04-04-2003, 08:02 PM
I have just, moments before typing this, completed Planescape: Torment.
All I can say is... Wow. That's one hell of a plot to beat.
I was constantly amazed at how every little detail was important, and nearly everything and everyone was in some way connected with the Broken One. Just... Wow.
And the ending... Man, when I started the game, all I wanted was to know who the Nameless One was. But by the end, the only thing that mattered was sparing my companions the suffering I brought upon them. After the countless lives I had destroyed, and the unimaginable wrongs I committed, five lives were probably insignificant. But damnit, they were all subjected to torment because of me.
Ach, it's amazing how well a good game can tug on the heartstrings. I just have one last observation to make:
Truly, Regret can change the nature of a man...
Oh, and for those who are interested, TNO ended the game as a level 8 Fighter/10 Thief/26 Mage, with 15 Strength, Constitution, and Dexterity, 25 Intelligence and Wisdom, and 24 Charisma. 225 hitpoints, -3 Armor Class and a whole boatload of spells.
Companions consisted of Morte, Dak'kon, Annah, Fall-From-Grace, and Nordom.
All I can say is... Wow. That's one hell of a plot to beat.
I was constantly amazed at how every little detail was important, and nearly everything and everyone was in some way connected with the Broken One. Just... Wow.
And the ending... Man, when I started the game, all I wanted was to know who the Nameless One was. But by the end, the only thing that mattered was sparing my companions the suffering I brought upon them. After the countless lives I had destroyed, and the unimaginable wrongs I committed, five lives were probably insignificant. But damnit, they were all subjected to torment because of me.
Ach, it's amazing how well a good game can tug on the heartstrings. I just have one last observation to make:
Truly, Regret can change the nature of a man...
Oh, and for those who are interested, TNO ended the game as a level 8 Fighter/10 Thief/26 Mage, with 15 Strength, Constitution, and Dexterity, 25 Intelligence and Wisdom, and 24 Charisma. 225 hitpoints, -3 Armor Class and a whole boatload of spells.
Companions consisted of Morte, Dak'kon, Annah, Fall-From-Grace, and Nordom.