classes can use them in their item descriptions.
- Rejuvenation Potions: Any type of potion or consumable that grants
mana and healing will no longer be consumable unless either your
health or your mana are below maximum.
- Robes of Insight: This item's effect will no longer lose charges when
casting spells that have no mana cost.
- Rune of the Dawn: This trinket will no longer have any effect on
melee damage done to undead.
- Scarab Brooch: Holy Nova and healing from Holy Shock will now
properly trigger this item's ability.
- Shadowstrike: The cooldown on transforming this item is now always 60
seconds.
- Stormshroud Set: The Lightning effect from this set will no longer
break your Gouge.
- Temporary Spell Damage Auras: (eg. Unstable Power, Power Infusion,
etc.) All of the items which grant temporary spell damage bonuses are
now correctly set not to trigger off items, and to trigger off any
appropriate spell the player knows.
- The Elements Set: This set bonus will no longer trigger from
tradeskills.
- The Five Thunders Set: This set bonus will no longer trigger from
tradeskills.
- The Ten Storms Set: The Lighting Shield bonus placed on other players
will function correctly again. In addition, it will no longer be
possible to gain more than one Lightning Shield effect from this set
bonus anymore.
- Totem of Life: Effect increased.
- Thunderstrike: The cooldown on transforming this item is now always
60 seconds.
- Trappings of The Unseen Path: This set bonus had an error that made
it not properly affect base damage from pets. That error has been
corrected.
- Troll's Blood Potions: These potions have been fixed that so that the
health regeneration occurs during combat again.
- Ultra-Flash Shadow Reflector: This item can now reflect the damage
caused by the Troll Priest racial spell Shadowguard.
- Zandalarian Hero Charm: The damage and healing on this item have been
reduced by 30%. Instead of granting 35 damage and 70 healing per
charge, it now grants 25 damage and 50 healing per charge. Several
Paladin spells, Starshards, and Lightning Shield were not consuming
charges of this trinket. All those spells have been fixed. In
addition, totems which now benefit from increased damage and healing
will also consume charges (Healing Stream Totem, Searing Totem, Magma
Totem, and Fire Nova Totem)
- Eating and Drinking: You will no longer fall through a chair you are
sitting in if you eat or drink.

Professions
- Fishing
Schools of Fish have been spotted off the coast of Azshara
Swarms of Eels have been spotted off the shores of Feralas, Tanaris,
Azshara and southern Stranglethorn.
Bloated Fish will no longer be found in wreckage
- Tailoring
Dreamweave Circlet is now a Superior quality item
Four new nature resist cloth armor recipes have been added to the
merchants at Cenarion Hold for those with high Cenarion Circle
reputation.
- Leatherworking
Three new nature resist leather armor recipes have been added to
the ghost leatherworker of Silithus for those with high Cenarion
Circle reputation.
- Blacksmithing
A number of weapons made with Fiery and Lava cores have had their
material requirements reduced. Black Amnesty, Blackfury, Ebon Hand,
Blackguard, Nightfall are the affected weapons.
The Dark Iron Bracers and Fiery Chain Girdle have had the materials
required to make them reduced significantly.
The Ebon Hand has had its attack speed decreased somewhat.
The axesmith weapon Nightfall effect has been changed from -60
resistance to +15% spell damage taken. Also its speed has been
decreased somewhat.
Three new nature resist plate recipes have been added to the
merchants at Cenarion Hold for those with high Cenarion Circle
reputation.
- Mining
Smelting Bronze, Silver and Iron will give increases to mining skill
for somewhat longer than they used to.
- Enchanting
The two-handed agility Enchanting recipe now provides a green glow
on those weapons.
- Alchemy
The Gift of Arthas now uses the elixir cooldown rather than the
potion cooldown.
- Engineering
Grenades and Mortars now are set to use the "Controlled Stun"
mechanic so using grenades in conjunction with other stuns (such as
Hammer of Justice) may give you diminishing returns.
The materials used in sapper charges have become less stable and now
on occasion sapper charges will only affect the user lighting them
on fire for a period of time.
A player is now much more likely to break out of the The Reckless
Charge effect of the Rocket Helmet early. This is to maintain
consistency with all other effects that take control away from a
player (Sheep, Stun, Hibernate, etc...). This change only affects
players, there is no change in using it against monsters.
When a Paladin is replaced by their Evil Twin due to transporter
malfunction, they can no longer revert to their normal self using
divine shield.
Tranquil Mechanical Yetis are no longer unique.

