09-21-2003, 11:46 PM
"So, would you recommend Might or Thorns for this build?"
I would say, yes. I would recommend Might and thorns for this build. This is my second post ever here (my first was several years ago, before the closing of this site). So, greetings everyone! :)
Im only playing singleplayer heavily twinked (Nobbies library someone?) so money is of no concern to me. So, if you are rich AND you play 1.10, THEN a suggestion would be that you get a Might merc AND you put on him the runeword Bramble (I think its called). Bramble armor gives up to lvl 21 thorns. Combine this with some nice +skill items and the might merc's thorns aura lvl could easily exceed a thorns merc aura (capped at lvl 17 I think it is).
My skelliemancer (with uber items) uses this setup and maybe it should be nerfed a bit? Hell mode 8 pplr games is a stroll in the park. But maybe again, they intented it to be easy with uber items and a good char strategy?
But of course, the game is much funnier now! :)
Of course, I wont stop there. My might merc uses the Doom runeword, which gives lvl 12 Holy Freeze. A question; the runeword Doom gives +2 skills, does this mean that it will be lvl 14 HF?
Of course, I wont stop there either. An Iron Golem made of the runeword Beast gives lvl 9 Fanaticism aura.
Of course, this is a extremely expensive setup. But look at it:
Might aura by merc at skill lvl 29 when maxed (hard to get such a high lvl, though), lvl 12 HF doom, lvl 21 thorns Bramble, lvl 9 fana Iron Golem.
Add in +6 (?) skills and I assure you, the game is easy again. :unsure:
My skelliemancer is, quite brutal indeed.
I have a question; if I hire a Might merc at level 1 (heavily rushed) will he be better than a might merc hired at say, lvl 23? Better stats/higher aura lvls or so?
/Brutalizer
I would say, yes. I would recommend Might and thorns for this build. This is my second post ever here (my first was several years ago, before the closing of this site). So, greetings everyone! :)
Im only playing singleplayer heavily twinked (Nobbies library someone?) so money is of no concern to me. So, if you are rich AND you play 1.10, THEN a suggestion would be that you get a Might merc AND you put on him the runeword Bramble (I think its called). Bramble armor gives up to lvl 21 thorns. Combine this with some nice +skill items and the might merc's thorns aura lvl could easily exceed a thorns merc aura (capped at lvl 17 I think it is).
My skelliemancer (with uber items) uses this setup and maybe it should be nerfed a bit? Hell mode 8 pplr games is a stroll in the park. But maybe again, they intented it to be easy with uber items and a good char strategy?
But of course, the game is much funnier now! :)
Of course, I wont stop there. My might merc uses the Doom runeword, which gives lvl 12 Holy Freeze. A question; the runeword Doom gives +2 skills, does this mean that it will be lvl 14 HF?
Of course, I wont stop there either. An Iron Golem made of the runeword Beast gives lvl 9 Fanaticism aura.
Of course, this is a extremely expensive setup. But look at it:
Might aura by merc at skill lvl 29 when maxed (hard to get such a high lvl, though), lvl 12 HF doom, lvl 21 thorns Bramble, lvl 9 fana Iron Golem.
Add in +6 (?) skills and I assure you, the game is easy again. :unsure:
My skelliemancer is, quite brutal indeed.
I have a question; if I hire a Might merc at level 1 (heavily rushed) will he be better than a might merc hired at say, lvl 23? Better stats/higher aura lvls or so?
/Brutalizer