08-19-2011, 01:54 PM
Anyone else play this game?
The game's marketing says:
"Braid is a puzzle-platformer, drawn in a painterly style, where the player manipulates the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world."
Braid PC Reviews on Metacritic, with an overall score of 90.
I picked this game up on Steam during their summer sale for roughly 2 bucks. It's a small indie game that's a puzzle platformer in the vein of Super Mario World. It even pokes fun at the typical Mario conventions ("the Princess is in another castle!"). Seems uninteresting, right? Just another of hundreds of games like it. Except...
"In an age when many games feel like clones of one another or are designed to be easy to beat, Braid sticks to its guns and delivers a rewarding and memorable experience that's definitely worth checking out. It's like an invigorating breath of fresh air, and proof that a handful of independent developers can create games that raise the bar for others."
-- IGN
and
Gentlemen, I think we're looking at a masterpiece, in the same sense in which Portal is one too. A cerebral and pleasant experience, never frustrating without proper reward, never dull or monotonous.
-- Computer Games Online
You can try the free demo of Braid on Steam here.
As the game's marketing states, there is no filler in this game. You're presented with puzzle after puzzle after puzzle, and once you solve that puzzle, you're not really presented with the same challenge ever again. They could have chosen to go that route to pad out the game's length, but they avoided that trap. As a result, you get some unthinking reviewers complaining that the game is short. Of course it is; there's zero repetition of challenges. And the game is awfully clever about some of them. I found myself thinking nice job, developers more than once after solving a puzzle that bended my mind in a new direction. It's sort of like that first play-through of Portal, where it changes how you think about first-person shooters. Braid changes how you think about platform games.
If you're worried that the game is too action-oriented or "twitch," if you can complete Super Mario World level 1-1, you have enough ability to play this game. The difficulty isn't so much in twitch skills or super timing; the difficulty is in the puzzles. Figuring out HOW to do something is 10 times more effort than actually doing it, especially considering that if you screw up, you can always reverse time and try again (you can't really "die" in this game).
Anyway, thumbs up for a refreshing indie title that I highly enjoyed.
The game's marketing says:
"Braid is a puzzle-platformer, drawn in a painterly style, where the player manipulates the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world."
Braid PC Reviews on Metacritic, with an overall score of 90.
I picked this game up on Steam during their summer sale for roughly 2 bucks. It's a small indie game that's a puzzle platformer in the vein of Super Mario World. It even pokes fun at the typical Mario conventions ("the Princess is in another castle!"). Seems uninteresting, right? Just another of hundreds of games like it. Except...
"In an age when many games feel like clones of one another or are designed to be easy to beat, Braid sticks to its guns and delivers a rewarding and memorable experience that's definitely worth checking out. It's like an invigorating breath of fresh air, and proof that a handful of independent developers can create games that raise the bar for others."
-- IGN
and
Gentlemen, I think we're looking at a masterpiece, in the same sense in which Portal is one too. A cerebral and pleasant experience, never frustrating without proper reward, never dull or monotonous.
-- Computer Games Online
You can try the free demo of Braid on Steam here.
As the game's marketing states, there is no filler in this game. You're presented with puzzle after puzzle after puzzle, and once you solve that puzzle, you're not really presented with the same challenge ever again. They could have chosen to go that route to pad out the game's length, but they avoided that trap. As a result, you get some unthinking reviewers complaining that the game is short. Of course it is; there's zero repetition of challenges. And the game is awfully clever about some of them. I found myself thinking nice job, developers more than once after solving a puzzle that bended my mind in a new direction. It's sort of like that first play-through of Portal, where it changes how you think about first-person shooters. Braid changes how you think about platform games.
If you're worried that the game is too action-oriented or "twitch," if you can complete Super Mario World level 1-1, you have enough ability to play this game. The difficulty isn't so much in twitch skills or super timing; the difficulty is in the puzzles. Figuring out HOW to do something is 10 times more effort than actually doing it, especially considering that if you screw up, you can always reverse time and try again (you can't really "die" in this game).
Anyway, thumbs up for a refreshing indie title that I highly enjoyed.
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