Quests
- Light's Hope Chapel has been revamped and is now a fully functional
quest hub.
A new mailbox has been added.
The chapel is now flagged as an inn.
A guard system is in place.
New vendors have been added.
- Dozens of new quests have been added to Light's Hope.
- A new LEGENDARY item quest has been added! Casters rejoice (and
druids too)!
- Aurel Goldleaf at Cenarion Hold in Silithus has a new quest.
- New quests available in Zul'Gurub and Light's Hope Chapel for head
and leg resistance enchantments.
- Several new tradeskill quests have been added to assist players in
obtaining frost resistance armor and items.
- Dire Maul Librams may now drop in any wing.
- Blood of the Black Dragon Champion is now a multi-drop quest item.
Everyone on their respective faction's quest will be able to loot
the blood.

Reputations
- Cenarion Circle
A new quest is available at Cenarion Hold for players who wish to
turn in Combat, Logistics and Tactical Badges for reputation.
Encrypted Twilight Texts now stack to 250
Combat Missions from the Field Duty questline in Silithus are now
received in batches of four (all hitting the same hive)
Envelopes for all Field Duty Assignments are now non-unique
Unsigned Field Duty Papers now need to be "prepared" by players by
right-clicking on them. This action has a 3-minute cooldown.
Completing the Field Duty quest has a reputation reward once again.
- Bloodsail Buccaneers
New repeatable "turn-in" quests have been added to each of the
goblin cities as a vehicle to raise the player's faction with them
(while decreasing the player's Bloodsail Buccaneer faction)
- Hydraxian Waterlords
New revered option for Hydraxian Waterlords faction allows players
to receive a non-consumable version of Aqual Quintessence

Raids and Dungeons
- Release timers have been be removed from instances. This includes
dungeons, battlegrounds, and raid instances.
- Instituted an anti-exploit measure on certain encounters (almost
entirely raid bosses). These encounters will prevent people from
zoning into the instance while that encounter is engaged. If you
attempt to zone into the instance while that encounter is engaged,
you will be resurrected at the outside entrance. We will be making
adjustments to the entrances to Molten Core and Blackwing Lair to
accommodate this change. Combat resurrections, soulstones,
reincarnate, etc. will still work fine. This is primarily to combat
graveyard rushing in instances.
- Zul'Gurub
Class specific armor quests given by the Zandalarian trolls of
Yojamba Isle no longer require Bijous or coins for completion. Armor
quests now only require a Primal Hakkari piece and appropriate
faction with Zandalar.
Class specific enchantments given by Zanza the Restless no longer
require Arcanum (Librams) from Dire Maul. The requirements have been
changed to items found within Zul'Gurub. Speak with Zanza the
Restless for more information.
The various clan speakers (Bloodscalp Speaker, Sandfury Speaker,
etc) have had their hit points reduced considerably.
Zandalarian Armor Replacement - Due to the changes made to the armor
rewards from the Paragons of Power quests, the trolls of Yojamba
Isle will now offer to replace pieces of armor that have been lost
or deleted.
After careful consideration we have decided to add an additional
loot table to the High Priests of Zul'Gurub. Players should now see
two items in addition to the tokens when slaying these bosses.
When Hakkar gains the Berserk effect, Hakkar will now emote that he
is berserk instead of emoting that he is enraged.
- Ruins of Ahn'Qiraj
Ossirian the Unscarred - There is a new crystal that will be visible
before the encounter begins. Players can use this crystal just like
any other crystal in the encounter, but it cannot come back up
during the encounter.
Ruins of Ahn'Qiraj Class Set Reward Replacement - Due to the changes
made to the rewards from the Ruins of Ahn'Qiraj class set quests,
players can obtain replacements for lost or deleted quest rewards
from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in
Cenarion Hold.
The hitpoints of every creature in the General Rajaxx encounter has
been lowered.
Damage of General Rajaxx has been lowered.
The wait time between waves in this encounter has been shortened.
- Princess Huhuran's Acid Spit can no longer be redirected by Grounding
Totems.
- Arygos in the Temple of Ahn'Qiraj will now offer to teleport players
to the following places given the following conditions have been met:
If the Twin Emperors have been defeated, Arygos will teleport
players to their lair.
If Ouro has been defeated, Arygos will teleport players to the
chamber where the dragons are being held prisoner.
Arygos will not teleport players that are in combat.
- Emeriss, Lethon, Taerar, Ysondre - Some of their abilities will be
less predictable than before
- Tinkerer Gizlock can now throw Flash Bombs
- The Gordok Inner Door Key will now properly be destroyed if you are
ever outside the instance and alive.

