07-13-2003, 09:24 AM
Only as far as Act 4 Normal right now, so this is an incomplete list. But here are a few things I noticed that have changed with bosses and some random enemies in the game. Feel freem to chime in with anything you've observed.
Duriel: Thank god, no more cold immunity on Normal Difficulty. If you have a character that specializes in Cold, he's no longer the 5-foot-high speedbump he used to be.
Bremm Sparkfist: Could be just dumb luck, but I got him with Holy Shock and Lightning Enchanted. I missed the days when Sparky... well, sparked. Is this a constant thing that they changed?
Lord de Seis: Boooo.... not crazy about this change. He spawned surrounded by Doom Knights, not Oblivion Knights. His group is no longer something to be feared.
Diablo: The big red guy has been studying up on some tactics, it seems. He was continuously casting his bone prison followed by the good ol' LBOD. I can't recall him ever combining those two skills as regularly as he was in the battle just now. But I suppose after you've been killed a few billion times by adventurers you start to figure out what works and what doesn't.
Mosquitos: Woohoo! I remember everyone used to wonder why these things even made it into the manual. Through v1.09 you might run into 10 in the entire jungle in Act III, unless you chance upon a VERY rare unique one. Well, during my trip to through Act 3's sewers they were abundant, and it was great. Very creepy to hear that buzzing while they swarm up on you.
I'm sure I'll run into a few other things in Act 5 (not to mention the other difficulties), but these seemed worth mentioning. Feel free to add your own.
Duriel: Thank god, no more cold immunity on Normal Difficulty. If you have a character that specializes in Cold, he's no longer the 5-foot-high speedbump he used to be.
Bremm Sparkfist: Could be just dumb luck, but I got him with Holy Shock and Lightning Enchanted. I missed the days when Sparky... well, sparked. Is this a constant thing that they changed?
Lord de Seis: Boooo.... not crazy about this change. He spawned surrounded by Doom Knights, not Oblivion Knights. His group is no longer something to be feared.
Diablo: The big red guy has been studying up on some tactics, it seems. He was continuously casting his bone prison followed by the good ol' LBOD. I can't recall him ever combining those two skills as regularly as he was in the battle just now. But I suppose after you've been killed a few billion times by adventurers you start to figure out what works and what doesn't.
Mosquitos: Woohoo! I remember everyone used to wonder why these things even made it into the manual. Through v1.09 you might run into 10 in the entire jungle in Act III, unless you chance upon a VERY rare unique one. Well, during my trip to through Act 3's sewers they were abundant, and it was great. Very creepy to hear that buzzing while they swarm up on you.
I'm sure I'll run into a few other things in Act 5 (not to mention the other difficulties), but these seemed worth mentioning. Feel free to add your own.
See you in Town,
-Z
-Z