Repost: An Idea for Diablo 3
#1
Well, this was on the old forums and had some support, so why not here? The basic gist of it was that Cain was corrupted when he was in Tristram, so he is raising dark forces... Tyreal is on his side, because he had vowed to defend Cain since he is the last horadrim. Then there is Duriel and Andariel, who rebel against the three again, only Belial and Azmodan are the ones running the show of the rebellion. So the three are trapped in Hell, but the four are free to roam sanctuary. Then there is you, who can chose your side, and change relations by reactions with NPCs... The best thing would be that everyone gets to beat on Cain. :) (Once he dies, he turns into a super cool dragon... Once you beat that, you get to lock Cain in a Sauna and repeat constantly, Stay a while and glisten!) :rolleyes:
Reply
#2
And for the FINAL, END BOSS battle, you would have to face cain in the sauna...except every once in a while, bubbles would *mysteriously* surface and you'd have to pop them, which causes damage to the old gasbag....

And another idea I thought would be pretty neat would be using shattered fragments of the Soulstone to socket into weapons....and you could you the powers of the stones to get new skills or something. And the hirelings could be of the non-human sort, depending on your alliance (Demons/Grizzly Bears, for example)

Kind of off topic, but did anyone hear that some of the leading producers of the Diablo series left Blizzard? Like the voice of Diablo himself! Well, cheers....
"Before you criticize someone, walk a mile in their shoes. At least you'll be a mile away from them and you'll have their shoes." ~?

Stonemaul - Sneakybast, 51 Rogue
Terenas - Sneaksmccoy, 1 Rogue

Sword of Omens, give me sight beyond sight!
Reply
#3
Diablo 3: Wirt Adventures

After the hero kills baal and all is well, its deja vu all over again!
Our 'hero' turns into a new, meaner Diablo and Cain finds himself back in a little square cage again.
But all is not lost!

Turns out, Wirt escaped a few days before the siege of Tristram, and the mutulated peg-legged body actually belonged to his evil twin, Birt.
With the world fresh out of have-a-go hero's Wirt is the only one up to the task of killing the primest of prime evils, Diablo.
After Tyrael informs Wirt of his daunting new quest, Wirt sets out to find the best blacksmith in the land, to forge a magical suit of demon slaying armor and a razor sharp mechanic artificial leg to replace his old peg.
Diablo.. its ass-kicking time!


Amazing what boredom, a keybord and too much spare time on your hands can do. :ph34r:
"A witty saying proves nothing." -- Voltaire
Reply
#4
Evidently, you have more than just spare time on your hands.....;)
Reply
#5
Farnham Returns, and with a Vengeance!

He did not die in the assault on Tristram: Farnham was lying by the river, under the rushes just south of Wirt's item emporium, trying to drink water through a reed that had been soaked in Whiskey for thre y ears: he was short on money and Ogden had cut off his credit at the time of the attack. Tyrael and the heroes have left a wake of destruction behind them in their vengeance against the demons, but that is not the kind of Wake that Farnham cares for: They forgot to bring the whiskey, blast it!

Farnham, when he sobers up about four months after Tristam falls, finds a new world that has turned upside down, and he is shattered. Gillian is dead along with Ogden and Griswold, and Wirt is chum for the catfish in the river. Adria, who had the world's best hangover potions, was crucified for her efforts. Farnham sets out in search of a decent bottle of whiskey and an accounting from The Powers that Be.

Along the way, he pursues with a vengeance the re-establishment of bars throughout the world of Sanctuary and the re-emergence of The Wake as a required part of any death rite or ceremony. But this is all window dressing for his real aim: revenge against the demons who killed Adria and who ruined Ogden's Tavern, and who forced him to sober up for the first time in 25 years!

The Player Characters pursue quests that move the story forward. Finnegan is their guide, Farnham their high level, and high as a kite, inspiration a la Tyrael. Players have to establish Desert Rain franchises for Atma, who allies with Farnham swiftly after a quest is completed, and enable the establishment of chapters of the Scions of Farnham in each new area encountered. Failure to promote imbibing degrades their rep and incurs the wrath of Farnham: the dreaded Whiskey and Cigar Breath of Death! Some quests include getting valuable barrels of whiskey through dangerous mountain passes and dense swamps in an effort to establish yet another bar so that a man can go from one end of Sanctuary to another and always be within a days walk of a drinking establishment. Sort of like the Camino Real or the California Mission Trail, but more along the lines of Camino Mezcal! :)

The final encounter with Belial and Azmodan is the ultimate Bar Room Brawl, taking place in a Valhalla-esque location called the Gotterdaemerung Tavern. (No one get's in who is not wearing a hat, while magic and resistance is strangely warped by the Tavern's aura.)

Player titles for completing Normal, NM, and Hell Diff will be:

Brewmaster
Vintner
Distiller

Potions included will allow players to feel no pain, to fall great distances without getting hurt, and to "wax eloquent" at will regardless of what they actually type.

After the defeat of the Primest of Evils, a Secret Intemperance level will open up when you mix a drinking potion, Atma's Bloomers, and a Town Portal tome in the Cube. It will be filled with Harpies armed with hatchets, whose Queen, Susan B Anthony (normal) or Carrey Nation,(NM) or the King Elliot Ness, (Hell) will lead them in their frenzied assault on the players. Farnham must survive the encounter or you don't get the quest reward. Their Prohibition curse is fearsome indeed, as it renders indifferent effects of any potion.

The Spirits of Farnham: Look for it in an EB near you soon, as in, by the time the bnet kiddies are old enough to drink.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
Reply
#6
Why not a prequal?

They have allready filled us in on some history, and setting it back in time would mean you could be allowed multi classes (maybe at a cost to your character, like NWN or something).

You would fight along-side certain heros, and many of the legends would be alive, giving you advice. New unis from even further back in time ages would be around, and as a quest item your grandfather could give you a sword that was needed to slice the horodric staff in 2, hence seperating the pieces, etc.

This means they don't need too dafter story line, and you would have another best-selling game on your hands. Stop making crap GBA games, and concentrate on what your good at.

I'll allow you to make your own elaborate details, but this would be very flexible to write and would be great to play.
What is this life if, full of care
We have no time to stand and stare.

No time to stand beneath the boughs
And stare as long as sheep or cows.
No time to see, when woods we pass,
Where squirrels hide their nuts in grass.

No time to see, in broad daylight,
Streams full of stars, like skies at night.

No time to turn at Beauty's glance,
And watch her feet, how they can dance.
No time to wait till her mouth can
Enrich that smile her eyes began.

A poor life this if, full of care,
We have no time to stand and stare.
Reply
#7
It's not so much "stop making crap GBA games" as "stop re-releasing old SNES games on the GBA."
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)