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throwing damage equation - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: throwing damage equation (/thread-6420.html) |
throwing damage equation - rabidfox - 05-07-2005 I cannot figure out how the game calculates the damage that my throwing paladin does. I have looked several places and can't find the equations that help you figure that out. I'm almost certain that the one on the Arreat Summit is wrong, it only uses strength, and no dexterity. I have a level 65-ish throwing paladin that uses holy shock with ITD throwing knives and fanatasism with javalins, and just for fun I stared using sanctury, and i'd like to figure out how much damage I'm actually doing with my sanctuary. If someone could tell me the basic equation for throwing damage that factors in; (if nessisary) strength, dexterity, weapon damage, damage increases from charms (sharp charms) and damage increasing auras, it would help me out a great deal. and another thing, are throwing weapons treated just like normal meele weapons if you fight hand to hand with them (as opposed to throwing them). thanks -Rabid Fox throwing damage equation - BFD - 05-08-2005 Yes, throwing weapons are treated normally as axes, dagger or spears when used in melee. This is the best explanation I've seen. From the Facts & Formulae Archive Dracoy & Co' Wrote:Weapon Damage throwing damage equation - rabidfox - 05-09-2005 Thank you for the speedy reply. That had the information I was looking for. One thing I did notice though, my throwing weapons were not being treated like normal meele weapons when I meele with them. The damage didn't calculate correctly using only strenght as a factor, they still need the part strength part dexterity equation to calculate correctly, at least on the charater screen, and this applied to throwing knives, axes and javelans. so that means any character "could" be doing more damage meeleing with a throwing weapon rather than a non-throwing weapon, "if" you had enough dexterity. example: a barbarian that uses 1-handed axes could find a good damage throwing axe(cruel winged axe), and even though it's listed one hand damage might be lower than a non-throwing axe (ferocious ettin axe). but if the barbarian has enough dexterity, he could be doing more damage with the throwing weapon. might be worth checking out, but probably won't make a big difference at all, because throwing weapons meele damage is significantly below that of standard meele weapons. throwing damage equation - adeyke - 05-09-2005 rabidfox,May 9 2005, 10:53 AM Wrote:The damage didn't calculate correctly using only strenght as a factor, they still need the part strength part dexterity equation to calculate correctly, at least on the charater screen, and this applied to throwing knives, axes and javelans.[right][snapback]76698[/snapback][/right] This is how it's supposed to work. The stat-based damage bonus is a property of the weapon itself, regardless of how you use it. All daggers, throwing axes, and javelins (other than amazon-only ones) get .75 off-weapon ED per point in strength or dexterity. It doesn't matter if you're using them in mêlée or at range. |