... are pretty drastic
Include;
I would add, much of the reasons for staying in Draenor have been removed, or drastically curtailed. Garrisons are severely nerfed.
Bring on the Legion!
Include;
- New Transmogrification Collections System: Appearances -- all that soulbound low level gear you've been stowing away is no longer necessary.
- Revamped PvP and Honor System -- PVP progression is a talent tree outside of gear collecting, gear stats are equalized and scaled to your class/spec. Gear iLvl differences won't matter much.
- Raids and Dungeons -- beyond Ruins of Ahn’Qiraj now resets daily instead of every 3 days, Hellfire citadel bosses were nerfed 30% in relation to players reset to a 110 level cap.
- Items and Itemization -- mostly, Spirit and Bonus Armor and Multistrike attributes have been removed
- Character Changes -- you can change to any spec anytime, glyphs removed, talents are totally redone, and talents can only change in rest zone or with inscription tome
- Class Changes -- extensive, many abilities removed, changed and some added -- the pendulum of bloated skills has swung sharply back (maybe too far for some).
- Collections -- many more items (esp. engineering) converted to toy box items
- Professions -- new profession system, with leveling skill per item -- Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.
- UI -- massively trimmed down (although prior functions are still command accessible)
- Account -- max gold for chars, and guild bank is 10M
- Graphics Engine -- looks like an entirely new graphics engine
I would add, much of the reasons for staying in Draenor have been removed, or drastically curtailed. Garrisons are severely nerfed.
Bring on the Legion!