User Interface
- If the master looter assigns a unique item to a player that already
has that item, or any item to a player whose inventory is full, he
will get an error message and be able to reassign the loot
- Text that a raid leader sends to chat will now be displayed in a
different color and will have the [Raid Leader] label.
- There is now a new raid warning chat channel available to raid
leaders and assistants. Text that is sent to this channel will appear
in the center of the screen for all players in the raid. The channel
is called Raid Warning and text can be sent to it with "/rw"
- Raid leaders now have a Ready Check button on their raid interface.
This can also be sent with /readycheck from the chat line. A Ready
Check sends an "Are you ready?" window with Yes/No buttons to all
players in the raid. The raid leader will get feedback in 30 seconds
on all the players who were not ready or who did not respond.
- Players now have a Raid Info button on their raid interface that
functions the same way /raidinfo worked before. This function will
display a pane showing all of the raid instances that a player is
saved to, rather than displaying it to the chat window.
- Players in a party may now select an option that allows them to all
currently open instances.
You only get the reset all instances option if you are a party
leader.
The UI option appears if you are a party leader, you have one or
more instances open, and you are not currently in an instance.
The UI option is a right-click option off of your own portrait (like
party loot options).
You get a warning dialogue when you select this option asking if you
really want to reset all instances.
If you select reset all instances, all non-raid instances will be
reset to their starting condition.
- Auction Search Results.
It should say "Searching for Items" when it is still seeking results.
It should only say "No Items Found" when it has completed a search
and not gotten any hits from your criteria.
- The Repair all button on NPC's that repair will now repair all of the
items that you are carrying whether you have them equipped or not.
- Parties and Raids now can mark targets for their party/raid in the
gamefield. A party leader or raid leader/assistant can right-click the
portrait of their target to select a symbol to associate with that
target. All players in the party/raid will see the selected symbol
over the head of the target as well as on the portrait of that target.
- Players can now turn on the "Target of Target" in the Raid and Party
section of the interface options. When this is turned on, anytime a
player is in a party or raid, it will show the portrait and health of
whatever your current target has targeted. You can click on that
portrait to target that thing directly or if you have the spell glove
up you can cast spells on the target of target without targeting it
directly.
- Bags that you are carrying now have a brown background when opened
and bags that are in your bank have a gray background when opened.
This will allow a player to more easily tell the difference between a
bag they are carrying and one that is in their bank.
- When reputation increases from one level to the next (Friendly to
Honored for instance) that text will be displayed to the chat log
instead of to the combat log.
- The Group Loot/Need before Greed dialogue will now show a golden
dragon border around Bind on Pickup items.
- The party leader can now reset a dungeon instance from the interface.
If the party has recently been inside an instance but is now outside
of the instance, the party leader will have a right-click option from
their own portrait (where you select the loot UI preference) that is
"Reset all Instances". If this is selected all non raid instances will
be reset for the party.
- Players now automatically have Keyrings. When a player first acquires
a key, they will automatically acquire a keyring that can only hold
permanent dungeon keys. The size of the keyring will increase as the
player goes up in level up to 12 key slots at level 60.
- Additional action bars now have range indicators on them. If a button
in one of a players additional action bars has a range component, it
will display a red dot when a target is out of range.
- You can now target a player by clicking their name from the chat log
and selecting the "Target" option.
- Spells that have a lasting effect on a player and have charges such
as the Shaman's Lightning Shield spell will now display how many
charges are left on spell icon.
- The icons of negative effects on that appear on the player now have
a color to indicate their type. Curses are purple, disease is yellow,
poison is green and magic is blue. In addition when a party member is
struck by one of these four types of negative effects, their portrait
will pulse the appropriate color for 30 seconds or until the effect
is removed.
- Using B at the bank will now toggle open/closed all of your bags and
all of your bank bags.
- When you are at the bank and your open bags would start to overlap
with your bank pane, your bags will scale down to a smaller size so
you can access all of your bags and the bank at the same time.
- Many new Tips of the Day have been added.
- The interface event processing has been optimized while zoning.
- Your interface windows are no longer closed when you zone.
- You can now bind the mousewheel to button actions.
- You can now rebind the screenshot action, though the print screen
button cannot be reassigned
- When you kill a creature, the combat log will report "You have
slain !"
- Reloading the UI requires user input.

