09-10-2015, 01:56 PM
US Gamer has an amazing read posted yesterday entitled In Their Own Words: An Oral History of Diablo II. Interviews conducted with the original Blizzard North/Condor team that developed the original Diablo including David Brevik, Max Schaefer, and Erich Schaefer describe the team mentality, the lessons learned, and the development process of the first two games.
David Brevik Wrote:There was no definitive design document [for Diablo II]. There was a loose structure. "Hey, I know we wanted to go here for Diablo 1, this is kind of the first act. This is kind of the story we're telling there." And then we get to the second act, and "Hey, where do we want to go," and then, "Oh, I got this idea for this level, it's going to be in space, it's going to be awesome." And we'd mock it up. "Yeah, that's great. Doesn't make any sense in the story, but what the hell, it's kind of cool."
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.