07-12-2003, 12:54 AM
First off, I'd like to mention that blood golem NO LONGER damages the caster - I got three of them fried by the summoner in normal and noticed zero change in my life. The hover text still claims that it damages you, so either a bug exists, or the text needs to be updated.
Two, I wonder if with all the synergies, a golem only necro would be viable, 20 in mastery and each golem, and 10 in summon resist or 1 teeth 9 CE, or possibly some curses with good +skills - those should turn out to be bloody buff golems in any situation.
Thirdly, Iron Golem is no longer persistent, likely because this was built off 1.07 and not 1.09.
Lastly, I was wondering if anyone could calculate the frame speed of an assassin's attack with maxed BoS with various bows, just to see how low it goes. I'm pondering the viability of BoS/Venom/Cloak/Warrior/Dragon Wing bow assassin (D1 rogue style) in 1.1.
Thanks in advance, so sayeth The Hermit.
"Terrified of being wrong, ultimatum prison cell." Tool - The Grudge
Two, I wonder if with all the synergies, a golem only necro would be viable, 20 in mastery and each golem, and 10 in summon resist or 1 teeth 9 CE, or possibly some curses with good +skills - those should turn out to be bloody buff golems in any situation.
Thirdly, Iron Golem is no longer persistent, likely because this was built off 1.07 and not 1.09.
Lastly, I was wondering if anyone could calculate the frame speed of an assassin's attack with maxed BoS with various bows, just to see how low it goes. I'm pondering the viability of BoS/Venom/Cloak/Warrior/Dragon Wing bow assassin (D1 rogue style) in 1.1.
Thanks in advance, so sayeth The Hermit.
"Terrified of being wrong, ultimatum prison cell." Tool - The Grudge