05-11-2005, 04:34 PM
Raelynn,May 11 2005, 12:28 AM Wrote:Due to the number of stuns and interrupts and just general slow down of casting, anything that is not instant is not an effective escape spell. We may be able to cast several times in a row, but it requires us to be standing and casting, as opposed to the priests trying PS, while on the move away from combat. We're sitting ducks while trying to fear the opponent who has gotten the jump on us. That's why fear is not to be truely considered an escape spell.
HoT is in the same boat as well.
CoEx is an iffy one because it requires not only a talent point to get, but several more talent points to make it worth anything. The sacrifice we make by putting on CoEx is two-fold. Your snare is better and deals damage. Our snare is worse and actually takes the slot of a different curse which would be doing damage. We're down double because of that, which no one really seemed to take into account when comparing the two. As an escape, I'll give you that CoEx is better only because MF is channeled, but it's not much, and the utility overall is just lower fr CoEx.
[right][snapback]76929[/snapback][/right]
Hmm, I don't understand why you guys (with the exception of Drasca who made a good point IMO) seem to want to contradict me so much. I am certainly not trying to argue that fear is an effective escape spell for warlocks. I think you have the slight advantage (when anti-fear is assumed, not otherwise) that fear can be recast faster than Scream. Sure, many times standing still for 1.5 seconds (maybe more with the universal spell timer and interrupts) is a death sentence, but at least the option is available. Still, as I said at the end we are both getting jobbed even more with that trinket.
My central argument in the post you were quoting was that MF is a better snare when fighting and CoEx is a better snare when running (even if it is crappy compared to many other classes' snares). You seem to have agreed with this point. If you want to argue with people who think fear can be chain cast to save you any place, any time then argue with those people and not with me.
- mjdoom
Stormrage:
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)