04-22-2005, 07:35 AM
Actually I think there's certainly something that can be done
There are 3 server types: pvp, this hybrid that Alram complains of and RP. There's no reason they shouldn't add a fourth type if enough customers indicate that as a preference
The "find another game" and "deal with it" responses are trite. I doubt that any of the people saying these responses feel that that would be an appropriate response to problems of their own. Artega, for instance, has pointed out many times that warriors anomalously and perhaps unfairly don't get a talent that improves chance to hit. I doubt he'd appreciate a "find another game" response next time he mentions it ;)
Campaigning for a fourth server type would be a massive undertaking and would only be successful if it attracted huge support. However tow factors exist which might encourage such a campaign.
1) People like to join the winning side. The 70/30 servers are likely to become 80/20 in 3 months time. As far as I can see, the Honour system encourages this. This will mean more bored pvp wannabes with no one to fight
2) People are levelling. As time goes on a larger proportion of the population will be level 60. A related factor is that people are completing their optimal outfits. Once you have every item you want instancing becomes a bit pointless and picking fights, with all your uber gear giving you the advantage, may be all that's left for some players
Campaigning to get current servers changed, perhaps with the option of people transferring their characters to pvp servers, seems unlikely to succeed, but that's another option
I don't know if there's any in-game practical advice to give that isn't obvious. At the risk of re-stating the obvious though here goes:
- don't get stressed simply because it's a human. Just react as if it's another force of nature like lag, going link dead, or whatever. It's a temporary inconvenience that's only upsetting if you let it upset you
- don't let emotes stress you. /chicken or whatever. Form a mental image of some fat spotty thirteen year old behind the toon and the idea that they're being brave trying to get your level 40 toon to react to their level 60 one is laughable :)
- if you emote back (/yawn, /laugh) you encourage them.
- If you hang around trying to grab the quest quick before they kill the npc, you encourage them
- don't assume that they will kill the NPC once then leave. If they are killing an NPC it's to find out if they can provoke a fight so they are likely to keep trying until they get their fight
- if you call in high level help you are establishing that quest-giver as a viable method of generating pvp. I suggest not encouraging pvp around a quest-giver you want to use in the future
- don't be overawed by them. If they had any balls they'd pvp on the pvp server, these guys are the armchair heroes who only want to fight when sure they will win. They are not even slightly impressive to any real pvpers
- it's only a game :)
There are 3 server types: pvp, this hybrid that Alram complains of and RP. There's no reason they shouldn't add a fourth type if enough customers indicate that as a preference
The "find another game" and "deal with it" responses are trite. I doubt that any of the people saying these responses feel that that would be an appropriate response to problems of their own. Artega, for instance, has pointed out many times that warriors anomalously and perhaps unfairly don't get a talent that improves chance to hit. I doubt he'd appreciate a "find another game" response next time he mentions it ;)
Campaigning for a fourth server type would be a massive undertaking and would only be successful if it attracted huge support. However tow factors exist which might encourage such a campaign.
1) People like to join the winning side. The 70/30 servers are likely to become 80/20 in 3 months time. As far as I can see, the Honour system encourages this. This will mean more bored pvp wannabes with no one to fight
2) People are levelling. As time goes on a larger proportion of the population will be level 60. A related factor is that people are completing their optimal outfits. Once you have every item you want instancing becomes a bit pointless and picking fights, with all your uber gear giving you the advantage, may be all that's left for some players
Campaigning to get current servers changed, perhaps with the option of people transferring their characters to pvp servers, seems unlikely to succeed, but that's another option
I don't know if there's any in-game practical advice to give that isn't obvious. At the risk of re-stating the obvious though here goes:
- don't get stressed simply because it's a human. Just react as if it's another force of nature like lag, going link dead, or whatever. It's a temporary inconvenience that's only upsetting if you let it upset you
- don't let emotes stress you. /chicken or whatever. Form a mental image of some fat spotty thirteen year old behind the toon and the idea that they're being brave trying to get your level 40 toon to react to their level 60 one is laughable :)
- if you emote back (/yawn, /laugh) you encourage them.
- If you hang around trying to grab the quest quick before they kill the npc, you encourage them
- don't assume that they will kill the NPC once then leave. If they are killing an NPC it's to find out if they can provoke a fight so they are likely to keep trying until they get their fight
- if you call in high level help you are establishing that quest-giver as a viable method of generating pvp. I suggest not encouraging pvp around a quest-giver you want to use in the future
- don't be overawed by them. If they had any balls they'd pvp on the pvp server, these guys are the armchair heroes who only want to fight when sure they will win. They are not even slightly impressive to any real pvpers
- it's only a game :)