05-11-2005, 04:39 PM
savaughn,May 11 2005, 06:06 AM Wrote:So, you have three choices. Play a mage, shaman, or druid. Those are the only classes that have that. Everyone knows to dot/snare rogues at this point so not even they have this non-situational escape mechanism you're looking for.
[right][snapback]76949[/snapback][/right]
You forget Sprint as well.
Likewise, you forget many things about the other classes, you have damage mitigation on the Warrior and Pally along with stuns and snares they can do to try to get away.
The Hunter has two skills that can drop them from combat, useful snares and roots that can be used and a speed buff as well.
I've just covered useful escape mechanisms for 4 of the remaining 6 classes. So why do the 2 remaining classes, Warlock and Priest, have crap for escape skills (while Priest is hit hard by Fear trinkets and other anti-fear methods, they atleast have a damage mitigation shield 100% of the time compared to the Warlock's being able to cast single target fear multiple times, but a damage mitigation shield only when they have a VW out and sac it). Simply put, all classes have some way of escaping a large percentage of the time, BUT the Warlock and Priest.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.