World Environment
- New flight points can be found at Ratchet and Marshall's Refuge,
Un'Goro Crater.
- Flight paths added between:
Morgan's Vigil - Lakeshire
Revantusk Village - Light's Hope Chapel
Aerie Peak - Chillwind Point
Stonetalon Peak - Nijel's Point
Cenarion Hold - Feathermoon Stronghold
Cenarion Hold - Camp Mojache
Cenarion Hold - Un'Goro Crater
Gadgetzan - Un'Goro Crater
Crossroads - Ratchet
Theramore - Ratchet
Ratchet - Talendris Point
Moonglade - Talonbranch
Splintertree - Valormok
Hammerfall - Revantusk Village
Camp Mojache - Freewind Post
- Several flight paths adjusted for smoother transitions on linked
flights.
- Hive'Ashi Workers, Hive'Zora Tunnelers and Hive'Regal Burrowers have
been set to much quicker respawn times.
- Lord Skwol, Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis
in Silithus have had their balance reviewed. They should be much
closer in difficulty to one another and are tuned for a 20 person
raid group.
- Buru the Gorger's Creeping Plague has been slightly reduced
- Creatures that enrage at low health will no longer be enraged after
combat.
- The group pulls before General Drakkisath once again have linked agro.
- Fixed several typographical errors in various guard directions.
- A few more civilians, who previously assisted guards, no longer do so.
- Incendosaur should now be giving the correct amount of experience
when killed.
- Blackwater Deckhands no longer respawn instantly.
- Plague Swine now can be skinned.
- The plague trap crate in Stratholme will now correctly show up as
trapped when using detect trap.
- Skeletal Shadowcasters in Razorfen Downs no longer drop loot.
- Emperor Dagran Thaurissan will once again use his Avatar of Flame
ability.
- The Goblin Craftsman's Melt Ore ability will be properly modified by
Amplify and Dampen Magic.
- Slaughterhouse Protectors can no longer be feared.

Mac
- "Maximized Windowed Mode" on a multiple display setup now leaves
extra displays available for desktop use.
- In windowed mode, the window position and size is now saved on exit.
- Command-clicking the zoom button in windowed mode will now toggle
amongst a few standard sizes.
- The desktop is no longer displayed when switching between full-screen
resolutions.
- Cinematic support on 10.4.x systems has been revised to use CoreVideo
for playback.
- Fixed a bug that could disrupt window sizes of other apps and desktop
icons when switching in and out of fullscreen mode.
- Keyboard event processing has been improved and is less likely to
drop keystrokes.
- The config.wtf variable "screenshotFormat" allows the user to choose
"png", "jpeg", or "tga" (Targa) format for screen shots.
- Fixed an issue in WoW where pasting in multi-line text from the
clipboard would result in one long line of text in the text view.
- Fixed an issue where international characters were not being copied
and pasted correctly in some situations.
- Conditional support for future OpenGL performance enhancements in
OS X.
- Fixed a bug which could cause improper on-screen positioning of game
scene when using a mod such as CTWorldFrame, in conjunction with
fullscreen effects such as the glow & death effects.

