04-19-2005, 05:06 PM
playingtokrush,Apr 19 2005, 04:14 AM Wrote:I see.
But with the changes (past and upcoming) to the guards in the capitol cities, I don't think rogues can look forward to causing much havoc in them anymore. I think that might be one thing to strike from the list of "fun things rogues can do at 60."
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I pick my groups from my friends list and guild, so I guess I'm much more casual about including rogues or not, or mages or not. I'm (at this time) usually main tank, and I have a hunter buddy and a priest buddy. We're the core of the group, so we can add about any class and have a decent group. We've got tank and healer, and my hunter friend is good enough at what she does to be flexible about what role she plays. Generally, she marks/picks using her detections, and I pull, but, sometimes she does the honors, depending on what the situation is.
And the healer has worked with us plenty, and I've seen the other two slots filled by everything from two pallies, a pally and a warrior, a lock and a mage, a rogue and a druid, you name it, I've seen it, and it's always worked fairly well, as the core functions, tanking and healing and pulling are taken care of in the nucleus of the group. My hunter buddy and I have worked together since about lvl 9 of our very first chars, so we know what the other will do, so that helps, and the healer is first-rate. The newer players near our level just ooh and aah the first time they run instances with us a lot of the time because we rarely wipe, we rarely lose anyone to death, and just generally make it work. And surprisingly, the newer players jump right in and understand their roles with only a little prompting and a few pointers.
We're not perfect, but, we don't min/max our groups to the nth degree. We aren't running the 60 instances, either, so, you can all say we don't know anything if you want :shuriken:
--Mav