04-05-2003, 08:48 PM
WarLocke,Apr 5 2003, 05:34 PM Wrote:[i]In hindsight, Annah may have been excess baggage, as her rogue abilities really weren't needed that often (besides Pick Pocket, which came in extremely handy when I kept running out of copper) and her ability to train TNO as a Thief (theif? argh) wasn't all that necessary either. But she's just... Necessary. Annah is Annah.That's just it down to a T. I finished the game today, and by the end, I actually cared more about the individual personalities of the characters than their usefulness in combat. I knew that for the last few areas I was going to need a solid crew, but given the prospect of dumping Annah for someone more useful in combat, I decided to keep Annah for her character.
Incidentally, my final party was:
- Nameless One (Level 13 mage)
- Morte
- Dak'kon
- Annah
- Fall-From-Grace
- Vhailor
Vhailor perhaps wasn't the best choice -- he had solid melee skills but nothing else. I actually dumped Ignus in favor of him, which in retrospect was probably a blessing, because it meant that in the Fortress of Regrets I had to fight Ignus instead of Vhailor, which probably ended up being slightly less grueling.