Why doesn't Blizzard simply makes this on the PvE and RP servers, maybe all servers:
1.) All important NPC's (travel, quests, vendors etc.) cannot be killed anymore (immortality), and they won't attack raiding factions either. Single exception: The Flight Master - if attacked, he can call for help and fly in large amounts of additional town guards/warriors. Or, instead of immortality, if you kill such a "passive" NPC, you'll loose a huge chunk of your honor points - and I mean a HUGE chunk!
2.) All town guards, scouts etc remain the same as before (killable), and: killing these NPC's won't get you any honor points.
1.) All important NPC's (travel, quests, vendors etc.) cannot be killed anymore (immortality), and they won't attack raiding factions either. Single exception: The Flight Master - if attacked, he can call for help and fly in large amounts of additional town guards/warriors. Or, instead of immortality, if you kill such a "passive" NPC, you'll loose a huge chunk of your honor points - and I mean a HUGE chunk!
2.) All town guards, scouts etc remain the same as before (killable), and: killing these NPC's won't get you any honor points.
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller