Paladin thought
#8
Just a couple of thoughts.

I have tried a few builds and the one that works the best is 1h and shield with 30+ points in Retribution Talents.

Generating aggro IMHO is more about party play than Pally play. If the party allows the Paladin to hit first and then a few more times, holding aggro is not a problem. Also, i have noticed if Priests use Power Word: Shield on the tank and Renew they generate far less aggro. Those that choose to go with the big heal will always pull aggro from whomever is tanking (Warrior or Paladin). I am noticing in the high end instances its all about Party tactics. If i am main tank i must be first to hit and must do that a few times. If there are multiple targets all party members must focus on assisting the tank.

I would say Consecration is more effective than retribution. I have tried Retribution but by itself it fails to hold any aggro. Also Seal of Fury is worthless. It does not "appear" to do anything for me and for me to regain aggro it seems more dependant on whether i can get a critical off on the monster than Seal of Fury. I must admit i have not tried putting points into Improved Seal of Fury and i am contemplating trying that.

Your thoughts are excellent and have given me ideas and consideration of repeccing for the fourth time just to try out part of your ideal tank build.

If i do, i will post what effects that has had.
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Messages In This Thread
Paladin thought - by mjdoom - 02-02-2005, 08:23 PM
Paladin thought - by Tal - 02-02-2005, 08:35 PM
Paladin thought - by mjdoom - 02-02-2005, 08:48 PM
Paladin thought - by Artega - 02-03-2005, 12:44 AM
Paladin thought - by Taeme - 02-03-2005, 01:00 AM
Paladin thought - by mjdoom - 02-03-2005, 01:11 AM
Paladin thought - by Tal - 02-03-2005, 01:33 AM
Paladin thought - by Sword_of_Doom - 02-03-2005, 03:44 AM
Paladin thought - by vor_lord - 02-03-2005, 03:25 PM

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