Bug Fixes
- You no longer take durability damage if you die from a player-cast
debuff after zoning.
- You get a failure message if you fail to dispel debuffs on yourself.
- If Heroic Strike or Raptor Strike fails, your combat swing will do
normal damage.
- Fixed cursor tooltip positioning in widescreen video modes.
- You will be removed from combat when Bloodrage ends, unless you are
engaged with the enemy.
- The range for resurrection is the same whether the target player has
released or not.
- The Warlock Succubus will no longer auto-cast Seduction on a creature
with damage over time effects on them.
- Warlock minions are now properly labeled as minions when logging in.
- Pets can no longer agro creatures in rooms above or below them.
- Mind Vision now cancels when the target is not visible.
- Shapeshifted Druids now maintain proper voice over.
- Spell charges are properly retained after zoning.
- Heals from the priest's Vampiric Embrace will no longer keep the
priest in combat.
- Right-clicking on a lower rank Lightwell while a higher rank
Lightwell Renew is on will no longer expend a charge.
- Ghost icons now appear appropriately in Raid UI pullouts.
- Friendly creatures' pets no longer occasionally attack a player's pet.
- Area-of-effect spells will no longer occasionally damage creatures
with which you are not at war.
- The Warriors's ability Execute now dims properly when the target is
dead.
- If a Hunter dies just as a pet is tamed, the pet won't lose its
innate abilities.
- The Rogue's ability Distract now works properly against other players.
- Fixed a bug that caused abilities to lock up after being feared,
charmed, or polymorphed.
- Other players will properly see the changes when you toggle the Show
Helm or Show Cloak option.
- Fixed a bug where characters were able to exceed 100% of their normal
mana regeneration while casting.

