12-08-2004, 08:30 AM
I'm going to keep this simple, as I'm heading to bed and this thread is beginning to go in circles. Bolty and Occhi, there are two very distinct questions that relate to this thread and both of you are mixing them up. The questions are:
- Are there things that Blizzard can and should do to make the experience of players on PvP servers better, particularly those who join the servers several months from now?<>
- Can some Lurkers of the right temperment enjoy a new and different experience on the PvP servers, even if Blizzard does not make any radical changes to the PvP servers?<>
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My answers are simple:
- Absolutely, and I can think of some ideas myself.<>
- Absolutely.<>
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Saying that there are things that a Lurker can do to avoid the worst griefers is not the same as condoning the griefers' actions or the same as saying that Blizzard should not make any changes. It is saying that in the worst case scenario that a severe griefer is rampaging an area, a Lurker who wishes to experience the PvP server does have options at his or her disposal and can still enjoy him or herself.
And, Bolty, regarding what you believe the servers will be like several months from now, I simply summarize my arguments made above.
- We have already seen what a PvP server looks like after months of being open, and while problems existed particularly in a few select areas, they were not all-pervasive problems. (Keep in mind that I started my Hunter late in the beta, so yes I do have experience with what a new player would experience on the server).<>
- Once one gets high enough in level (say, 40ish), the available space allowed for a person to explore and adventure in becomes too large for true griefers to affect an individual significantly.<>
- Similarly, the real griefers tend to focus on the lower level areas with a high concentration of potential victims who have no chance of defending themselves, so once you get out of those areas, the amount of genuine griefing one sees is minimal.<>
- If Blizzard adds more engaging high level content like battlegrounds, a PvP honor system, epic quests, and new high level instances and raids, then the number of level capped players who grief out of boredom will be lessened, leaving the griefing to only the genuine deviants.
And I will add two more notes that summarize what I would like to say at a future time:
<>
- Blizzard should deal with the deviants.<>
- PvP servers can be enjoyable for some but not enjoyable for all. The fact that they are not enjoyable for all does not mean that they cannot be enjoyed by some.<>
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Once again, I do not count being attacked by a person or group of roughly your level as "griefing." If you did not want to fight members of the other faction, then you wouldn't be on the PvP server in the first place. An example of true griefing would be the level 60 mage who ran around the lake in Redridge, slaughtering all the level 20ish players, for hours and days on end.
- We have already seen what a PvP server looks like after months of being open, and while problems existed particularly in a few select areas, they were not all-pervasive problems. (Keep in mind that I started my Hunter late in the beta, so yes I do have experience with what a new player would experience on the server).<>
- Absolutely, and I can think of some ideas myself.<>