If I got it right, to determine your final resistance, you
1. Sum up resistances from all sources
2. Reduce the result by the sum of all direct reduction effects
3. Apply cold mastery (only with cold resistance)
4. Apply difficulty penalty (only with players' fire, cold, lightning and poison resistances)
5. Apply caps (minimum: -100%; maximum: 75%-95% for players, 100% for monsters)
Thus, the formula for cold resistance is
Total Cold Resistance = [(Sum of Cold Resistances - Sum of Direct Reduction Effects to Cold Resistance)*(1-Cold Mastery%/100)] - Difficulty Penalty
where [] indicates rounding down.
And as said, caps are applied to the total resistance to determine the final resistance.
It might be worth to add this info too to my Damage Modification page.
Cheers,
Tommi
1. Sum up resistances from all sources
2. Reduce the result by the sum of all direct reduction effects
3. Apply cold mastery (only with cold resistance)
4. Apply difficulty penalty (only with players' fire, cold, lightning and poison resistances)
5. Apply caps (minimum: -100%; maximum: 75%-95% for players, 100% for monsters)
Thus, the formula for cold resistance is
Total Cold Resistance = [(Sum of Cold Resistances - Sum of Direct Reduction Effects to Cold Resistance)*(1-Cold Mastery%/100)] - Difficulty Penalty
where [] indicates rounding down.
And as said, caps are applied to the total resistance to determine the final resistance.
It might be worth to add this info too to my Damage Modification page.
Cheers,
Tommi
Hammer of Atur
PvE/RP World of Warcraft Guild
Argent Dawn (European RP server), Alliance side
Dwarf Campaign
Awarded Custom Campaign for Warcraft III
Tommi's Diablo II information and guides
The de facto source of Diablo II game mechanics
PvE/RP World of Warcraft Guild
Argent Dawn (European RP server), Alliance side
Dwarf Campaign
Awarded Custom Campaign for Warcraft III
Tommi's Diablo II information and guides
The de facto source of Diablo II game mechanics