04-18-2005, 01:16 PM
Quark,Apr 18 2005, 11:31 AM Wrote:I have heard of Rogues acting like this in Molten Core, basically getting down to a routine where they keep themselves alive. My problem with it is this: no other class has to do that. Warriors are "important", so they get healed. Mages, Hunters, Priests, Druids, and Warlocks all work at ranged. I admit ignorance on Paladins and Shamans, haven't seen any guides talk about their role. Obviously there's different strategies for each fight, but Rogues are the only class where they're forced to follow a different technique simply because Blizzard decided "Oooh, let's give these guys AoE!" Even in the 5-man instances where I've been attacked with AoE, I've resorted to something like this. I am not the focus of the healer because all I do is make the fight go faster. If damage wasn't their only role, which is easily replaceable with "easier" substitutes, Rogues might actually get healed by the healers.
However, I do agree that pure numbers is the biggest problem with Rogues.
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It is much the same for Priests. I call it my "dance with death". I am in constant motion for the entire battle, weaving in and out of range of Fire and Shadow AE. Being a cloth wearer my survivability is totally determined by how nimble i am. So really, Rogues are not the only class that has to move a lot to keep alive. I find the constant motion interesting and fun. Otherwise i would be static in one spot, spamming flash heals the whole time (which is what i do but i love moving around escaping death, time after time). Now this is not true of every battle in MC, but definitely majority of battles Rogues and Priests are moving a lot.
Cenarius Alliance
Liscentia 80 Death Knight (450 Herbalism 425 Inscription)
Mysteryium 80 Shaman (450 Skinning 441 Leatherworking)
Tutelin 80 Priest (413 Enchanting 420 Tailoring)
Frozzen 73 Mage (Tailoring 375 Enchanting 375)
Obstinate 71 Hunter (375 Herbalism 375 Alchemy)
Squabbles 70 Warlock (Tailoring 375 Leatherworking 291)
Niniuin 70 Paladin (Herbailism 375 Alchemy 375)
Thunderous 66 Warrior (Mining 375 Tailoring 360)
Liscentia 80 Death Knight (450 Herbalism 425 Inscription)
Mysteryium 80 Shaman (450 Skinning 441 Leatherworking)
Tutelin 80 Priest (413 Enchanting 420 Tailoring)
Frozzen 73 Mage (Tailoring 375 Enchanting 375)
Obstinate 71 Hunter (375 Herbalism 375 Alchemy)
Squabbles 70 Warlock (Tailoring 375 Leatherworking 291)
Niniuin 70 Paladin (Herbailism 375 Alchemy 375)
Thunderous 66 Warrior (Mining 375 Tailoring 360)