throwing damage equation
#3
Thank you for the speedy reply. That had the information I was looking for.

One thing I did notice though, my throwing weapons were not being treated like normal meele weapons when I meele with them. The damage didn't calculate correctly using only strenght as a factor, they still need the part strength part dexterity equation to calculate correctly, at least on the charater screen, and this applied to throwing knives, axes and javelans. so that means any character "could" be doing more damage meeleing with a throwing weapon rather than a non-throwing weapon, "if" you had enough dexterity.

example: a barbarian that uses 1-handed axes could find a good damage throwing axe(cruel winged axe), and even though it's listed one hand damage might be lower than a non-throwing axe (ferocious ettin axe). but if the barbarian has enough dexterity, he could be doing more damage with the throwing weapon.

might be worth checking out, but probably won't make a big difference at all, because throwing weapons meele damage is significantly below that of standard meele weapons.
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Messages In This Thread
throwing damage equation - by rabidfox - 05-07-2005, 10:57 PM
throwing damage equation - by BFD - 05-08-2005, 09:17 PM
throwing damage equation - by rabidfox - 05-09-2005, 05:53 PM
throwing damage equation - by adeyke - 05-09-2005, 06:26 PM

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