04-05-2003, 09:59 PM
Well, after recently reinstalling D2X and patching it, I decided to try my hand at the other classes (*cough*non-Paladins*cough*). I've decided to take one of each of the seven classes to the end of Normal difficulty, and farther than that if I really like the class. I'm currently working on a Necromancer, while using a Ranger when the Necro gets boring. I invariably play with the Players 8 mode engaged, so I level rather quickly :) I intend on posting all of the results of my Necro's game (and possibly of some of the other classes' games) here in Atma's Tavern. No real reason, but maybe the information will be useful to someone, though it's mainly because I feel like rattling my bone-box a bit ^_^
Act I Results
Hellraiser, 18th Level Necromancer
Base Stats
STR 55
DEX 25(base)
VIT 30
ENE 50
Base Skills
Skeleton Master slvl 5
Raise Skeleton slvl 1
Raise Skeletal Mage slvl 2
Blood Golem slvl 1 (slvl 1 Clay Golem as pre-requisite)
Golem Mastery slvl 1
Bone Armor slvl 1
Bone Spear slvl 1 (slvl 1 Teeth and Corpse Explosion as pre-requisites)
Amplify Damage slvl 1
Terror slvl 1 (slvl 1 Weaken as pre-requisite)
Iron Maiden slvl 1
Equipment
Wand (+2 to Raise Skeleton)
Superior Socketed Studded Leather Armor (+20 MP from two Chipped Sapphires, AC41)
Superior Preserved Head (+2 to Amplify Damage and Bone Armor, +7-11 poison damage, AC11)
Bloodfist (Unique Heavy Gloves; +40 to Life, 10% Increased Attack Speed, 30% Faster Hit Recovery, some other mods I don't know offhand)
Belt of Thorns (Attacker Takes Damage of 2)
Boots of Balance (10% Faster Hit Recovery)
Nagelring (Unique Ring; 30% Better Chance of Finding Magical Items, +67 to Attack Rating, some other miscellaneous mods I can't recall)
Snake's Ring of the Apprentice (+7 to Mana, 10% Faster Cast)
Superior Socketed Skull Cap (+10 MP from one socketed Chipped Sapphire, AC13)
Notable Finds
Nagelring Unique Ring: Dark One, Cathedral (0% MF)
Bloodfist Unique Heavy Gloves: Dark One, Catacombs Level 1 (30% MF)
Andariel
Two chipped gems - one Topaz, one Sapphire
One normal gem - Emerald
Magical Dagger, Sharp Dagger of Blight
389 Gold
- 30% MF
Final Act I Results
Character Level: 18th
Character Life Total: 163 HP
Character Mana Total: 141 MP
Character Bonus Effects: +30% MF, +40 HP, +37 MP, +2 to Raise Skeleton, +2 to Amplify Damage, +2 to Bone Armor
Gold Total: 42,784 GP (end) / 0 GP (begin)
And that concludes Act I. Look for my Necromancer's Act II stats within a week or so. My Ranger's Act I results will likely be coming within a couple of days. I'll post continued results inside this thread so that Atma's Tavern won't be bogged down with twenty of my posts and two from other people :lol:
Act I Results
Hellraiser, 18th Level Necromancer
Base Stats
STR 55
DEX 25(base)
VIT 30
ENE 50
Base Skills
Skeleton Master slvl 5
Raise Skeleton slvl 1
Raise Skeletal Mage slvl 2
Blood Golem slvl 1 (slvl 1 Clay Golem as pre-requisite)
Golem Mastery slvl 1
Bone Armor slvl 1
Bone Spear slvl 1 (slvl 1 Teeth and Corpse Explosion as pre-requisites)
Amplify Damage slvl 1
Terror slvl 1 (slvl 1 Weaken as pre-requisite)
Iron Maiden slvl 1
Equipment
Wand (+2 to Raise Skeleton)
Superior Socketed Studded Leather Armor (+20 MP from two Chipped Sapphires, AC41)
Superior Preserved Head (+2 to Amplify Damage and Bone Armor, +7-11 poison damage, AC11)
Bloodfist (Unique Heavy Gloves; +40 to Life, 10% Increased Attack Speed, 30% Faster Hit Recovery, some other mods I don't know offhand)
Belt of Thorns (Attacker Takes Damage of 2)
Boots of Balance (10% Faster Hit Recovery)
Nagelring (Unique Ring; 30% Better Chance of Finding Magical Items, +67 to Attack Rating, some other miscellaneous mods I can't recall)
Snake's Ring of the Apprentice (+7 to Mana, 10% Faster Cast)
Superior Socketed Skull Cap (+10 MP from one socketed Chipped Sapphire, AC13)
Notable Finds
Nagelring Unique Ring: Dark One, Cathedral (0% MF)
Bloodfist Unique Heavy Gloves: Dark One, Catacombs Level 1 (30% MF)
Andariel
Two chipped gems - one Topaz, one Sapphire
One normal gem - Emerald
Magical Dagger, Sharp Dagger of Blight
389 Gold
- 30% MF
Final Act I Results
Character Level: 18th
Character Life Total: 163 HP
Character Mana Total: 141 MP
Character Bonus Effects: +30% MF, +40 HP, +37 MP, +2 to Raise Skeleton, +2 to Amplify Damage, +2 to Bone Armor
Gold Total: 42,784 GP (end) / 0 GP (begin)
And that concludes Act I. Look for my Necromancer's Act II stats within a week or so. My Ranger's Act I results will likely be coming within a couple of days. I'll post continued results inside this thread so that Atma's Tavern won't be bogged down with twenty of my posts and two from other people :lol:
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.