04-25-2005, 04:30 PM
Treesh,Apr 22 2005, 02:20 PM Wrote:It's not the waiting that can be the problem (I've waited myself for quest NPCs to come back). It's the waiting for the respawn only to have the enemy faction player kill the quest NPC yet again and again and again so you don't get the chance to talk to the NPC.
I recall in the beta once, took me well over a week to turn in a quest in Crossroads because the quest giver was never there (killed). A good part of the first few days I even spent looking in other towns to figure out if the quest giver was actually in another town and I just remembered wrong (it was not clear from the quest text).
And all this because people that like PvP (and appearantly should be on the PvP server) likes to "provoke to start a fight"??? As someone said, use the guard NPC for that, make them attackable. I can't see a single reason why quest givers (for example) on a PvE server should be killable by choice of the attacker.
There are three types of people in the world. Those who can count and those who can't.