05-11-2005, 12:43 AM
Gnollguy,May 10 2005, 04:52 PM Wrote:I tested, I didn't test on someone with a trinket, but this is what I got.
Cast fear and started timer. Fear lasted 10 seconds. I cast another fear 7 seconds after fear wore off, that fear was 5 seconds. I waited 15 seconds after that fear wore off and cast fear again, it lasted for 10 seconds.
So the DM timer starts at the end of the effect. So that means with trinket you should get.
Let me theorycraft outloud again.
Fear for 1 or 2 seconds before they break it. Fear for 5 seconds while a DoT hurts them or something and you run. You can now fear them for 2.5 seconds or wait 15 more. I would wait since you are about 10 seconds into the battle. You can then fear again, if you are alive, 25 seconds into the battle for a full length fear. However the trinket timer is 30 seconds so if you time everything perfectly you will only get about 5 or 6 seconds before trinket break. So you only get about 12 out of 30 seconds of fear in that first 30 seconds with no fear longer than about 6 seconds.
Without the trinket I still think you are fine. With it you have problems. The 15 seconds after fear wears off to reset the DM timer is still a fair bit of time but you still can keep them feared for 17 or so seconds and they only get 15 seconds to mess with you.
[right][snapback]76888[/snapback][/right]
You're forgetting a lot of things here...first off, while theory is nice, in practice, it doesn't work that way. Fear takes 1.5 seconds to cast barring interruption. With interruptions, you're looking at upwards of 3 seconds to get a fear off. Likewise, if you try to DoT, the opponent will break out of fear very quickly as and damage in PvP now pretty much interrupts the fear state so you basically have to not do any damage to the target at all if you want the fear to last it's full effect. Likewise, many classes have some form of spell casting silencing effect (only ones that I know don't are Pallys, Druids, and Hunters...Shamans may have something, but I don't know for sure, that's half the classes in the game depending on Talent build or what pet they have out in the case of Warlocks). It's not hard between stuns and silence effects to keep a Warlock from ever getting a fear off. As was noted by someone else, a defense skill has to be instant to really be a defense skill, fear is not instant and neither is seduce, this makes them poor defense skills because they can be interrupted and this is without even considering anti-fear/anti-seduce trinkets.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.