05-10-2005, 11:00 PM
Tal,May 10 2005, 10:23 PM Wrote:If I've dropped a consecration or attacked anyone I won't be bubbling and mounting to get away. In combat = not able to summon mounts. I've heard a LOT from the horde about paladins who run in, consecrate and then either hearth out or run away. And I have to wonder why the horde doesn't designate mages to sheep them on the way in if they're that worried about the piddily damage a consecration can do.
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You can run in with Blessing of Freedom on, Consecrate, then shield and run away - and you can't stop that because shield breaks sheep, fear, stuns, anything.
As for Warlocks, they have a lot of escape/defense options, the biggest problem I think is that they have to be ready for it, and they require lots and lots of shards to be most effective. Healthstone, Deathcoil, Sacrifice, even Soulstone can be used as "oops" spells and help to beat someone who got the jump on you. Affliction specced warlocks can use Amp Curse + CoE to snare someone and get away from them, and a lucky Nightfall proc can absolutely destroy whoever is attacking you. Demonology specced warlocks can activate Soul Link to last much longer, and recast Voidwalker or w/e pet they want in .5 sec. Destruction warlocks don't have as many escape options, although with Curse of Shadow they can get some pretty nasty Shadowburn crits, in addition to surviving longer through above means.
With all that said, I do think Warlocks need something - maybe a castable shield similar to druids Barkskin, or a talent that reduces chance to interrupt Shadow spells (including fear).
And if all fails, there is always engineering =) Goblin Rocket Helmet = guaranteed 30 seconds of mez. Discombobulator ray to slow them down. Bombs =)