05-11-2005, 02:13 AM
MongoJerry,May 10 2005, 03:04 PM Wrote:Anti-fear trinkets mean nothing when a warlock can just cast fear again.[right][snapback]76834[/snapback][/right]
Only in large scale engagements where individual targets don't matter. Even then its risky to STAND IN PLACE for 1.5+ seconds. Small scale (less than 5v5) and 1v1 engagements. The DR kills me
Quote:I often team up with a warlock friend in PvP
Lucky bastard gets a healer. Presence of dedicated healer completely shifts battle.
Try asking him how it goes solo battling, or when its just 3-5 warlocks defending all of hillsbrad against paladin, druid, priest and assorted other alliance (pre-patch obviously, when pvp wasn't rewarded). We were the only ones stupid enough to think we can solo anything.
I duo'ed with a druid very successfully, but that's in part because warlocks are very easy to heal. High health pool, and limiited self healing abilities.
Trying to dot doesn't work when stunned at ranged from 5 different sources, or jumped behind lines by rogues, and having no healer to make things better.
Quote:You just have to learn the appropriate tactics to use to deal with different classes and know how to use your pets in PvP situations.
You think the enemy's going to wait 10 seconds for a warlock to summon the right pet, cast a 1.6k mana magic armor, drink, or ride 15 minutes away to grab shards for another 10 minutes, and ride 15 minutes back?
You think a rogue isn't going to take advantage of a warlock life-tapping, taking himself to dangerously low hp (usually 50-70%) to regain mana, enabling rogues to one or two shot him?
I know I can out-duel almost all classes and skill levels, given shards and preperation. That ain't pvp though. The casting times are too long, the mana costs too great, and total preperation time for basic skills too high in battle terms.
Quote:And if you're complaining about how you lose if you're being attacked 2-on-1 or more, all I can say is, "duh." That's the way it's supposed to be.
Not quite. Mages can poly one and take care of the other. Escape tactics come into play. Rogues essentially fight 1v1 in Multiplev1 situations whenever they can vanish away. There are other tactics too, but highly depedent on what mix you're fighting.
Intensely skilled players do tend to polish off greater numbers. How much so depends on the odds they're facing. "I think we're going to die" situations can turn into "haha they suck"
I don't need an "I win button" I already win when possible. Give me a chance to escape unwinnable battles like all other classes. Or to rez without being gimped from the start, as pets have to be resummoned regardless if they were killed or not.