Olon97,Jun 2 2005, 01:20 PM Wrote:I do plenty of half hour to two hour outdoor sessions. Solo. I try not to stand in sight of the road when I'm gathering/questing, and I don't use the /slap or /spit emote on members of the other faction as they pass by, and I do fine. Groups are far from mandatory on a PvP server.
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Agreed. Gathering is mostly a snoozefest even solo, and comparing with PvE, your gathering will be interrupted regardless with presence of other faction when they're also gathering. On PvP however, you have the option of removing them for your gathering nodes. Escape is usually an option too, but that varies with your class, level, professions and equipment.
Quite simply, the truly uninterrupted solo-game play model does not work in the WoW mmorpg. Other people interfere for better or worse. I've solo'ed 80% of my quests on PvP. The rest, I've had help... and if thottbot.com counts as help, I've solo'ed zero quests.
Does it really hurt to type in general chat: Anyone doing shift-click quests in logbook? or LFG: Quests here. There's usually someone on the same quest, or will be (as this is not a static environment).
Grouping is necessary for certain quests (PvP or no), but is simply encouraged. Pickup groups don't have to take long if you don't stick to doing specifically one quest. Get groups of outdoor quests done rather than insisting on one or the other. Its actually more time-efficient this way, as others can share information on how to do them.
Again, you criticize PvP for points, but you simply don't know how we adapt. The idea of ganking aside, I think PvP is actually grief friendlier because quest givers are actually defended. Beyond that, alliance newbie areas up until 40 are virtually fighting free. Horde have geographically unbuffered contested zones, but generally better intercontinental travel through zepplin towers at major cities, and great Kalimdor flight paths.