throwing damage equation
#2
Yes, throwing weapons are treated normally as axes, dagger or spears when used in melee.

This is the best explanation I've seen. From the Facts & Formulae Archive
Dracoy & Co' Wrote:Weapon Damage

Weapon Minimum Damage = Base Minimum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Minimum Damage)
Weapon Maximum Damage = Base Maximum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Maximum Damage)
+x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

E.g:

A Berserker Axe(27-71) with 296%ed and +50Max damage.

Weapon Maximum Damage = [Base Maximum Damage * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
= [71 * (1+ (296/100)] + 50
= [71 * (1+ 2.96)] + 50)
= [71 * (3.96)] + 50
= [281.16] + 50
= 281 + 50
= 331 Final Maximum Weapon Damage

Total Damage

Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatBonus + (+x% Enhanced Damage) / 100)) * Modifier
Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatBonus + (+x % Enhanced Damage) / 100)) * Modifier
+x % Enhanced Damage = all +x % Enhanced Damage from different items (jewels in armor/helm/shield, Lionheart etc.) and skills (both your skills, and others auras and Heart of Wolverine). Enhanced damage versus demons/undead is put here as well.
'+x To Minimum/Maximum Damage' in this case is from items other than the weapon (armor and charms). You could add +x to Minimum/Maximum Damage in the next formula, but I choose to add it here since when it comes from other than weapon, it isn't displayed on the weapon.
-% dmg from skills like Weaken, Taunt (monster only), Battle Cry is put here. If monsters have no StatsBonus or Skill ed%, then -% dmg will lower their dmg by the stated amount. When they have an aura (Might/Fanat), the -% reduces the skill ed%.
+damage (ie, The Redeemer) is the same as +min/max dmg, with the +min and +max being equal to the amount shown. The Character Screen does not take +damage into account when calculating total dmg.
StatBonus = a damage bonus you get from your strength and/or dexterity (depends on what kind of weapon you're using).
Hammers (War Hammer, Maul, Great Maul and their excep and elite counterparts) : 1.10*str / 100
Daggers, Throwing Weapons and Assassin Claws: (0.75*str / 100) + (0.75*dex / 100)
Bows and Crossbows: dex / 100
Amazon Only Spears/Javelins: (0.80*str / 100) + (0.50 *dex /100)
Other Weapons: str / 100
Rounded down to 0.01 accuracy
Modifier

Default = 1
Multiple Shot/Strafe/Lightning Bolt = 0.75
Critical Hit/Deadly Strike = 2
Blade Fury 1h = 0.75
Blade Sentinel/Blade Fury 2h = 0.375
Blade Shield = 0.25

+x % Enhanced Damage jewels in weapons enhances the weapon damage directly, but if you place the jewels in armor/shield/helm, the bonus will be added along with stats-bonus and skills.

If a jewel adds both ed% and min dmg, the ed% will only affect the max dmg.
If a jewel has both ed% and max dmg, the ed% only affects the min dmg.

Ethereal Weapon Damage

Weapon Minimum Damage = [[Base Minimum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Minimum Damage)
Weapon Maximum Damage = [[Base Maximum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
+x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

[] = Round Down

E.g:

An Ethereal Berserker Axe(27-71) with 296%ed and +50Max damage.

Weapon Maximum Damage = [[Base Maximum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
= [[71 * 1.5] * (1+ (296/100)] + 50
= [[106.5] * (1+ 2.96)] + 50)
= [106 * (1+ 2.96)] + 50)
= [106 * (3.96)] + 50
= [419.76] + 50
= 419 + 50
= 469 Final Maximum Weapon Damage
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Messages In This Thread
throwing damage equation - by rabidfox - 05-07-2005, 10:57 PM
throwing damage equation - by BFD - 05-08-2005, 09:17 PM
throwing damage equation - by rabidfox - 05-09-2005, 05:53 PM
throwing damage equation - by adeyke - 05-09-2005, 06:26 PM

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