UI Scripting
- Frame XML Change - There is a new "clampToScreen" attribute, which
will prevent the frame from being dragged off the screen.
- Button XML Changes
The button implementation has been changed from three fontstrings
to a single fontstring with three font objects. This is more
efficient, uses less memory, and reduces the complexity of defining
a button. To support this, the existing NormalText, HighlightText,
and DisabledText elements have been deprecated (though they will
still work in 1.11 for backwards compatibility), and new elements
ButtonText, NormalFont, HighlightFont, and DisabledFont are defined
to replace them.
- New API Functions
SetCursor() can now be passed a 32x32 texture filename, as well as a
cursor mode, or nil to reset the cursor.
GetAddOnMetadata("addon", "field") - returns the value of the
following fields in the addon TOC file: Title, Notes, Author,
Version, and any field starting with X-
- Region Script Object - Region is the base object type for all frames,
textures and fontstrings. Region is also the type of object returned
by the new Frame:GetTitleRegion() method. Region:GetObjectType() returns
"Region", and Region:IsObjectType("type") returns true if "type" is
"Region".
All regions have the following member functions:
type = Region:GetObjectType()
isType = Region:IsObjectType("type")
name = Region:GetName()
frame = Region:GetParent()
Region:SetParent(frame)
x,y = Region:GetCenter()
x = Region:GetLeft()
x = Region:GetRight()
y = Region:GetTop()
y = Region:GetBottom()
width = Region:GetWidth()
Region:SetWidth(width)
height = Region:GetHeight()
Region:SetHeight(height)
numPoints = Region:GetNumPoints()
"point",relativeObject,"relativePoint",xOfs,yOfs =
Region:GetPoint(index)
Region:SetPoint("point" [, LayoutFrame] [, "relativePoint"]
[, offsetX, offsetY])
Region:SetAllPoints(LayoutFrame)
Region:ClearAllPoints()
- New Texture Methods
ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = Texture:GetTexCoord()
isDesaturated = Texture:IsDesaturated()
- New FontString Methods - nonSpaceWrap = FontString:CanNonSpaceWrap()
- New Frame Methods
Frame:RegisterAllEvents() - For debugging purposes only!
enabled = Frame:IsKeyboardEnabled()
enabled = Frame:IsMouseEnabled()
enabled = Frame:IsMouseWheelEnabled()
region = Frame:CreateTitleRegion()
region = Frame:GetTitleRegion()
Frame:SetHitRectInsets(left, right, top, bottom)
left, right, top, bottom = Frame:GetHitRectInsets()
minWidth, minHeight = Frame:GetMinResize()
maxWidth, maxHeight = Frame:GetMaxResize()
backdropTable = Frame:GetBackdrop(backdropTable) - backdropTable
will be filled in and returned.
r, g, b, a = Frame:GetBackdropColor()
r, g, b, a = Frame:GetBackdropBorderColor()
Frame:SetClampedToScreen(clamped)
clamped = Frame:IsClampedToScreen()
- New Button Methods
Button:SetFontString(fontstring)
texture = Button:GetNormalTexture()
texture = Button:GetPushedTexture()
texture = Button:GetDisabledTexture()
texture = Button:GetHighlightTexture()
r, g, b, a = Button:GetTextColor()
r, g, b, a = Button:GetDisabledTextColor()
r, g, b, a = Button:GetHighlightTextColor()
Button:SetPushedTextOffset(x, y)
x, y = Button:GetPushedTextOffset()
- New CheckButton Methods
texture = CheckButton:GetCheckedTexture()
texture = CheckButton:GetDisabledCheckedTexture()
- New EditBox Methods
EditBox:SetAutoFocus(isAutofocus)
isAutofocus = EditBox:IsAutoFocus()
EditBox:SetMultiLine(isMultiline)
isMultiline = EditBox:IsMultiLine()
EditBox:SetNumeric(isNumeric)
isNumeric = EditBox:IsNumeric()
EditBox:SetPassword(isPassword)
isPassword = EditBox:IsPassword()
EditBox:SetBlinkSpeed(speed)
speed = EditBox:GetBlinkSpeed()
bytes = EditBox:GetMaxBytes()
letters = EditBox:GetMaxLetters()
l, r, t, b = EditBox:GetTextInsets()
- New MessageFrame Methods
MessageFrame:SetInsertMode("TOP" or "BOTTOM")
mode = MessageFrame:GetInsertMode()
MessageFrame:SetFading(fading)
fading = MessageFrame:GetFading()
MessageFrame:SetTimeVisible(seconds)
seconds = MessageFrame:GetTimeVisible()
MessageFrame:SetFadeDuration(seconds)
seconds = MessageFrame:GetFadeDuration()
MessageFrame:Clear()
- New ScrollingMessageFrame Methods - isAtTop = ScrollingMessageFrame:
AtTop()
- New SimpleHTML Methods - format = SimpleHTML:GetHyperlinkFormat()
- New Model Methods
filename = Model:GetModel()
r, g, b, a = Model:GetFogColor()
value = Model:GetFogNear()
value = Model:GetFogFar()
enabled, omni, dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB],
dirIntensity[,dirR,dirG,dirB] = Model:GetLight()
- New Slider Methods - texture = Slider:GetThumbTexture()
- New ColorSelect Methods
ColorSelect:SetColorWheelTexture(texture or nil)
ColorSelect:SetColorValueTexture(texture or nil)
ColorSelect:SetColorValueThumbTexture(texture or "texture" or nil)
texture = ColorSelect:GetColorWheelTexture()
texture = ColorSelect:GetColorWheelThumbTexture()
texture = ColorSelect:GetColorValueTexture()
texture = ColorSelect:GetColorValueThumbTexture()
- New Minimap Methods
MiniMap:SetArrowModel("file")
MiniMap:SetPlayerModel("file")
Currently enjoying liberating the land of Sanctuary

[Image: arethor.jpg]
Stormrage - US (Inactive)
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#6
Quote:Bug Fixes
- Mind Vision now cancels when the target is not visible.

So does this mean that in a future patch the ability will be renamed "Vision"

I'm, unclear as to the useful functionality of Mind Vision if it doesn't work on targets you can't see.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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#7
Quote:So does this mean that in a future patch the ability will be renamed "Vision"

I'm, unclear as to the useful functionality of Mind Vision if it doesn't work on targets you can't see.

Hopefully it means only targets you can't see from the vantage point of the current mind vision target. You can still use it to hop to places you can't see, but must have LoS for each jump.

Won't work for Xarhud to spy out if Jed is there in UBRS anymore probably:(
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#8
Quote:So does this mean that in a future patch the ability will be renamed "Vision"

I'm, unclear as to the useful functionality of Mind Vision if it doesn't work on targets you can't see.

