05-11-2005, 01:22 AM
Lissa,May 10 2005, 05:43 PM Wrote:You're forgetting a lot of things here...first off, while theory is nice, in practice, it doesn't work that way. Fear takes 1.5 seconds to cast barring interruption. With interruptions, you're looking at upwards of 3 seconds to get a fear off. Likewise, if you try to DoT, the opponent will break out of fear very quickly as and damage in PvP now pretty much interrupts the fear state so you basically have to not do any damage to the target at all if you want the fear to last it's full effect. Likewise, many classes have some form of spell casting silencing effect (only ones that I know don't are Pallys, Druids, and Hunters...Shamans may have something, but I don't know for sure, that's half the classes in the game depending on Talent build or what pet they have out in the case of Warlocks). It's not hard between stuns and silence effects to keep a Warlock from ever getting a fear off. As was noted by someone else, a defense skill has to be instant to really be a defense skill, fear is not instant and neither is seduce, this makes them poor defense skills because they can be interrupted and this is without even considering anti-fear/anti-seduce trinkets.So, do me a favor and stop for a second. Take a look at this argument. Fear is an exceedingly powerful PvP tool that I've personally used to kill people in PvP. Fear+Seduce+DoTs are pretty much a death sentence. What you are arguing is that situationally, fear is less useful. True.
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That's true for every single escape mechanism in the game. And Warlocks have more than many classes.
Various people in this thread have made sweeping generalization after generalization about how every class has an escape mechanism except warlocks, and then when shown how warlocks have as good if not better escape mechanisms than most (Mages and Rogues are kings of escape and exceptions to the rule), proceed to quibble how they aren't really escape mechanisms because they don't work all the time. NO ONE's escape mechanisms work all the time. My priest LAUGHS at frost nova ever since I built a self-cast dispel magic macro. I can make far better cases for hunters and warriors and no one has it worse for escape mechanisms than slow slogging paladins.
There are 9 classes in this game. Two of them have great escape mechanisms. Warlocks are on par with the rest but a bit more situational. If someone attacks you, no, the odds are you aren't getting away. You have to fight them. If they are higher level or have more numbers, you're probably going to die. That's the nature of 1:1 PvP in this game by design, even if you don't like it and think everyone should have an infallible "I win" button.