05-10-2005, 03:36 PM
I'd say they are all steps in the right direction which is a good thing.
Improved Voidwalker - Definitely a nice improvement. Better Sacrifice is the obvious benefit, but improved Consume Shadows and potentially better Taunt / Suffering are also nice.
Improved Succbus - Hmmm - Would this improve Seduction length or effectiveness? Obvious benefit is more damage from Lash of Pain, although to get the most benefit you would need the Improved Lash of Pain destruction talent, which reduces the cooldown.
Master Summoner - Nice change, especially in situations like PvP where you might have to rapid cast pets often.
Improved Firestone - Buffed, but who uses them? The rarely seen melee warlock? (Hmm - I have a Charstone Dirk in my bank, maybe I'll try it sometime).
Improved Enslave Demon - What everyone really wanted was an increase in the length of enslavement time. From this we can surmise that Blizzard is happy with the current enslavement times. Until its tested its hard to know whether the 10% lower resist to Enslave would make a significant difference. If it made the Doomguard worth the inconvenience I might consider it.
Chris
Improved Voidwalker - Definitely a nice improvement. Better Sacrifice is the obvious benefit, but improved Consume Shadows and potentially better Taunt / Suffering are also nice.
Improved Succbus - Hmmm - Would this improve Seduction length or effectiveness? Obvious benefit is more damage from Lash of Pain, although to get the most benefit you would need the Improved Lash of Pain destruction talent, which reduces the cooldown.
Master Summoner - Nice change, especially in situations like PvP where you might have to rapid cast pets often.
Improved Firestone - Buffed, but who uses them? The rarely seen melee warlock? (Hmm - I have a Charstone Dirk in my bank, maybe I'll try it sometime).
Improved Enslave Demon - What everyone really wanted was an increase in the length of enslavement time. From this we can surmise that Blizzard is happy with the current enslavement times. Until its tested its hard to know whether the 10% lower resist to Enslave would make a significant difference. If it made the Doomguard worth the inconvenience I might consider it.
Chris