I find on pvp servers that there are very very rarely situations that are a significant problem to deal with
Someone kills you while you're fighting a mob. If they're the same level or lower then respawn behind a bush, bandage, then go get 'em. That surely is why one plays on a pvp server as opposed to a pve server. If that doesn't suit you then consider this - that kind of gameplay is the main thrust of this type of server. Battlegrounds, the end-game of pvp will be available on all 3 types. You are complaining about something that the vast majority of pvp players want and something that is a logical feature of the game and server type
If someone kills you who is much higher or it's a group and you're over-powered then the challenge is avoidance. Scout carefully before you respawn, try to respawn as far from your corpse as possible and hit the ground running. In northern Silverpine forest, among the level 10-15 monsters there are occasional 25 elite Sons of Arugal. It's an interesting pve challenge and certainly something to keep alert for if you play in that area. It is no more or less unfair than the gank squads - they are a feature of the game and although you may occasionally die it's a trivial nuisance
I genuinely don't understand people saying that the game is unplayable on pvp servers because of ganking. I'm not saying you're wrong. I'm saying it doesn't bear any resemblence to the gameplay I'm seeing
Have you done all you can to deal with it? Some of your options include:-
- instances
- quiet areas, especially places where there is no opposition flightpath
- find other allied players and quest/grind near them
- home territory. The Barrens goes up to level 25 with 2 instances that would let you pass 40 without ever having been flagged
- relocating somewhere in the same area. People mainly kill you, not for honor points but because they want to quest or gather there. Figure out what they're doing, figure out where that's likely to take them, and avoid them while continuing to operate in the same area
- grouping, either to quest or specifically to kill the opposition
- taking a break
- use the angel to break corpse camping
- if you're being corpse camped at the graveyard start on the edge of your resurrect radius and run immediately. Do that a couple of times and you should be far enough from the graveyard that they can either camp your corpse or camp the graveyard but not both
Clearly none of the "pvp is fine" crowd can really know the specifics of someone who complains that playing is almost impossible without more details. It's hard for us to distinguish between silly complaints ("I died 10 times in a row trying to talk to Nesingwary when there were 10 Horde there!") and genuine problems. If you have a great many gangs of bored level 60s who have absolutely nothing to do but trawl Tanaris, Hinterlands and other 45-55 spots then I can imagine the game becoming extremely frustrating to play in the way that public hardcore Diablo2 X did. I don't think I've ever seen a group that is clearly a death squad for ganking questers. Every group that forms to kill players I've seen or joined has been looking for other players to fight in heavily contested zones and will snack questers in passing but is looking to fight not farm. I think most groups will snack any red they find on the way to whatever else they're doing but the idea that 5 level 60s would camp my corpse for 10 minutes while I go make a sandwich is alien to what I'm seeing in the game
The only time I ever log off after being killed by players is when I want to solo a particular spawn and it won't be possible to do with them there but it is rather far to run back to. That's just being lazy really
Someone kills you while you're fighting a mob. If they're the same level or lower then respawn behind a bush, bandage, then go get 'em. That surely is why one plays on a pvp server as opposed to a pve server. If that doesn't suit you then consider this - that kind of gameplay is the main thrust of this type of server. Battlegrounds, the end-game of pvp will be available on all 3 types. You are complaining about something that the vast majority of pvp players want and something that is a logical feature of the game and server type
If someone kills you who is much higher or it's a group and you're over-powered then the challenge is avoidance. Scout carefully before you respawn, try to respawn as far from your corpse as possible and hit the ground running. In northern Silverpine forest, among the level 10-15 monsters there are occasional 25 elite Sons of Arugal. It's an interesting pve challenge and certainly something to keep alert for if you play in that area. It is no more or less unfair than the gank squads - they are a feature of the game and although you may occasionally die it's a trivial nuisance
I genuinely don't understand people saying that the game is unplayable on pvp servers because of ganking. I'm not saying you're wrong. I'm saying it doesn't bear any resemblence to the gameplay I'm seeing
Have you done all you can to deal with it? Some of your options include:-
- instances
- quiet areas, especially places where there is no opposition flightpath
- find other allied players and quest/grind near them
- home territory. The Barrens goes up to level 25 with 2 instances that would let you pass 40 without ever having been flagged
- relocating somewhere in the same area. People mainly kill you, not for honor points but because they want to quest or gather there. Figure out what they're doing, figure out where that's likely to take them, and avoid them while continuing to operate in the same area
- grouping, either to quest or specifically to kill the opposition
- taking a break
- use the angel to break corpse camping
- if you're being corpse camped at the graveyard start on the edge of your resurrect radius and run immediately. Do that a couple of times and you should be far enough from the graveyard that they can either camp your corpse or camp the graveyard but not both
Clearly none of the "pvp is fine" crowd can really know the specifics of someone who complains that playing is almost impossible without more details. It's hard for us to distinguish between silly complaints ("I died 10 times in a row trying to talk to Nesingwary when there were 10 Horde there!") and genuine problems. If you have a great many gangs of bored level 60s who have absolutely nothing to do but trawl Tanaris, Hinterlands and other 45-55 spots then I can imagine the game becoming extremely frustrating to play in the way that public hardcore Diablo2 X did. I don't think I've ever seen a group that is clearly a death squad for ganking questers. Every group that forms to kill players I've seen or joined has been looking for other players to fight in heavily contested zones and will snack questers in passing but is looking to fight not farm. I think most groups will snack any red they find on the way to whatever else they're doing but the idea that 5 level 60s would camp my corpse for 10 minutes while I go make a sandwich is alien to what I'm seeing in the game
The only time I ever log off after being killed by players is when I want to solo a particular spawn and it won't be possible to do with them there but it is rather far to run back to. That's just being lazy really