04-04-2003, 09:15 PM
Morte, Annah, Fall-From-Grace, Nordom, Dak'kon, The Transcendent One, Trias, and so on. All were beautifully written and made you actually care for them and be a part of their as they evolved. Those NPCs were what all RPG developers should strive to attain.
I agree, totally. Well, maybe not with Trias, but then again he was basically a walk-on. I hated the way Annah and TNO couldn't live happily ever after. But, I guess TNO had alot to pay for...
"Nordom analysis correct. Danger! Danger!"
Perhaps I am getting a bit too sappy here, but *shrug*... so be it I suppose.
You're forgiven. I teared up during most of the Fortress of Regrets, and I'm not ashamed to admit it. ;)
but hats off and hearty congrats to any developer that manages to cultivate such sympathy for "the enemy" in the telling of its story.
Yes, I'm a bit farther along (nearly done with the area after Chahopek) and it's nice to see a game not revolving around diety spawn or immortal amnesiacs. The very "ordinariness" of IWD2's plot makes it the more striking, IMO.
I agree, totally. Well, maybe not with Trias, but then again he was basically a walk-on. I hated the way Annah and TNO couldn't live happily ever after. But, I guess TNO had alot to pay for...
"Nordom analysis correct. Danger! Danger!"
Perhaps I am getting a bit too sappy here, but *shrug*... so be it I suppose.
You're forgiven. I teared up during most of the Fortress of Regrets, and I'm not ashamed to admit it. ;)
but hats off and hearty congrats to any developer that manages to cultivate such sympathy for "the enemy" in the telling of its story.
Yes, I'm a bit farther along (nearly done with the area after Chahopek) and it's nice to see a game not revolving around diety spawn or immortal amnesiacs. The very "ordinariness" of IWD2's plot makes it the more striking, IMO.