05-30-2005, 09:33 AM
swirly,Feb 7 2005, 09:18 AM Wrote:I've taken the time to look over the survival talents just so I could post about them.
Well, now you're entering Leeah's area of expertise, the melee hunter, so let me comment here. The melee hunter does not want to engage in prolonged hand to hand fighting. The melee hunter wants to use his/her ranged weapons all the time, but recognizes that there will be times when an enemy will close and prevent ranged weapon use. By investing in the survival talent tree, the melee hunter gains some tools that he/she can use to get back to effective ranged weapon distance.
Leeah's build at 58 is:
Survival (21)
-Precision [5/5]
--Entrapment [5/5]
--Improved Wing Clip [5/5]
---Deterrence [1/1]
----Deflection [5/5]
-----Counterattack [1/1]
Marksmanship (27)
-Improved Concussive Shot [5/5]
-Efficiency[5/5]
--Lethal Shots [5/5]
---Improved Arcane Shot [3/5]
----Mortal Shots [5/5]
-----Scatter Shot [1/1]
-----Hawk Eye [3/3]
Quote:Entrapment
The chance to entrap a mob 25% of the time should be good right? To be honest though, I don't think it is any good.
It's a wonderful PVP skill because it lets your spellcasters get more damage in before your prey can flee. You only get PvP credit if your prey dies, so you want to keep them in caster range for as long as possible. This talent almost doubles the amount of time that you can hamper enemy mobility.
You were wondering how to set the traps in pvp. You can feign death to drop out of combat mode, and drop it while feigning. Also, traps that you drop while unflagged won't be triggered by flagged enemies.... until you attack someone and get flagged yourself. You can safely drop one behind a group of enemies as long as you don't attack anyone.
Quote:Lightning Reflexes
A Survival build wants to dodge as often as possible because they can use a special whenever they dodge
I skipped this. I think the game calculates miss % before dodge, and dodge % before parry. I want more parries so that I can counterattack and get away.
Quote:Improved Mongoose Bite
Increasing the damage for one of your main abilities is always a good thing.
This is a waste, because Mongoose bite is not a main ability. It only does 75 damage. Don't waste 5 talent points for less than 20 points of extra damage.
Quote:Deterrence
So while you can't do it often because of the cooldown, it could be very useful in a tough fight.
In PvE, detterence is what you use when your main tank goes down and you're the only thing between your healer and CertainDeath. Or, when a devilsaur is chewing at your trousers and it resisted your Feign Death, and you want to live a few seconds more so that you can get off a wing clip.
In PvP, it helps you survive those charging warrior attacks.
But, the main reason for taking this talent is to open up the Counterattack talent.
Quote:Counterattack
I'm not sure how the immobilize helps any though.
It lets you put distance between you and your prey (be it PvE or PvP) so that you can use your ranged weapons again.
There is nothing more devastating to a warrior or rogue than a Counterattack. They are helpless until they break free.
Quote:Level 6Don't bother with anything after Counterattack. Counterattack is the primary reason why I put points in this tree anyway.