Huh. I didn't notice this one. It may simply meant that it doesn't work on a target who is invisible/stealthed to you. That is, perhaps at one time you could Mind Vision a rogue and keep the Mind Vision on even when the rogue has Vanished or stealthed, and they wanted to fix that. At least, that's what I hope that this note means.
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#9
Quote:That is, perhaps at one time you could Mind Vision a rogue and keep the Mind Vision on even when the rogue has Vanished or stealthed, and they wanted to fix that. At least, that's what I hope that this note means.

Apparently this is the case.

On a side note, a thread in the warrior forums hints at a beneficial bug to improved charge, but gives no details.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Reply
#10
Quote:
  • Character model transparency has been modified to fix an issue where PC's would appear to have a large hole in their model (be on the lookout!).<>
    [st]
Um...
Old age and treachery will always overcome youth and enthusiasm!
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#11
Quote:Hopefully it means only targets you can't see from the vantage point of the current mind vision target. You can still use it to hop to places you can't see, but must have LoS for each jump.

Won't work for Xarhud to spy out if Jed is there in UBRS anymore probably:(

Well, I went down to BRS last night and tried it out. The chain I follow to see if Jed is there still works just fine, so I don't know exactly what this change is meant to affect.
<span style="color:red">Terenas (PvE)
Xarhud: Lvl 80 Undead Priest
Meltok: Lvl 70 Undead Mage
Ishila: Lvl 31 Tauren Druid
Tynaria: Lvl 66 Blood Elf Rogue
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#12
Quote:Hopefully it means only targets you can't see from the vantage point of the current mind vision target. You can still use it to hop to places you can't see, but must have LoS for each jump.

Won't work for Xarhud to spy out if Jed is there in UBRS anymore probably:(

There's an easier way of finding out if Jed is there or not. Go into the area where the runs are to open the door leading up to Emberseer. Kill the dragonkin so you don't have to worry about aggro. The do a /tar on Jed. (I've tried it a couple of times using /tar Jed which doesn't work, but I know people use some way of targetting to see if he's there, if he is, you'll get the target, if not, it'll say invalid target.)
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset

Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
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#13
Quote:There's an easier way of finding out if Jed is there or not. Go into the area where the runs are to open the door leading up to Emberseer. Kill the dragonkin so you don't have to worry about aggro. The do a /tar on Jed. (I've tried it a couple of times using /tar Jed which doesn't work, but I know people use some way of targetting to see if he's there, if he is, you'll get the target, if not, it'll say invalid target.)

Well, the nice thing about the mind vision trick is that I can do it from the instance entrance while I'm waiting for everyone to gather up. I don't ever get close enough to aggro anything. But I might try mind visioning up into the area I think you're talking about and see if I can target Jed from there.

<span style="color:red">Terenas (PvE)
Xarhud: Lvl 80 Undead Priest
Meltok: Lvl 70 Undead Mage
Ishila: Lvl 31 Tauren Druid
Tynaria: Lvl 66 Blood Elf Rogue
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#14
Quote:There's an easier way of finding out if Jed is there or not. Go into the area where the runs are to open the door leading up to Emberseer. Kill the dragonkin so you don't have to worry about aggro. The do a /tar on Jed. (I've tried it a couple of times using /tar Jed which doesn't work, but I know people use some way of targetting to see if he's there, if he is, you'll get the target, if not, it'll say invalid target.)

/tar Jed works fine, but the range is limited. I'd be very surprised if you could do a /tar Jed from that far away. In my experience you have to be through the Rookery before /tar Jed will pick him up. Good test though -- mind vision to confirm he's there, then as we progress spam a macro doing that and see how close you need to get. I'll have to try that.

If there is another method for targeting him that doesn't follow the same restrictions as /tar then that seems broken. Can you find out what it is?

Mind vision is still faster and easier. You don't have to have a key (we mind vision and reset the instance while the raid is forming, a key holder may or may not be there) or kill a single mob. Once you've mastered the pattern (Xarhud has it down) it takes less than a minute. Granted it took a lot of time fumbling around to figure it out the first time.
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