05-11-2005, 04:16 PM
Lissa,May 10 2005, 09:28 PM Wrote:You missed though that CoEx is useless if the opponent can snare you (and I can't think of a class that can't). While MF gives you damage and snare and allows you a chance to possibly win the fight when PS is resisted and/or dispelled, CoEx does little more than give a half-snare for 12 seconds and does nothing more than that. Atleast MF has a very nice secondary effect, CoEx does not.
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This is my last post about this and I'm running for the hills, but... You can't MF when running. You have never responded to this point. I spelled it out in the last post. If a warlock and a priest try to run (which we've been talking about getting away as part of this discussion) the priest has absolutely no useful snare. Even if CoEx relatively sucks to other snares it is still better than no snare last I checked. That is the simple point.
I thought I made it clear that there were two situations, staying and fighting and trying to get away....
mjdoom,May 10 2005, 06:59 PM Wrote:So there are two discussions here. The relative merits of MF and CoEx show that MF is wholly superior when fighting. CoEx is superior to MF in any case where you are trying to escape. Even if it's not a great snare (which I can agree that it is not) at least you still have something.
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- mjdoom
Stormrage:
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)